|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface OpenGLLibrary
JNA Wrapper for library OpenGL
This file was autogenerated by JNAerator,
a tool written by Olivier Chafik that uses a few opensource projects..
For help, please visit NativeLibs4Java, Rococoa, or JNA.
Nested Class Summary | |
---|---|
static class |
OpenGLLibrary.__GLIContextRec
|
static class |
OpenGLLibrary._CGLPBufferObject
|
static class |
OpenGLLibrary._CGLPixelFormatObject
|
static class |
OpenGLLibrary._CGLPrivateObject
|
static class |
OpenGLLibrary._CGLRendererInfoObject
|
static interface |
OpenGLLibrary.CGLContextEnable
|
static interface |
OpenGLLibrary.CGLContextParameter
|
static interface |
OpenGLLibrary.CGLError
|
static interface |
OpenGLLibrary.CGLGlobalOption
|
static interface |
OpenGLLibrary.CGLPixelFormatAttribute
|
static interface |
OpenGLLibrary.CGLProfilerFunctionEnum
|
static interface |
OpenGLLibrary.CGLRendererProperty
|
static class |
OpenGLLibrary.GLUnurbs
|
static class |
OpenGLLibrary.GLUquadric
|
static class |
OpenGLLibrary.GLUtesselator
|
static class |
OpenGLLibrary.GLvoid
|
Nested classes/interfaces inherited from interface com.sun.jna.Library |
---|
Library.Handler |
Fields inherited from interface com.sun.jna.Library |
---|
OPTION_ALLOW_OBJECTS, OPTION_CALLING_CONVENTION, OPTION_FUNCTION_MAPPER, OPTION_INVOCATION_MAPPER, OPTION_STRUCTURE_ALIGNMENT, OPTION_TYPE_MAPPER |
Method Summary | |
---|---|
int |
CGLChoosePixelFormat(int attribs,
PointerByReference pix,
IntBuffer npix)
|
int |
CGLChoosePixelFormat(int attribs,
PointerByReference pix,
IntByReference npix)
Deprecated. use the safer method CGLChoosePixelFormat(int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer) instead |
int |
CGLClearDrawable(_CGLContextObject ctx)
|
int |
CGLCopyContext(_CGLContextObject src,
_CGLContextObject dst,
int mask)
|
int |
CGLCreateContext(OpenGLLibrary._CGLPixelFormatObject pix,
_CGLContextObject share,
PointerByReference ctx)
|
int |
CGLCreatePBuffer(int width,
int height,
int target,
int internalFormat,
int max_level,
PointerByReference pbuffer)
|
int |
CGLDescribePBuffer(OpenGLLibrary._CGLPBufferObject obj,
IntBuffer width,
IntBuffer height,
IntBuffer target,
IntBuffer internalFormat,
IntBuffer mipmap)
|
int |
CGLDescribePBuffer(OpenGLLibrary._CGLPBufferObject obj,
IntByReference width,
IntByReference height,
IntByReference target,
IntByReference internalFormat,
IntByReference mipmap)
Deprecated. use the safer method CGLDescribePBuffer(org.rococoa.cocoa.opengl.OpenGLLibrary._CGLPBufferObject, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer) instead |
int |
CGLDescribePixelFormat(OpenGLLibrary._CGLPixelFormatObject pix,
int pix_num,
int attrib,
IntBuffer value)
|
int |
CGLDescribePixelFormat(OpenGLLibrary._CGLPixelFormatObject pix,
int pix_num,
int attrib,
IntByReference value)
Deprecated. use the safer method CGLDescribePixelFormat(org.rococoa.cocoa.opengl.OpenGLLibrary._CGLPixelFormatObject, int, int, java.nio.IntBuffer) instead |
int |
CGLDescribeRenderer(OpenGLLibrary._CGLRendererInfoObject rend,
int rend_num,
int prop,
IntBuffer value)
|
int |
CGLDescribeRenderer(OpenGLLibrary._CGLRendererInfoObject rend,
int rend_num,
int prop,
IntByReference value)
Deprecated. use the safer method CGLDescribeRenderer(org.rococoa.cocoa.opengl.OpenGLLibrary._CGLRendererInfoObject, int, int, java.nio.IntBuffer) instead |
int |
CGLDestroyContext(_CGLContextObject ctx)
|
int |
CGLDestroyPBuffer(OpenGLLibrary._CGLPBufferObject pbuffer)
|
int |
CGLDestroyPixelFormat(OpenGLLibrary._CGLPixelFormatObject pix)
|
int |
CGLDestroyRendererInfo(OpenGLLibrary._CGLRendererInfoObject rend)
|
int |
CGLDisable(_CGLContextObject ctx,
int pname)
|
int |
CGLEnable(_CGLContextObject ctx,
int pname)
|
ByteByReference |
CGLErrorString(int error)
* Convert an error code to a string Original signature : char* CGLErrorString(CGLError) |
int |
CGLFlushDrawable(_CGLContextObject ctx)
|
int |
CGLGetContextRetainCount(_CGLContextObject ctx)
|
_CGLContextObject |
CGLGetCurrentContext()
|
int |
CGLGetOffScreen(_CGLContextObject ctx,
IntBuffer width,
IntBuffer height,
IntBuffer rowbytes,
PointerByReference baseaddr)
|
int |
CGLGetOffScreen(_CGLContextObject ctx,
IntByReference width,
IntByReference height,
IntByReference rowbytes,
PointerByReference baseaddr)
Deprecated. use the safer method CGLGetOffScreen(org.rococoa.cocoa.opengl._CGLContextObject, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, com.sun.jna.ptr.PointerByReference) instead |
int |
CGLGetOption(int pname,
IntBuffer param)
|
int |
CGLGetOption(int pname,
IntByReference param)
Deprecated. use the safer method CGLGetOption(int, java.nio.IntBuffer) instead |
int |
CGLGetParameter(_CGLContextObject ctx,
int pname,
IntBuffer params)
|
int |
CGLGetParameter(_CGLContextObject ctx,
int pname,
IntByReference params)
Deprecated. use the safer method CGLGetParameter(org.rococoa.cocoa.opengl._CGLContextObject, int, java.nio.IntBuffer) instead |
int |
CGLGetPBuffer(_CGLContextObject ctx,
PointerByReference pbuffer,
IntBuffer face,
IntBuffer level,
IntBuffer screen)
|
int |
CGLGetPBuffer(_CGLContextObject ctx,
PointerByReference pbuffer,
IntByReference face,
IntByReference level,
IntByReference screen)
Deprecated. use the safer method CGLGetPBuffer(org.rococoa.cocoa.opengl._CGLContextObject, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer) instead |
int |
CGLGetPBufferRetainCount(OpenGLLibrary._CGLPBufferObject pbuffer)
|
OpenGLLibrary._CGLPixelFormatObject |
CGLGetPixelFormat(_CGLContextObject ctx)
|
int |
CGLGetPixelFormatRetainCount(OpenGLLibrary._CGLPixelFormatObject pix)
|
void |
CGLGetVersion(IntBuffer majorvers,
IntBuffer minorvers)
* Version numbers Original signature : void CGLGetVersion(GLint*, GLint*) |
void |
CGLGetVersion(IntByReference majorvers,
IntByReference minorvers)
Deprecated. use the safer method CGLGetVersion(java.nio.IntBuffer, java.nio.IntBuffer) instead |
int |
CGLGetVirtualScreen(_CGLContextObject ctx,
IntBuffer screen)
|
int |
CGLGetVirtualScreen(_CGLContextObject ctx,
IntByReference screen)
Deprecated. use the safer method CGLGetVirtualScreen(org.rococoa.cocoa.opengl._CGLContextObject, java.nio.IntBuffer) instead |
int |
CGLIsEnabled(_CGLContextObject ctx,
int pname,
IntBuffer enable)
|
int |
CGLIsEnabled(_CGLContextObject ctx,
int pname,
IntByReference enable)
Deprecated. use the safer method CGLIsEnabled(org.rococoa.cocoa.opengl._CGLContextObject, int, java.nio.IntBuffer) instead |
int |
CGLLockContext(_CGLContextObject ctx)
|
int |
CGLQueryRendererInfo(int display_mask,
PointerByReference rend,
IntBuffer nrend)
|
int |
CGLQueryRendererInfo(int display_mask,
PointerByReference rend,
IntByReference nrend)
Deprecated. use the safer method CGLQueryRendererInfo(int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer) instead |
void |
CGLReleaseContext(_CGLContextObject ctx)
|
void |
CGLReleasePBuffer(OpenGLLibrary._CGLPBufferObject pbuffer)
|
void |
CGLReleasePixelFormat(OpenGLLibrary._CGLPixelFormatObject pix)
|
_CGLContextObject |
CGLRetainContext(_CGLContextObject ctx)
|
OpenGLLibrary._CGLPBufferObject |
CGLRetainPBuffer(OpenGLLibrary._CGLPBufferObject pbuffer)
|
OpenGLLibrary._CGLPixelFormatObject |
CGLRetainPixelFormat(OpenGLLibrary._CGLPixelFormatObject pix)
|
int |
CGLSetCurrentContext(_CGLContextObject ctx)
|
int |
CGLSetFullScreen(_CGLContextObject ctx)
|
int |
CGLSetOffScreen(_CGLContextObject ctx,
int width,
int height,
int rowbytes,
Pointer baseaddr)
|
int |
CGLSetOption(int pname,
int param)
|
int |
CGLSetParameter(_CGLContextObject ctx,
int pname,
int[] params)
|
int |
CGLSetParameter(_CGLContextObject ctx,
int pname,
IntBuffer params)
|
int |
CGLSetParameter(_CGLContextObject ctx,
int pname,
IntByReference params)
Deprecated. use the safer methods CGLSetParameter(org.rococoa.cocoa.opengl._CGLContextObject, int, int[]) and CGLSetParameter(org.rococoa.cocoa.opengl._CGLContextObject, int, java.nio.IntBuffer) instead |
int |
CGLSetPBuffer(_CGLContextObject ctx,
OpenGLLibrary._CGLPBufferObject pbuffer,
int face,
int level,
int screen)
|
int |
CGLSetVirtualScreen(_CGLContextObject ctx,
int screen)
|
int |
CGLTexImagePBuffer(_CGLContextObject ctx,
OpenGLLibrary._CGLPBufferObject pbuffer,
int source)
|
int |
CGLUnlockContext(_CGLContextObject ctx)
|
void |
glAccum(int op,
float value)
|
void |
glActiveStencilFaceEXT(int face)
|
void |
glActiveTexture(int texture)
|
void |
glActiveTextureARB(int GLenum1)
|
void |
glAlphaFunc(int func,
float ref)
|
byte |
glAreTexturesResident(int n,
int[] textures,
ByteBuffer residences)
|
byte |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
|
byte |
glAreTexturesResident(int n,
IntByReference textures,
ByteByReference residences)
Deprecated. use the safer methods glAreTexturesResident(int, int[], java.nio.ByteBuffer) and glAreTexturesResident(int, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glArrayElement(int i)
|
void |
glAttachObjectARB(Pointer containerObj,
Pointer obj)
|
void |
glAttachShader(int program,
int shader)
|
void |
glBegin(int mode)
|
void |
glBeginQuery(int target,
int id)
|
void |
glBeginQueryARB(int target,
int id)
|
void |
glBeginTransformFeedbackEXT(int primitiveMode)
|
void |
glBindAttribLocation(int program,
int index,
ByteBuffer name)
|
void |
glBindAttribLocation(int program,
int index,
ByteByReference name)
Deprecated. use the safer method glBindAttribLocation(int, int, java.nio.ByteBuffer) instead |
void |
glBindAttribLocationARB(Pointer programObj,
int index,
ByteBuffer name)
|
void |
glBindAttribLocationARB(Pointer programObj,
int index,
ByteByReference name)
Deprecated. use the safer method glBindAttribLocationARB(com.sun.jna.Pointer, int, java.nio.ByteBuffer) instead |
void |
glBindBuffer(int target,
int buffer)
|
void |
glBindBufferARB(int target,
int buffer)
|
void |
glBindBufferBaseEXT(int target,
int index,
int buffer)
|
void |
glBindBufferOffsetEXT(int target,
int index,
int buffer,
NativeLong offset)
|
void |
glBindBufferRangeEXT(int target,
int index,
int buffer,
NativeLong offset,
NativeLong size)
|
void |
glBindFragDataLocationEXT(int program,
int colorNumber,
ByteBuffer name)
|
void |
glBindFragDataLocationEXT(int program,
int colorNumber,
ByteByReference name)
Deprecated. use the safer method glBindFragDataLocationEXT(int, int, java.nio.ByteBuffer) instead |
void |
glBindFramebufferEXT(int target,
int framebuffer)
|
void |
glBindProgramARB(int target,
int program)
|
void |
glBindRenderbufferEXT(int target,
int renderbuffer)
|
void |
glBindTexture(int target,
int texture)
|
void |
glBindVertexArrayAPPLE(int id)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteByReference bitmap)
Deprecated. use the safer method glBitmap(int, int, float, float, float, float, java.nio.ByteBuffer) instead |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
|
void |
glBlendColorEXT()
|
void |
glBlendEquation(int mode)
|
void |
glBlendEquationEXT(int GLenum1)
|
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha)
|
void |
glBlendEquationSeparateATI(int equationRGB,
int equationAlpha)
|
void |
glBlendEquationSeparateEXT(int modeRGB,
int modeAlpha)
|
void |
glBlendFunc(int sfactor,
int dfactor)
|
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
|
void |
glBlendFuncSeparateEXT(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4)
|
void |
glBlitFramebufferEXT(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
|
void |
glBufferData(int target,
NativeLong size,
OpenGLLibrary.GLvoid data,
int usage)
|
void |
glBufferDataARB(int target,
NativeLong size,
OpenGLLibrary.GLvoid data,
int usage)
|
void |
glBufferParameteriAPPLE(int target,
int pname,
int param)
|
void |
glBufferSubData(int target,
NativeLong offset,
NativeLong size,
OpenGLLibrary.GLvoid data)
|
void |
glBufferSubDataARB(int target,
NativeLong offset,
NativeLong size,
OpenGLLibrary.GLvoid data)
|
void |
glCallList(int list)
|
void |
glCallLists(int n,
int type,
OpenGLLibrary.GLvoid lists)
|
int |
glCheckFramebufferStatusEXT(int target)
|
void |
glClear(int mask)
|
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
|
void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
void |
glClearColorIiEXT(int r,
int g,
int b,
int a)
|
void |
glClearColorIuiEXT(int r,
int g,
int b,
int a)
|
void |
glClearDepth(double depth)
|
void |
glClearIndex(float c)
|
void |
glClearStencil(int s)
|
void |
glClientActiveTexture(int texture)
|
void |
glClientActiveTextureARB(int GLenum1)
|
void |
glClipPlane(int plane,
DoubleBuffer equation)
|
void |
glClipPlane(int plane,
DoubleByReference equation)
Deprecated. use the safer method glClipPlane(int, java.nio.DoubleBuffer) instead |
void |
glColor3b(byte red,
byte green,
byte blue)
|
void |
glColor3bv(ByteBuffer v)
|
void |
glColor3bv(ByteByReference v)
Deprecated. use the safer method glColor3bv(java.nio.ByteBuffer) instead |
void |
glColor3d(double red,
double green,
double blue)
|
void |
glColor3dv(DoubleBuffer v)
|
void |
glColor3dv(DoubleByReference v)
Deprecated. use the safer method glColor3dv(java.nio.DoubleBuffer) instead |
void |
glColor3f(float red,
float green,
float blue)
|
void |
glColor3fv(FloatBuffer v)
|
void |
glColor3fv(FloatByReference v)
Deprecated. use the safer method glColor3fv(java.nio.FloatBuffer) instead |
void |
glColor3i(int red,
int green,
int blue)
|
void |
glColor3iv(int[] v)
|
void |
glColor3iv(IntBuffer v)
|
void |
glColor3iv(IntByReference v)
Deprecated. use the safer methods glColor3iv(int[]) and glColor3iv(java.nio.IntBuffer) instead |
void |
glColor3s(short red,
short green,
short blue)
|
void |
glColor3sv(ShortBuffer v)
|
void |
glColor3sv(ShortByReference v)
Deprecated. use the safer method glColor3sv(java.nio.ShortBuffer) instead |
void |
glColor3ub(byte red,
byte green,
byte blue)
|
void |
glColor3ubv(ByteBuffer v)
|
void |
glColor3ubv(ByteByReference v)
Deprecated. use the safer method glColor3ubv(java.nio.ByteBuffer) instead |
void |
glColor3ui(int red,
int green,
int blue)
|
void |
glColor3uiv(int[] v)
|
void |
glColor3uiv(IntBuffer v)
|
void |
glColor3uiv(IntByReference v)
Deprecated. use the safer methods glColor3uiv(int[]) and glColor3uiv(java.nio.IntBuffer) instead |
void |
glColor3us(short red,
short green,
short blue)
|
void |
glColor3usv(ShortBuffer v)
|
void |
glColor3usv(ShortByReference v)
Deprecated. use the safer method glColor3usv(java.nio.ShortBuffer) instead |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
|
void |
glColor4bv(ByteBuffer v)
|
void |
glColor4bv(ByteByReference v)
Deprecated. use the safer method glColor4bv(java.nio.ByteBuffer) instead |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
|
void |
glColor4dv(DoubleBuffer v)
|
void |
glColor4dv(DoubleByReference v)
Deprecated. use the safer method glColor4dv(java.nio.DoubleBuffer) instead |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
void |
glColor4fv(FloatBuffer v)
|
void |
glColor4fv(FloatByReference v)
Deprecated. use the safer method glColor4fv(java.nio.FloatBuffer) instead |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
|
void |
glColor4iv(int[] v)
|
void |
glColor4iv(IntBuffer v)
|
void |
glColor4iv(IntByReference v)
Deprecated. use the safer methods glColor4iv(int[]) and glColor4iv(java.nio.IntBuffer) instead |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
|
void |
glColor4sv(ShortBuffer v)
|
void |
glColor4sv(ShortByReference v)
Deprecated. use the safer method glColor4sv(java.nio.ShortBuffer) instead |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
|
void |
glColor4ubv(ByteBuffer v)
|
void |
glColor4ubv(ByteByReference v)
Deprecated. use the safer method glColor4ubv(java.nio.ByteBuffer) instead |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
|
void |
glColor4uiv(int[] v)
|
void |
glColor4uiv(IntBuffer v)
|
void |
glColor4uiv(IntByReference v)
Deprecated. use the safer methods glColor4uiv(int[]) and glColor4uiv(java.nio.IntBuffer) instead |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
|
void |
glColor4usv(ShortBuffer v)
|
void |
glColor4usv(ShortByReference v)
Deprecated. use the safer method glColor4usv(java.nio.ShortBuffer) instead |
void |
glColorMask(byte red,
byte green,
byte blue,
byte alpha)
|
void |
glColorMaterial(int face,
int mode)
|
void |
glColorPointer(int size,
int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
OpenGLLibrary.GLvoid data)
|
void |
glColorSubTableEXT(int GLenum1,
int GLsizei1,
int GLsizei2,
int GLenum2,
int GLenum3,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
OpenGLLibrary.GLvoid table)
|
void |
glColorTableEXT(int GLenum1,
int GLenum2,
int GLsizei1,
int GLenum3,
int GLenum4,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glColorTableParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glColorTableParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glColorTableParameteriv(int target,
int pname,
int[] params)
|
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glColorTableParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer methods glColorTableParameteriv(int, int, int[]) and glColorTableParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glCombinerInputNV(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4,
int GLenum5,
int GLenum6)
|
void |
glCombinerOutputNV(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4,
int GLenum5,
int GLenum6,
int GLenum7)
|
void |
glCombinerParameterfNV(int GLenum1)
|
void |
glCombinerParameterfvNV(int GLenum1,
FloatBuffer GLfloatPtr1)
|
void |
glCombinerParameterfvNV(int GLenum1,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glCombinerParameterfvNV(int, java.nio.FloatBuffer) instead |
void |
glCombinerParameteriNV(int GLenum1,
int GLint1)
|
void |
glCombinerParameterivNV(int GLenum1,
int[] GLintPtr1)
|
void |
glCombinerParameterivNV(int GLenum1,
IntBuffer GLintPtr1)
|
void |
glCombinerParameterivNV(int GLenum1,
IntByReference GLintPtr1)
Deprecated. use the safer methods glCombinerParameterivNV(int, int[]) and glCombinerParameterivNV(int, java.nio.IntBuffer) instead |
void |
glCombinerStageParameterfvNV(int GLenum1,
int GLenum2,
FloatBuffer GLfloatPtr1)
|
void |
glCombinerStageParameterfvNV(int GLenum1,
int GLenum2,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glCombinerStageParameterfvNV(int, int, java.nio.FloatBuffer) instead |
void |
glCompileShader(int shader)
|
void |
glCompileShaderARB(Pointer shaderObj)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
OpenGLLibrary.GLvoid data)
|
void |
glCompressedTexImage1DARB(int GLenum1,
int GLint1,
int GLenum2,
int GLsizei1,
int GLint2,
int GLsizei2,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
OpenGLLibrary.GLvoid data)
|
void |
glCompressedTexImage2DARB(int GLenum1,
int GLint1,
int GLenum2,
int GLsizei1,
int GLsizei2,
int GLint2,
int GLsizei3,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
OpenGLLibrary.GLvoid data)
|
void |
glCompressedTexImage3DARB(int GLenum1,
int GLint1,
int GLenum2,
int GLsizei1,
int GLsizei2,
int GLsizei3,
int GLint2,
int GLsizei4,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
OpenGLLibrary.GLvoid data)
|
void |
glCompressedTexSubImage1DARB(int GLenum1,
int GLint1,
int GLint2,
int GLsizei1,
int GLenum2,
int GLsizei2,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
OpenGLLibrary.GLvoid data)
|
void |
glCompressedTexSubImage2DARB(int GLenum1,
int GLint1,
int GLint2,
int GLint3,
int GLsizei1,
int GLsizei2,
int GLenum2,
int GLsizei3,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
OpenGLLibrary.GLvoid data)
|
void |
glCompressedTexSubImage3DARB(int GLenum1,
int GLint1,
int GLint2,
int GLint3,
int GLint4,
int GLsizei1,
int GLsizei2,
int GLsizei3,
int GLenum2,
int GLsizei4,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
OpenGLLibrary.GLvoid image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
OpenGLLibrary.GLvoid image)
|
void |
glConvolutionParameterf(int target,
int pname,
float params)
|
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glConvolutionParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glConvolutionParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glConvolutionParameteri(int target,
int pname,
int params)
|
void |
glConvolutionParameteriv(int target,
int pname,
int[] params)
|
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glConvolutionParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer methods glConvolutionParameteriv(int, int, int[]) and glConvolutionParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
|
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
|
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
|
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
|
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
|
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
|
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
|
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
|
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
|
int |
glCreateProgram()
|
Pointer |
glCreateProgramObjectARB()
|
int |
glCreateShader(int type)
|
Pointer |
glCreateShaderObjectARB(int shaderType)
|
void |
glCullFace(int mode)
|
void |
glDeleteBuffers(int n,
int[] buffers)
|
void |
glDeleteBuffers(int n,
IntBuffer buffers)
|
void |
glDeleteBuffers(int n,
IntByReference buffers)
Deprecated. use the safer methods glDeleteBuffers(int, int[]) and glDeleteBuffers(int, java.nio.IntBuffer) instead |
void |
glDeleteBuffersARB(int n,
int[] buffers)
|
void |
glDeleteBuffersARB(int n,
IntBuffer buffers)
|
void |
glDeleteBuffersARB(int n,
IntByReference buffers)
Deprecated. use the safer methods glDeleteBuffersARB(int, int[]) and glDeleteBuffersARB(int, java.nio.IntBuffer) instead |
void |
glDeleteFencesAPPLE(int n,
int[] fences)
|
void |
glDeleteFencesAPPLE(int n,
IntBuffer fences)
|
void |
glDeleteFencesAPPLE(int n,
IntByReference fences)
Deprecated. use the safer methods glDeleteFencesAPPLE(int, int[]) and glDeleteFencesAPPLE(int, java.nio.IntBuffer) instead |
void |
glDeleteFramebuffersEXT(int n,
int[] framebuffers)
|
void |
glDeleteFramebuffersEXT(int n,
IntBuffer framebuffers)
|
void |
glDeleteFramebuffersEXT(int n,
IntByReference framebuffers)
Deprecated. use the safer methods glDeleteFramebuffersEXT(int, int[]) and glDeleteFramebuffersEXT(int, java.nio.IntBuffer) instead |
void |
glDeleteLists(int list,
int range)
|
void |
glDeleteObjectARB(Pointer obj)
|
void |
glDeleteProgram(int program)
|
void |
glDeleteProgramsARB(int n,
int[] programs)
|
void |
glDeleteProgramsARB(int n,
IntBuffer programs)
|
void |
glDeleteProgramsARB(int n,
IntByReference programs)
Deprecated. use the safer methods glDeleteProgramsARB(int, int[]) and glDeleteProgramsARB(int, java.nio.IntBuffer) instead |
void |
glDeleteQueries(int n,
int[] ids)
|
void |
glDeleteQueries(int n,
IntBuffer ids)
|
void |
glDeleteQueries(int n,
IntByReference ids)
Deprecated. use the safer methods glDeleteQueries(int, int[]) and glDeleteQueries(int, java.nio.IntBuffer) instead |
void |
glDeleteQueriesARB(int n,
int[] ids)
|
void |
glDeleteQueriesARB(int n,
IntBuffer ids)
|
void |
glDeleteQueriesARB(int n,
IntByReference ids)
Deprecated. use the safer methods glDeleteQueriesARB(int, int[]) and glDeleteQueriesARB(int, java.nio.IntBuffer) instead |
void |
glDeleteRenderbuffersEXT(int n,
int[] renderbuffers)
|
void |
glDeleteRenderbuffersEXT(int n,
IntBuffer renderbuffers)
|
void |
glDeleteRenderbuffersEXT(int n,
IntByReference renderbuffers)
Deprecated. use the safer methods glDeleteRenderbuffersEXT(int, int[]) and glDeleteRenderbuffersEXT(int, java.nio.IntBuffer) instead |
void |
glDeleteShader(int shader)
|
void |
glDeleteTextures(int n,
int[] textures)
|
void |
glDeleteTextures(int n,
IntBuffer textures)
|
void |
glDeleteTextures(int n,
IntByReference textures)
Deprecated. use the safer methods glDeleteTextures(int, int[]) and glDeleteTextures(int, java.nio.IntBuffer) instead |
void |
glDeleteVertexArraysAPPLE(int n,
int[] ids)
|
void |
glDeleteVertexArraysAPPLE(int n,
IntBuffer ids)
|
void |
glDeleteVertexArraysAPPLE(int n,
IntByReference ids)
Deprecated. use the safer methods glDeleteVertexArraysAPPLE(int, int[]) and glDeleteVertexArraysAPPLE(int, java.nio.IntBuffer) instead |
void |
glDepthBoundsEXT(double zmin,
double zmax)
|
void |
glDepthFunc(int func)
|
void |
glDepthMask(byte flag)
|
void |
glDepthRange(double zNear,
double zFar)
|
void |
glDetachObjectARB(Pointer containerObj,
Pointer attachedObj)
|
void |
glDetachShader(int program,
int shader)
|
void |
glDisable(int cap)
|
void |
glDisableClientState(int array)
|
void |
glDisableVertexAttribAPPLE(int index,
int pname)
|
void |
glDisableVertexAttribArray(int index)
|
void |
glDisableVertexAttribArrayARB(int index)
|
void |
glDrawArrays(int mode,
int first,
int count)
|
void |
glDrawBuffer(int mode)
|
void |
glDrawBuffers(int n,
int[] bufs)
|
void |
glDrawBuffers(int n,
IntBuffer bufs)
|
void |
glDrawBuffers(int n,
IntByReference bufs)
Deprecated. use the safer methods glDrawBuffers(int, int[]) and glDrawBuffers(int, java.nio.IntBuffer) instead |
void |
glDrawBuffersARB(int n,
int[] bufs)
|
void |
glDrawBuffersARB(int n,
IntBuffer bufs)
|
void |
glDrawBuffersARB(int n,
IntByReference bufs)
Deprecated. use the safer methods glDrawBuffersARB(int, int[]) and glDrawBuffersARB(int, java.nio.IntBuffer) instead |
void |
glDrawElementArrayAPPLE(int mode,
int first,
int count)
|
void |
glDrawElements(int mode,
int count,
int type,
OpenGLLibrary.GLvoid indices)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int first,
int count)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
OpenGLLibrary.GLvoid indices)
|
void |
glDrawRangeElementsEXT(int GLenum1,
int GLuint1,
int GLuint2,
int GLsizei1,
int GLenum2,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glEdgeFlag(byte flag)
|
void |
glEdgeFlagPointer(int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glEdgeFlagv(ByteBuffer flag)
|
void |
glEdgeFlagv(ByteByReference flag)
Deprecated. use the safer method glEdgeFlagv(java.nio.ByteBuffer) instead |
void |
glElementPointerAPPLE(int type,
OpenGLLibrary.GLvoid pointer)
|
void |
glEnable(int cap)
|
void |
glEnableClientState(int array)
|
void |
glEnableVertexAttribAPPLE(int index,
int pname)
|
void |
glEnableVertexAttribArray(int index)
|
void |
glEnableVertexAttribArrayARB(int index)
|
void |
glEnd()
|
void |
glEndList()
|
void |
glEndQuery(int target)
|
void |
glEndQueryARB(int target)
|
void |
glEndTransformFeedbackEXT()
|
void |
glEvalCoord1d(double u)
|
void |
glEvalCoord1dv(DoubleBuffer u)
|
void |
glEvalCoord1dv(DoubleByReference u)
Deprecated. use the safer method glEvalCoord1dv(java.nio.DoubleBuffer) instead |
void |
glEvalCoord1f(float u)
|
void |
glEvalCoord1fv(FloatBuffer u)
|
void |
glEvalCoord1fv(FloatByReference u)
Deprecated. use the safer method glEvalCoord1fv(java.nio.FloatBuffer) instead |
void |
glEvalCoord2d(double u,
double v)
|
void |
glEvalCoord2dv(DoubleBuffer u)
|
void |
glEvalCoord2dv(DoubleByReference u)
Deprecated. use the safer method glEvalCoord2dv(java.nio.DoubleBuffer) instead |
void |
glEvalCoord2f(float u,
float v)
|
void |
glEvalCoord2fv(FloatBuffer u)
|
void |
glEvalCoord2fv(FloatByReference u)
Deprecated. use the safer method glEvalCoord2fv(java.nio.FloatBuffer) instead |
void |
glEvalMesh1(int mode,
int i1,
int i2)
|
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
|
void |
glEvalPoint1(int i)
|
void |
glEvalPoint2(int i,
int j)
|
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
|
void |
glFeedbackBuffer(int size,
int type,
FloatByReference buffer)
Deprecated. use the safer method glFeedbackBuffer(int, int, java.nio.FloatBuffer) instead |
void |
glFinalCombinerInputNV(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4)
|
void |
glFinish()
|
void |
glFinishFenceAPPLE(int fence)
|
void |
glFinishObjectAPPLE(int object,
int name)
|
void |
glFinishRenderAPPLE()
|
void |
glFlush()
|
void |
glFlushMappedBufferRangeAPPLE(int target,
NativeLong offset,
NativeLong size)
|
void |
glFlushRenderAPPLE()
|
void |
glFlushVertexArrayRangeAPPLE(int length,
OpenGLLibrary.GLvoid pointer)
|
void |
glFogCoordd(double coord)
|
void |
glFogCoorddEXT()
|
void |
glFogCoorddv(DoubleBuffer coord)
|
void |
glFogCoorddv(DoubleByReference coord)
Deprecated. use the safer method glFogCoorddv(java.nio.DoubleBuffer) instead |
void |
glFogCoorddvEXT(DoubleBuffer GLdoublePtr1)
|
void |
glFogCoorddvEXT(DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glFogCoorddvEXT(java.nio.DoubleBuffer) instead |
void |
glFogCoordf(float coord)
|
void |
glFogCoordfEXT()
|
void |
glFogCoordfv(FloatBuffer coord)
|
void |
glFogCoordfv(FloatByReference coord)
Deprecated. use the safer method glFogCoordfv(java.nio.FloatBuffer) instead |
void |
glFogCoordfvEXT(FloatBuffer GLfloatPtr1)
|
void |
glFogCoordfvEXT(FloatByReference GLfloatPtr1)
Deprecated. use the safer method glFogCoordfvEXT(java.nio.FloatBuffer) instead |
void |
glFogCoordPointer(int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glFogCoordPointerEXT(int GLenum1,
int GLsizei1,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glFogf(int pname,
float param)
|
void |
glFogfv(int pname,
FloatBuffer params)
|
void |
glFogfv(int pname,
FloatByReference params)
Deprecated. use the safer method glFogfv(int, java.nio.FloatBuffer) instead |
void |
glFogi(int pname,
int param)
|
void |
glFogiv(int pname,
int[] params)
|
void |
glFogiv(int pname,
IntBuffer params)
|
void |
glFogiv(int pname,
IntByReference params)
Deprecated. use the safer methods glFogiv(int, int[]) and glFogiv(int, java.nio.IntBuffer) instead |
void |
glFramebufferRenderbufferEXT(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
|
void |
glFramebufferTexture1DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
|
void |
glFramebufferTexture2DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
|
void |
glFramebufferTexture3DEXT(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
|
void |
glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
|
void |
glFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
|
void |
glFramebufferTextureLayerEXT(int target,
int attachment,
int texture,
int level,
int layer)
|
void |
glFrontFace(int mode)
|
void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
void |
glGenBuffers(int n,
IntBuffer buffers)
|
void |
glGenBuffers(int n,
IntByReference buffers)
Deprecated. use the safer method glGenBuffers(int, java.nio.IntBuffer) instead |
void |
glGenBuffersARB(int n,
IntBuffer buffers)
|
void |
glGenBuffersARB(int n,
IntByReference buffers)
Deprecated. use the safer method glGenBuffersARB(int, java.nio.IntBuffer) instead |
void |
glGenerateMipmapEXT(int target)
|
void |
glGenFencesAPPLE(int n,
IntBuffer fences)
|
void |
glGenFencesAPPLE(int n,
IntByReference fences)
Deprecated. use the safer method glGenFencesAPPLE(int, java.nio.IntBuffer) instead |
void |
glGenFramebuffersEXT(int n,
IntBuffer framebuffers)
|
void |
glGenFramebuffersEXT(int n,
IntByReference framebuffers)
Deprecated. use the safer method glGenFramebuffersEXT(int, java.nio.IntBuffer) instead |
int |
glGenLists(int range)
|
void |
glGenProgramsARB(int n,
IntBuffer programs)
|
void |
glGenProgramsARB(int n,
IntByReference programs)
Deprecated. use the safer method glGenProgramsARB(int, java.nio.IntBuffer) instead |
void |
glGenQueries(int n,
IntBuffer ids)
|
void |
glGenQueries(int n,
IntByReference ids)
Deprecated. use the safer method glGenQueries(int, java.nio.IntBuffer) instead |
void |
glGenQueriesARB(int n,
IntBuffer ids)
|
void |
glGenQueriesARB(int n,
IntByReference ids)
Deprecated. use the safer method glGenQueriesARB(int, java.nio.IntBuffer) instead |
void |
glGenRenderbuffersEXT(int n,
IntBuffer renderbuffers)
|
void |
glGenRenderbuffersEXT(int n,
IntByReference renderbuffers)
Deprecated. use the safer method glGenRenderbuffersEXT(int, java.nio.IntBuffer) instead |
void |
glGenTextures(int n,
IntBuffer textures)
|
void |
glGenTextures(int n,
IntByReference textures)
Deprecated. use the safer method glGenTextures(int, java.nio.IntBuffer) instead |
void |
glGenVertexArraysAPPLE(int n,
IntBuffer ids)
|
void |
glGenVertexArraysAPPLE(int n,
IntByReference ids)
Deprecated. use the safer method glGenVertexArraysAPPLE(int, java.nio.IntBuffer) instead |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
|
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntByReference length,
IntByReference size,
IntByReference type,
ByteByReference name)
Deprecated. use the safer method glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetActiveAttribARB(Pointer programObj,
int index,
int maxLength,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
|
void |
glGetActiveAttribARB(Pointer programObj,
int index,
int maxLength,
IntByReference length,
IntByReference size,
IntByReference type,
ByteByReference name)
Deprecated. use the safer method glGetActiveAttribARB(com.sun.jna.Pointer, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
|
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntByReference length,
IntByReference size,
IntByReference type,
ByteByReference name)
Deprecated. use the safer method glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetActiveUniformARB(Pointer programObj,
int index,
int maxLength,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
|
void |
glGetActiveUniformARB(Pointer programObj,
int index,
int maxLength,
IntByReference length,
IntByReference size,
IntByReference type,
ByteByReference name)
Deprecated. use the safer method glGetActiveUniformARB(com.sun.jna.Pointer, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetAttachedObjectsARB(Pointer containerObj,
int maxCount,
IntBuffer count,
PointerByReference obj)
|
void |
glGetAttachedObjectsARB(Pointer containerObj,
int maxCount,
IntByReference count,
PointerByReference obj)
Deprecated. use the safer method glGetAttachedObjectsARB(com.sun.jna.Pointer, int, java.nio.IntBuffer, com.sun.jna.ptr.PointerByReference) instead |
void |
glGetAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer shaders)
|
void |
glGetAttachedShaders(int program,
int maxCount,
IntByReference count,
IntByReference shaders)
Deprecated. use the safer method glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer) instead |
int |
glGetAttribLocation(int program,
ByteBuffer name)
|
int |
glGetAttribLocation(int program,
ByteByReference name)
Deprecated. use the safer method glGetAttribLocation(int, java.nio.ByteBuffer) instead |
int |
glGetAttribLocationARB(Pointer programObj,
ByteBuffer name)
|
int |
glGetAttribLocationARB(Pointer programObj,
ByteByReference name)
Deprecated. use the safer method glGetAttribLocationARB(com.sun.jna.Pointer, java.nio.ByteBuffer) instead |
void |
glGetBooleanIndexedvEXT(int param,
int index,
ByteBuffer values)
|
void |
glGetBooleanIndexedvEXT(int param,
int index,
ByteByReference values)
Deprecated. use the safer method glGetBooleanIndexedvEXT(int, int, java.nio.ByteBuffer) instead |
void |
glGetBooleanv(int pname,
ByteBuffer params)
|
void |
glGetBooleanv(int pname,
ByteByReference params)
Deprecated. use the safer method glGetBooleanv(int, java.nio.ByteBuffer) instead |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glGetBufferParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetBufferParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glGetBufferParameterivARB(int target,
int pname,
IntBuffer params)
|
void |
glGetBufferParameterivARB(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetBufferParameterivARB(int, int, java.nio.IntBuffer) instead |
void |
glGetBufferPointerv(int target,
int pname,
PointerByReference params)
|
void |
glGetBufferPointervARB(int target,
int pname,
PointerByReference params)
|
void |
glGetBufferSubData(int target,
NativeLong offset,
NativeLong size,
OpenGLLibrary.GLvoid data)
|
void |
glGetBufferSubDataARB(int target,
NativeLong offset,
NativeLong size,
OpenGLLibrary.GLvoid data)
|
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
|
void |
glGetClipPlane(int plane,
DoubleByReference equation)
Deprecated. use the safer method glGetClipPlane(int, java.nio.DoubleBuffer) instead |
void |
glGetColorTable(int target,
int format,
int type,
OpenGLLibrary.GLvoid table)
|
void |
glGetColorTableEXT(int GLenum1,
int GLenum2,
int GLenum3,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glGetColorTableParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetColorTableParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetColorTableParameterfvEXT(int GLenum1,
int GLenum2,
FloatBuffer GLfloatPtr1)
|
void |
glGetColorTableParameterfvEXT(int GLenum1,
int GLenum2,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glGetColorTableParameterfvEXT(int, int, java.nio.FloatBuffer) instead |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glGetColorTableParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetColorTableParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glGetColorTableParameterivEXT(int GLenum1,
int GLenum2,
IntBuffer GLintPtr1)
|
void |
glGetColorTableParameterivEXT(int GLenum1,
int GLenum2,
IntByReference GLintPtr1)
Deprecated. use the safer method glGetColorTableParameterivEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetCombinerInputParameterfvNV(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4,
FloatBuffer GLfloatPtr1)
|
void |
glGetCombinerInputParameterfvNV(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glGetCombinerInputParameterfvNV(int, int, int, int, java.nio.FloatBuffer) instead |
void |
glGetCombinerInputParameterivNV(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4,
IntBuffer GLintPtr1)
|
void |
glGetCombinerInputParameterivNV(int GLenum1,
int GLenum2,
int GLenum3,
int GLenum4,
IntByReference GLintPtr1)
Deprecated. use the safer method glGetCombinerInputParameterivNV(int, int, int, int, java.nio.IntBuffer) instead |
void |
glGetCombinerOutputParameterfvNV(int GLenum1,
int GLenum2,
int GLenum3,
FloatBuffer GLfloatPtr1)
|
void |
glGetCombinerOutputParameterfvNV(int GLenum1,
int GLenum2,
int GLenum3,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glGetCombinerOutputParameterfvNV(int, int, int, java.nio.FloatBuffer) instead |
void |
glGetCombinerOutputParameterivNV(int GLenum1,
int GLenum2,
int GLenum3,
IntBuffer GLintPtr1)
|
void |
glGetCombinerOutputParameterivNV(int GLenum1,
int GLenum2,
int GLenum3,
IntByReference GLintPtr1)
Deprecated. use the safer method glGetCombinerOutputParameterivNV(int, int, int, java.nio.IntBuffer) instead |
void |
glGetCombinerStageParameterfvNV(int GLenum1,
int GLenum2,
FloatBuffer GLfloatPtr1)
|
void |
glGetCombinerStageParameterfvNV(int GLenum1,
int GLenum2,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glGetCombinerStageParameterfvNV(int, int, java.nio.FloatBuffer) instead |
void |
glGetCompressedTexImage(int target,
int lod,
OpenGLLibrary.GLvoid img)
|
void |
glGetCompressedTexImageARB(int GLenum1,
int GLint1,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
OpenGLLibrary.GLvoid image)
|
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetConvolutionParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glGetConvolutionParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetConvolutionParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glGetDoublev(int pname,
DoubleBuffer params)
|
void |
glGetDoublev(int pname,
DoubleByReference params)
Deprecated. use the safer method glGetDoublev(int, java.nio.DoubleBuffer) instead |
int |
glGetError()
|
void |
glGetFinalCombinerInputParameterfvNV(int GLenum1,
int GLenum2,
FloatBuffer GLfloatPtr1)
|
void |
glGetFinalCombinerInputParameterfvNV(int GLenum1,
int GLenum2,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glGetFinalCombinerInputParameterfvNV(int, int, java.nio.FloatBuffer) instead |
void |
glGetFinalCombinerInputParameterivNV(int GLenum1,
int GLenum2,
IntBuffer GLintPtr1)
|
void |
glGetFinalCombinerInputParameterivNV(int GLenum1,
int GLenum2,
IntByReference GLintPtr1)
Deprecated. use the safer method glGetFinalCombinerInputParameterivNV(int, int, java.nio.IntBuffer) instead |
void |
glGetFloatv(int pname,
FloatBuffer params)
|
void |
glGetFloatv(int pname,
FloatByReference params)
Deprecated. use the safer method glGetFloatv(int, java.nio.FloatBuffer) instead |
int |
glGetFragDataLocationEXT(int program,
ByteBuffer name)
|
int |
glGetFragDataLocationEXT(int program,
ByteByReference name)
Deprecated. use the safer method glGetFragDataLocationEXT(int, java.nio.ByteBuffer) instead |
void |
glGetFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
|
void |
glGetFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
IntByReference params)
Deprecated. use the safer method glGetFramebufferAttachmentParameterivEXT(int, int, int, java.nio.IntBuffer) instead |
Pointer |
glGetHandleARB(int pname)
|
void |
glGetHistogram(int target,
byte reset,
int format,
int type,
OpenGLLibrary.GLvoid values)
|
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glGetHistogramParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetHistogramParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glGetHistogramParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetHistogramParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glGetInfoLogARB(Pointer obj,
int maxLength,
IntBuffer length,
ByteBuffer infoLog)
|
void |
glGetInfoLogARB(Pointer obj,
int maxLength,
IntByReference length,
ByteByReference infoLog)
Deprecated. use the safer method glGetInfoLogARB(com.sun.jna.Pointer, int, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetIntegerIndexedvEXT(int param,
int index,
IntBuffer values)
|
void |
glGetIntegerIndexedvEXT(int param,
int index,
IntByReference values)
Deprecated. use the safer method glGetIntegerIndexedvEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetIntegerv(int pname,
IntBuffer params)
|
void |
glGetIntegerv(int pname,
IntByReference params)
Deprecated. use the safer method glGetIntegerv(int, java.nio.IntBuffer) instead |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
|
void |
glGetLightfv(int light,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetLightfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
|
void |
glGetLightiv(int light,
int pname,
IntByReference params)
Deprecated. use the safer method glGetLightiv(int, int, java.nio.IntBuffer) instead |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
|
void |
glGetMapdv(int target,
int query,
DoubleByReference v)
Deprecated. use the safer method glGetMapdv(int, int, java.nio.DoubleBuffer) instead |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
|
void |
glGetMapfv(int target,
int query,
FloatByReference v)
Deprecated. use the safer method glGetMapfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
|
void |
glGetMapiv(int target,
int query,
IntByReference v)
Deprecated. use the safer method glGetMapiv(int, int, java.nio.IntBuffer) instead |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
|
void |
glGetMaterialfv(int face,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetMaterialfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
|
void |
glGetMaterialiv(int face,
int pname,
IntByReference params)
Deprecated. use the safer method glGetMaterialiv(int, int, java.nio.IntBuffer) instead |
void |
glGetMinmax(int target,
byte reset,
int format,
int type,
OpenGLLibrary.GLvoid values)
|
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetMinmaxParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glGetMinmaxParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetMinmaxParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glGetObjectParameterfvARB(Pointer obj,
int pname,
FloatBuffer params)
|
void |
glGetObjectParameterfvARB(Pointer obj,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetObjectParameterfvARB(com.sun.jna.Pointer, int, java.nio.FloatBuffer) instead |
void |
glGetObjectParameterivAPPLE(int objectType,
int name,
int pname,
IntBuffer params)
|
void |
glGetObjectParameterivAPPLE(int objectType,
int name,
int pname,
IntByReference params)
Deprecated. use the safer method glGetObjectParameterivAPPLE(int, int, int, java.nio.IntBuffer) instead |
void |
glGetObjectParameterivARB(Pointer obj,
int pname,
IntBuffer params)
|
void |
glGetObjectParameterivARB(Pointer obj,
int pname,
IntByReference params)
Deprecated. use the safer method glGetObjectParameterivARB(com.sun.jna.Pointer, int, java.nio.IntBuffer) instead |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
|
void |
glGetPixelMapfv(int map,
FloatByReference values)
Deprecated. use the safer method glGetPixelMapfv(int, java.nio.FloatBuffer) instead |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
|
void |
glGetPixelMapuiv(int map,
IntByReference values)
Deprecated. use the safer method glGetPixelMapuiv(int, java.nio.IntBuffer) instead |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
|
void |
glGetPixelMapusv(int map,
ShortByReference values)
Deprecated. use the safer method glGetPixelMapusv(int, java.nio.ShortBuffer) instead |
void |
glGetPointerv(int pname,
PointerByReference params)
|
void |
glGetPolygonStipple(ByteBuffer mask)
|
void |
glGetPolygonStipple(ByteByReference mask)
Deprecated. use the safer method glGetPolygonStipple(java.nio.ByteBuffer) instead |
void |
glGetProgramEnvParameterdvARB(int target,
int index,
DoubleBuffer params)
|
void |
glGetProgramEnvParameterdvARB(int target,
int index,
DoubleByReference params)
Deprecated. use the safer method glGetProgramEnvParameterdvARB(int, int, java.nio.DoubleBuffer) instead |
void |
glGetProgramEnvParameterfvARB(int target,
int index,
FloatBuffer params)
|
void |
glGetProgramEnvParameterfvARB(int target,
int index,
FloatByReference params)
Deprecated. use the safer method glGetProgramEnvParameterfvARB(int, int, java.nio.FloatBuffer) instead |
void |
glGetProgramInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
|
void |
glGetProgramInfoLog(int program,
int bufSize,
IntByReference length,
ByteByReference infoLog)
Deprecated. use the safer method glGetProgramInfoLog(int, int, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetProgramiv(int program,
int pname,
IntBuffer params)
|
void |
glGetProgramiv(int program,
int pname,
IntByReference params)
Deprecated. use the safer method glGetProgramiv(int, int, java.nio.IntBuffer) instead |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
|
void |
glGetProgramivARB(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetProgramivARB(int, int, java.nio.IntBuffer) instead |
void |
glGetProgramLocalParameterdvARB(int target,
int index,
DoubleBuffer params)
|
void |
glGetProgramLocalParameterdvARB(int target,
int index,
DoubleByReference params)
Deprecated. use the safer method glGetProgramLocalParameterdvARB(int, int, java.nio.DoubleBuffer) instead |
void |
glGetProgramLocalParameterfvARB(int target,
int index,
FloatBuffer params)
|
void |
glGetProgramLocalParameterfvARB(int target,
int index,
FloatByReference params)
Deprecated. use the safer method glGetProgramLocalParameterfvARB(int, int, java.nio.FloatBuffer) instead |
void |
glGetProgramStringARB(int target,
int pname,
OpenGLLibrary.GLvoid string)
|
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
|
void |
glGetQueryiv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetQueryiv(int, int, java.nio.IntBuffer) instead |
void |
glGetQueryivARB(int target,
int pname,
IntBuffer params)
|
void |
glGetQueryivARB(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetQueryivARB(int, int, java.nio.IntBuffer) instead |
void |
glGetQueryObjectiv(int id,
int pname,
IntBuffer params)
|
void |
glGetQueryObjectiv(int id,
int pname,
IntByReference params)
Deprecated. use the safer method glGetQueryObjectiv(int, int, java.nio.IntBuffer) instead |
void |
glGetQueryObjectivARB(int id,
int pname,
IntBuffer params)
|
void |
glGetQueryObjectivARB(int id,
int pname,
IntByReference params)
Deprecated. use the safer method glGetQueryObjectivARB(int, int, java.nio.IntBuffer) instead |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
|
void |
glGetQueryObjectuiv(int id,
int pname,
IntByReference params)
Deprecated. use the safer method glGetQueryObjectuiv(int, int, java.nio.IntBuffer) instead |
void |
glGetQueryObjectuivARB(int id,
int pname,
IntBuffer params)
|
void |
glGetQueryObjectuivARB(int id,
int pname,
IntByReference params)
Deprecated. use the safer method glGetQueryObjectuivARB(int, int, java.nio.IntBuffer) instead |
void |
glGetRenderbufferParameterivEXT(int target,
int pname,
IntBuffer params)
|
void |
glGetRenderbufferParameterivEXT(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetRenderbufferParameterivEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetSeparableFilter(int target,
int format,
int type,
OpenGLLibrary.GLvoid row,
OpenGLLibrary.GLvoid column,
OpenGLLibrary.GLvoid span)
|
void |
glGetShaderInfoLog(int shader,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
|
void |
glGetShaderInfoLog(int shader,
int bufSize,
IntByReference length,
ByteByReference infoLog)
Deprecated. use the safer method glGetShaderInfoLog(int, int, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetShaderiv(int shader,
int pname,
IntBuffer params)
|
void |
glGetShaderiv(int shader,
int pname,
IntByReference params)
Deprecated. use the safer method glGetShaderiv(int, int, java.nio.IntBuffer) instead |
void |
glGetShaderSource(int shader,
int bufSize,
IntBuffer length,
ByteBuffer source)
|
void |
glGetShaderSource(int shader,
int bufSize,
IntByReference length,
ByteByReference source)
Deprecated. use the safer method glGetShaderSource(int, int, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
void |
glGetShaderSourceARB(Pointer obj,
int maxLength,
IntBuffer length,
ByteBuffer source)
|
void |
glGetShaderSourceARB(Pointer obj,
int maxLength,
IntByReference length,
ByteByReference source)
Deprecated. use the safer method glGetShaderSourceARB(com.sun.jna.Pointer, int, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
ByteByReference |
glGetString(int name)
|
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params)
|
void |
glGetTexEnvfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetTexEnvfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params)
|
void |
glGetTexEnviv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetTexEnviv(int, int, java.nio.IntBuffer) instead |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
|
void |
glGetTexGendv(int coord,
int pname,
DoubleByReference params)
Deprecated. use the safer method glGetTexGendv(int, int, java.nio.DoubleBuffer) instead |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
|
void |
glGetTexGenfv(int coord,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetTexGenfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
|
void |
glGetTexGeniv(int coord,
int pname,
IntByReference params)
Deprecated. use the safer method glGetTexGeniv(int, int, java.nio.IntBuffer) instead |
void |
glGetTexImage(int target,
int level,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
|
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetTexLevelParameterfv(int, int, int, java.nio.FloatBuffer) instead |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
|
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntByReference params)
Deprecated. use the safer method glGetTexLevelParameteriv(int, int, int, java.nio.IntBuffer) instead |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glGetTexParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetTexParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetTexParameterIiuvEXT(int target,
int pname,
IntBuffer params)
|
void |
glGetTexParameterIiuvEXT(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetTexParameterIiuvEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetTexParameterIivEXT(int target,
int pname,
IntBuffer params)
|
void |
glGetTexParameterIivEXT(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetTexParameterIivEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glGetTexParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glGetTexParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glGetTexParameterPointervAPPLE(int target,
int pname,
PointerByReference params)
|
void |
glGetTransformFeedbackVaryingEXT(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
|
void |
glGetTransformFeedbackVaryingEXT(int program,
int index,
int bufSize,
IntByReference length,
IntByReference size,
IntByReference type,
ByteByReference name)
Deprecated. use the safer method glGetTransformFeedbackVaryingEXT(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer) instead |
int |
glGetUniformBufferSizeEXT(int program,
int location)
|
void |
glGetUniformfv(int program,
int location,
FloatBuffer params)
|
void |
glGetUniformfv(int program,
int location,
FloatByReference params)
Deprecated. use the safer method glGetUniformfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetUniformfvARB(Pointer programObj,
int location,
FloatBuffer params)
|
void |
glGetUniformfvARB(Pointer programObj,
int location,
FloatByReference params)
Deprecated. use the safer method glGetUniformfvARB(com.sun.jna.Pointer, int, java.nio.FloatBuffer) instead |
void |
glGetUniformiv(int program,
int location,
IntBuffer params)
|
void |
glGetUniformiv(int program,
int location,
IntByReference params)
Deprecated. use the safer method glGetUniformiv(int, int, java.nio.IntBuffer) instead |
void |
glGetUniformivARB(Pointer programObj,
int location,
IntBuffer params)
|
void |
glGetUniformivARB(Pointer programObj,
int location,
IntByReference params)
Deprecated. use the safer method glGetUniformivARB(com.sun.jna.Pointer, int, java.nio.IntBuffer) instead |
int |
glGetUniformLocation(int program,
ByteBuffer name)
|
int |
glGetUniformLocation(int program,
ByteByReference name)
Deprecated. use the safer method glGetUniformLocation(int, java.nio.ByteBuffer) instead |
int |
glGetUniformLocationARB(Pointer programObj,
ByteBuffer name)
|
int |
glGetUniformLocationARB(Pointer programObj,
ByteByReference name)
Deprecated. use the safer method glGetUniformLocationARB(com.sun.jna.Pointer, java.nio.ByteBuffer) instead |
NativeLong |
glGetUniformOffsetEXT(int program,
int location)
|
void |
glGetUniformuivEXT(int program,
int location,
IntBuffer params)
|
void |
glGetUniformuivEXT(int program,
int location,
IntByReference params)
Deprecated. use the safer method glGetUniformuivEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
|
void |
glGetVertexAttribdv(int index,
int pname,
DoubleByReference params)
Deprecated. use the safer method glGetVertexAttribdv(int, int, java.nio.DoubleBuffer) instead |
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleBuffer params)
|
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleByReference params)
Deprecated. use the safer method glGetVertexAttribdvARB(int, int, java.nio.DoubleBuffer) instead |
void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params)
|
void |
glGetVertexAttribfv(int index,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetVertexAttribfv(int, int, java.nio.FloatBuffer) instead |
void |
glGetVertexAttribfvARB(int index,
int pname,
FloatBuffer params)
|
void |
glGetVertexAttribfvARB(int index,
int pname,
FloatByReference params)
Deprecated. use the safer method glGetVertexAttribfvARB(int, int, java.nio.FloatBuffer) instead |
void |
glGetVertexAttribIivEXT(int index,
int pname,
IntBuffer params)
|
void |
glGetVertexAttribIivEXT(int index,
int pname,
IntByReference params)
Deprecated. use the safer method glGetVertexAttribIivEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
IntBuffer params)
|
void |
glGetVertexAttribIuivEXT(int index,
int pname,
IntByReference params)
Deprecated. use the safer method glGetVertexAttribIuivEXT(int, int, java.nio.IntBuffer) instead |
void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params)
|
void |
glGetVertexAttribiv(int index,
int pname,
IntByReference params)
Deprecated. use the safer method glGetVertexAttribiv(int, int, java.nio.IntBuffer) instead |
void |
glGetVertexAttribivARB(int index,
int pname,
IntBuffer params)
|
void |
glGetVertexAttribivARB(int index,
int pname,
IntByReference params)
Deprecated. use the safer method glGetVertexAttribivARB(int, int, java.nio.IntBuffer) instead |
void |
glGetVertexAttribPointerv(int index,
int pname,
PointerByReference pointer)
|
void |
glGetVertexAttribPointervARB(int index,
int pname,
PointerByReference pointer)
|
void |
glHint(int target,
int mode)
|
void |
glHistogram(int target,
int width,
int internalformat,
byte sink)
|
void |
glIndexd(double c)
|
void |
glIndexdv(DoubleBuffer c)
|
void |
glIndexdv(DoubleByReference c)
Deprecated. use the safer method glIndexdv(java.nio.DoubleBuffer) instead |
void |
glIndexf(float c)
|
void |
glIndexfv(FloatBuffer c)
|
void |
glIndexfv(FloatByReference c)
Deprecated. use the safer method glIndexfv(java.nio.FloatBuffer) instead |
void |
glIndexi(int c)
|
void |
glIndexiv(int[] c)
|
void |
glIndexiv(IntBuffer c)
|
void |
glIndexiv(IntByReference c)
Deprecated. use the safer methods glIndexiv(int[]) and glIndexiv(java.nio.IntBuffer) instead |
void |
glIndexMask(int mask)
|
void |
glIndexPointer(int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glIndexs(short c)
|
void |
glIndexsv(ShortBuffer c)
|
void |
glIndexsv(ShortByReference c)
Deprecated. use the safer method glIndexsv(java.nio.ShortBuffer) instead |
void |
glIndexub(byte c)
|
void |
glIndexubv(ByteBuffer c)
|
void |
glIndexubv(ByteByReference c)
Deprecated. use the safer method glIndexubv(java.nio.ByteBuffer) instead |
void |
glInitNames()
|
void |
glInterleavedArrays(int format,
int stride,
OpenGLLibrary.GLvoid pointer)
|
byte |
glIsBuffer(int buffer)
|
byte |
glIsBufferARB(int buffer)
|
byte |
glIsEnabled(int cap)
|
byte |
glIsFenceAPPLE(int fence)
|
byte |
glIsFramebufferEXT(int framebuffer)
|
byte |
glIsList(int list)
|
byte |
glIsProgram(int program)
|
byte |
glIsProgramARB(int program)
|
byte |
glIsQuery(int id)
|
byte |
glIsQueryARB(int id)
|
byte |
glIsRenderbufferEXT(int renderbuffer)
|
byte |
glIsShader(int shader)
|
byte |
glIsTexture(int texture)
|
byte |
glIsVertexArrayAPPLE(int id)
|
byte |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
|
void |
glLightf(int light,
int pname,
float param)
|
void |
glLightfv(int light,
int pname,
FloatBuffer params)
|
void |
glLightfv(int light,
int pname,
FloatByReference params)
Deprecated. use the safer method glLightfv(int, int, java.nio.FloatBuffer) instead |
void |
glLighti(int light,
int pname,
int param)
|
void |
glLightiv(int light,
int pname,
int[] params)
|
void |
glLightiv(int light,
int pname,
IntBuffer params)
|
void |
glLightiv(int light,
int pname,
IntByReference params)
Deprecated. use the safer methods glLightiv(int, int, int[]) and glLightiv(int, int, java.nio.IntBuffer) instead |
void |
glLightModelf(int pname,
float param)
|
void |
glLightModelfv(int pname,
FloatBuffer params)
|
void |
glLightModelfv(int pname,
FloatByReference params)
Deprecated. use the safer method glLightModelfv(int, java.nio.FloatBuffer) instead |
void |
glLightModeli(int pname,
int param)
|
void |
glLightModeliv(int pname,
int[] params)
|
void |
glLightModeliv(int pname,
IntBuffer params)
|
void |
glLightModeliv(int pname,
IntByReference params)
Deprecated. use the safer methods glLightModeliv(int, int[]) and glLightModeliv(int, java.nio.IntBuffer) instead |
void |
glLineStipple(int factor,
short pattern)
|
void |
glLineWidth(float width)
|
void |
glLinkProgram(int program)
|
void |
glLinkProgramARB(Pointer programObj)
|
void |
glListBase(int base)
|
void |
glLoadIdentity()
|
void |
glLoadMatrixd(DoubleBuffer m)
|
void |
glLoadMatrixd(DoubleByReference m)
Deprecated. use the safer method glLoadMatrixd(java.nio.DoubleBuffer) instead |
void |
glLoadMatrixf(FloatBuffer m)
|
void |
glLoadMatrixf(FloatByReference m)
Deprecated. use the safer method glLoadMatrixf(java.nio.FloatBuffer) instead |
void |
glLoadName(int name)
|
void |
glLoadTransposeMatrixd(DoubleBuffer m)
|
void |
glLoadTransposeMatrixd(DoubleByReference m)
Deprecated. use the safer method glLoadTransposeMatrixd(java.nio.DoubleBuffer) instead |
void |
glLoadTransposeMatrixdARB(DoubleBuffer GLdoublePtr1)
|
void |
glLoadTransposeMatrixdARB(DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glLoadTransposeMatrixdARB(java.nio.DoubleBuffer) instead |
void |
glLoadTransposeMatrixf(FloatBuffer m)
|
void |
glLoadTransposeMatrixf(FloatByReference m)
Deprecated. use the safer method glLoadTransposeMatrixf(java.nio.FloatBuffer) instead |
void |
glLoadTransposeMatrixfARB(FloatBuffer GLfloatPtr1)
|
void |
glLoadTransposeMatrixfARB(FloatByReference GLfloatPtr1)
Deprecated. use the safer method glLoadTransposeMatrixfARB(java.nio.FloatBuffer) instead |
void |
glLockArraysEXT(int GLint1,
int GLsizei1)
|
void |
glLogicOp(int opcode)
|
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
|
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleByReference points)
Deprecated. use the safer method glMap1d(int, double, double, int, int, java.nio.DoubleBuffer) instead |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
|
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatByReference points)
Deprecated. use the safer method glMap1f(int, float, float, int, int, java.nio.FloatBuffer) instead |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
|
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleByReference points)
Deprecated. use the safer method glMap2d(int, double, double, int, int, double, double, int, int, java.nio.DoubleBuffer) instead |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
|
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatByReference points)
Deprecated. use the safer method glMap2f(int, float, float, int, int, float, float, int, int, java.nio.FloatBuffer) instead |
OpenGLLibrary.GLvoid |
glMapBuffer(int target,
int access)
|
OpenGLLibrary.GLvoid |
glMapBufferARB(int target,
int access)
|
void |
glMapGrid1d(int un,
double u1,
double u2)
|
void |
glMapGrid1f(int un,
float u1,
float u2)
|
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
|
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
|
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleByReference points)
Deprecated. use the safer method glMapVertexAttrib1dAPPLE(int, int, double, double, int, int, java.nio.DoubleBuffer) instead |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
|
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatByReference points)
Deprecated. use the safer method glMapVertexAttrib1fAPPLE(int, int, float, float, int, int, java.nio.FloatBuffer) instead |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
|
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleByReference points)
Deprecated. use the safer method glMapVertexAttrib2dAPPLE(int, int, double, double, int, int, double, double, int, int, java.nio.DoubleBuffer) instead |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
|
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatByReference points)
Deprecated. use the safer method glMapVertexAttrib2fAPPLE(int, int, float, float, int, int, float, float, int, int, java.nio.FloatBuffer) instead |
void |
glMaterialf(int face,
int pname,
float param)
|
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
|
void |
glMaterialfv(int face,
int pname,
FloatByReference params)
Deprecated. use the safer method glMaterialfv(int, int, java.nio.FloatBuffer) instead |
void |
glMateriali(int face,
int pname,
int param)
|
void |
glMaterialiv(int face,
int pname,
int[] params)
|
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
|
void |
glMaterialiv(int face,
int pname,
IntByReference params)
Deprecated. use the safer methods glMaterialiv(int, int, int[]) and glMaterialiv(int, int, java.nio.IntBuffer) instead |
void |
glMatrixMode(int mode)
|
void |
glMinmax(int target,
int internalformat,
byte sink)
|
void |
glMultiDrawArrays(int mode,
int[] first,
int[] count,
int primcount)
|
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
|
void |
glMultiDrawArrays(int mode,
IntByReference first,
IntByReference count,
int primcount)
Deprecated. use the safer methods glMultiDrawArrays(int, int[], int[], int) and glMultiDrawArrays(int, java.nio.IntBuffer, java.nio.IntBuffer, int) instead |
void |
glMultiDrawArraysEXT(int GLenum1,
int[] GLintPtr1,
int[] GLsizeiPtr1,
int GLsizei1)
|
void |
glMultiDrawArraysEXT(int GLenum1,
IntBuffer GLintPtr1,
IntBuffer GLsizeiPtr1,
int GLsizei1)
|
void |
glMultiDrawArraysEXT(int GLenum1,
IntByReference GLintPtr1,
IntByReference GLsizeiPtr1,
int GLsizei1)
Deprecated. use the safer methods glMultiDrawArraysEXT(int, int[], int[], int) and glMultiDrawArraysEXT(int, java.nio.IntBuffer, java.nio.IntBuffer, int) instead |
void |
glMultiDrawElementArrayAPPLE(int mode,
int[] first,
int[] count,
int primcount)
|
void |
glMultiDrawElementArrayAPPLE(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
|
void |
glMultiDrawElementArrayAPPLE(int mode,
IntByReference first,
IntByReference count,
int primcount)
Deprecated. use the safer methods glMultiDrawElementArrayAPPLE(int, int[], int[], int) and glMultiDrawElementArrayAPPLE(int, java.nio.IntBuffer, java.nio.IntBuffer, int) instead |
void |
glMultiDrawElements(int mode,
int[] count,
int type,
PointerByReference indices,
int primcount)
|
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
PointerByReference indices,
int primcount)
|
void |
glMultiDrawElements(int mode,
IntByReference count,
int type,
PointerByReference indices,
int primcount)
Deprecated. use the safer methods glMultiDrawElements(int, int[], int, com.sun.jna.ptr.PointerByReference, int) and glMultiDrawElements(int, java.nio.IntBuffer, int, com.sun.jna.ptr.PointerByReference, int) instead |
void |
glMultiDrawElementsEXT(int GLenum1,
int[] GLsizeiPtr1,
int GLenum2,
PointerByReference GLvoidPtrPtr1,
int GLsizei1)
|
void |
glMultiDrawElementsEXT(int GLenum1,
IntBuffer GLsizeiPtr1,
int GLenum2,
PointerByReference GLvoidPtrPtr1,
int GLsizei1)
|
void |
glMultiDrawElementsEXT(int GLenum1,
IntByReference GLsizeiPtr1,
int GLenum2,
PointerByReference GLvoidPtrPtr1,
int GLsizei1)
Deprecated. use the safer methods glMultiDrawElementsEXT(int, int[], int, com.sun.jna.ptr.PointerByReference, int) and glMultiDrawElementsEXT(int, java.nio.IntBuffer, int, com.sun.jna.ptr.PointerByReference, int) instead |
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int[] first,
int[] count,
int primcount)
|
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
IntBuffer first,
IntBuffer count,
int primcount)
|
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
IntByReference first,
IntByReference count,
int primcount)
Deprecated. use the safer methods glMultiDrawRangeElementArrayAPPLE(int, int, int, int[], int[], int) and glMultiDrawRangeElementArrayAPPLE(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, int) instead |
void |
glMultiTexCoord1d(int target,
double s)
|
void |
glMultiTexCoord1dARB(int GLenum1)
|
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
|
void |
glMultiTexCoord1dv(int target,
DoubleByReference v)
Deprecated. use the safer method glMultiTexCoord1dv(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord1dvARB(int GLenum1,
DoubleBuffer GLdoublePtr1)
|
void |
glMultiTexCoord1dvARB(int GLenum1,
DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glMultiTexCoord1dvARB(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord1f(int target,
float s)
|
void |
glMultiTexCoord1fARB(int GLenum1)
|
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
|
void |
glMultiTexCoord1fv(int target,
FloatByReference v)
Deprecated. use the safer method glMultiTexCoord1fv(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord1fvARB(int GLenum1,
FloatBuffer GLfloatPtr1)
|
void |
glMultiTexCoord1fvARB(int GLenum1,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glMultiTexCoord1fvARB(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord1i(int target,
int s)
|
void |
glMultiTexCoord1iARB(int GLenum1,
int GLint1)
|
void |
glMultiTexCoord1iv(int target,
int[] v)
|
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
|
void |
glMultiTexCoord1iv(int target,
IntByReference v)
Deprecated. use the safer methods glMultiTexCoord1iv(int, int[]) and glMultiTexCoord1iv(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord1ivARB(int GLenum1,
int[] GLintPtr1)
|
void |
glMultiTexCoord1ivARB(int GLenum1,
IntBuffer GLintPtr1)
|
void |
glMultiTexCoord1ivARB(int GLenum1,
IntByReference GLintPtr1)
Deprecated. use the safer methods glMultiTexCoord1ivARB(int, int[]) and glMultiTexCoord1ivARB(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord1s(int target,
short s)
|
void |
glMultiTexCoord1sARB(int GLenum1)
|
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
|
void |
glMultiTexCoord1sv(int target,
ShortByReference v)
Deprecated. use the safer method glMultiTexCoord1sv(int, java.nio.ShortBuffer) instead |
void |
glMultiTexCoord1svARB(int GLenum1,
ShortBuffer GLshortPtr1)
|
void |
glMultiTexCoord1svARB(int GLenum1,
ShortByReference GLshortPtr1)
Deprecated. use the safer method glMultiTexCoord1svARB(int, java.nio.ShortBuffer) instead |
void |
glMultiTexCoord2d(int target,
double s,
double t)
|
void |
glMultiTexCoord2dARB(int GLenum1)
|
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
|
void |
glMultiTexCoord2dv(int target,
DoubleByReference v)
Deprecated. use the safer method glMultiTexCoord2dv(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord2dvARB(int GLenum1,
DoubleBuffer GLdoublePtr1)
|
void |
glMultiTexCoord2dvARB(int GLenum1,
DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glMultiTexCoord2dvARB(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord2f(int target,
float s,
float t)
|
void |
glMultiTexCoord2fARB(int GLenum1)
|
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
|
void |
glMultiTexCoord2fv(int target,
FloatByReference v)
Deprecated. use the safer method glMultiTexCoord2fv(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord2fvARB(int GLenum1,
FloatBuffer GLfloatPtr1)
|
void |
glMultiTexCoord2fvARB(int GLenum1,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glMultiTexCoord2fvARB(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord2i(int target,
int s,
int t)
|
void |
glMultiTexCoord2iARB(int GLenum1,
int GLint1,
int GLint2)
|
void |
glMultiTexCoord2iv(int target,
int[] v)
|
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
|
void |
glMultiTexCoord2iv(int target,
IntByReference v)
Deprecated. use the safer methods glMultiTexCoord2iv(int, int[]) and glMultiTexCoord2iv(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord2ivARB(int GLenum1,
int[] GLintPtr1)
|
void |
glMultiTexCoord2ivARB(int GLenum1,
IntBuffer GLintPtr1)
|
void |
glMultiTexCoord2ivARB(int GLenum1,
IntByReference GLintPtr1)
Deprecated. use the safer methods glMultiTexCoord2ivARB(int, int[]) and glMultiTexCoord2ivARB(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord2s(int target,
short s,
short t)
|
void |
glMultiTexCoord2sARB(int GLenum1)
|
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
|
void |
glMultiTexCoord2sv(int target,
ShortByReference v)
Deprecated. use the safer method glMultiTexCoord2sv(int, java.nio.ShortBuffer) instead |
void |
glMultiTexCoord2svARB(int GLenum1,
ShortBuffer GLshortPtr1)
|
void |
glMultiTexCoord2svARB(int GLenum1,
ShortByReference GLshortPtr1)
Deprecated. use the safer method glMultiTexCoord2svARB(int, java.nio.ShortBuffer) instead |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
|
void |
glMultiTexCoord3dARB(int GLenum1)
|
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
|
void |
glMultiTexCoord3dv(int target,
DoubleByReference v)
Deprecated. use the safer method glMultiTexCoord3dv(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord3dvARB(int GLenum1,
DoubleBuffer GLdoublePtr1)
|
void |
glMultiTexCoord3dvARB(int GLenum1,
DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glMultiTexCoord3dvARB(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
|
void |
glMultiTexCoord3fARB(int GLenum1)
|
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
|
void |
glMultiTexCoord3fv(int target,
FloatByReference v)
Deprecated. use the safer method glMultiTexCoord3fv(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord3fvARB(int GLenum1,
FloatBuffer GLfloatPtr1)
|
void |
glMultiTexCoord3fvARB(int GLenum1,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glMultiTexCoord3fvARB(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
|
void |
glMultiTexCoord3iARB(int GLenum1,
int GLint1,
int GLint2,
int GLint3)
|
void |
glMultiTexCoord3iv(int target,
int[] v)
|
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
|
void |
glMultiTexCoord3iv(int target,
IntByReference v)
Deprecated. use the safer methods glMultiTexCoord3iv(int, int[]) and glMultiTexCoord3iv(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord3ivARB(int GLenum1,
int[] GLintPtr1)
|
void |
glMultiTexCoord3ivARB(int GLenum1,
IntBuffer GLintPtr1)
|
void |
glMultiTexCoord3ivARB(int GLenum1,
IntByReference GLintPtr1)
Deprecated. use the safer methods glMultiTexCoord3ivARB(int, int[]) and glMultiTexCoord3ivARB(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
|
void |
glMultiTexCoord3sARB(int GLenum1)
|
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
|
void |
glMultiTexCoord3sv(int target,
ShortByReference v)
Deprecated. use the safer method glMultiTexCoord3sv(int, java.nio.ShortBuffer) instead |
void |
glMultiTexCoord3svARB(int GLenum1,
ShortBuffer GLshortPtr1)
|
void |
glMultiTexCoord3svARB(int GLenum1,
ShortByReference GLshortPtr1)
Deprecated. use the safer method glMultiTexCoord3svARB(int, java.nio.ShortBuffer) instead |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
|
void |
glMultiTexCoord4dARB(int GLenum1)
|
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
|
void |
glMultiTexCoord4dv(int target,
DoubleByReference v)
Deprecated. use the safer method glMultiTexCoord4dv(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord4dvARB(int GLenum1,
DoubleBuffer GLdoublePtr1)
|
void |
glMultiTexCoord4dvARB(int GLenum1,
DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glMultiTexCoord4dvARB(int, java.nio.DoubleBuffer) instead |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
|
void |
glMultiTexCoord4fARB(int GLenum1)
|
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
|
void |
glMultiTexCoord4fv(int target,
FloatByReference v)
Deprecated. use the safer method glMultiTexCoord4fv(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord4fvARB(int GLenum1,
FloatBuffer GLfloatPtr1)
|
void |
glMultiTexCoord4fvARB(int GLenum1,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glMultiTexCoord4fvARB(int, java.nio.FloatBuffer) instead |
void |
glMultiTexCoord4i(int target,
int GLint1,
int s,
int t,
int r)
|
void |
glMultiTexCoord4iARB(int GLenum1,
int GLint1,
int GLint2,
int GLint3,
int GLint4)
|
void |
glMultiTexCoord4iv(int target,
int[] v)
|
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
|
void |
glMultiTexCoord4iv(int target,
IntByReference v)
Deprecated. use the safer methods glMultiTexCoord4iv(int, int[]) and glMultiTexCoord4iv(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord4ivARB(int GLenum1,
int[] GLintPtr1)
|
void |
glMultiTexCoord4ivARB(int GLenum1,
IntBuffer GLintPtr1)
|
void |
glMultiTexCoord4ivARB(int GLenum1,
IntByReference GLintPtr1)
Deprecated. use the safer methods glMultiTexCoord4ivARB(int, int[]) and glMultiTexCoord4ivARB(int, java.nio.IntBuffer) instead |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
|
void |
glMultiTexCoord4sARB(int GLenum1)
|
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
|
void |
glMultiTexCoord4sv(int target,
ShortByReference v)
Deprecated. use the safer method glMultiTexCoord4sv(int, java.nio.ShortBuffer) instead |
void |
glMultiTexCoord4svARB(int GLenum1,
ShortBuffer GLshortPtr1)
|
void |
glMultiTexCoord4svARB(int GLenum1,
ShortByReference GLshortPtr1)
Deprecated. use the safer method glMultiTexCoord4svARB(int, java.nio.ShortBuffer) instead |
void |
glMultMatrixd(DoubleBuffer m)
|
void |
glMultMatrixd(DoubleByReference m)
Deprecated. use the safer method glMultMatrixd(java.nio.DoubleBuffer) instead |
void |
glMultMatrixf(FloatBuffer m)
|
void |
glMultMatrixf(FloatByReference m)
Deprecated. use the safer method glMultMatrixf(java.nio.FloatBuffer) instead |
void |
glMultTransposeMatrixd(DoubleBuffer m)
|
void |
glMultTransposeMatrixd(DoubleByReference m)
Deprecated. use the safer method glMultTransposeMatrixd(java.nio.DoubleBuffer) instead |
void |
glMultTransposeMatrixdARB(DoubleBuffer GLdoublePtr1)
|
void |
glMultTransposeMatrixdARB(DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glMultTransposeMatrixdARB(java.nio.DoubleBuffer) instead |
void |
glMultTransposeMatrixf(FloatBuffer m)
|
void |
glMultTransposeMatrixf(FloatByReference m)
Deprecated. use the safer method glMultTransposeMatrixf(java.nio.FloatBuffer) instead |
void |
glMultTransposeMatrixfARB(FloatBuffer GLfloatPtr1)
|
void |
glMultTransposeMatrixfARB(FloatByReference GLfloatPtr1)
Deprecated. use the safer method glMultTransposeMatrixfARB(java.nio.FloatBuffer) instead |
void |
glNewList(int list,
int mode)
|
void |
glNormal3b(byte nx,
byte ny,
byte nz)
|
void |
glNormal3bv(ByteBuffer v)
|
void |
glNormal3bv(ByteByReference v)
Deprecated. use the safer method glNormal3bv(java.nio.ByteBuffer) instead |
void |
glNormal3d(double nx,
double ny,
double nz)
|
void |
glNormal3dv(DoubleBuffer v)
|
void |
glNormal3dv(DoubleByReference v)
Deprecated. use the safer method glNormal3dv(java.nio.DoubleBuffer) instead |
void |
glNormal3f(float nx,
float ny,
float nz)
|
void |
glNormal3fv(FloatBuffer v)
|
void |
glNormal3fv(FloatByReference v)
Deprecated. use the safer method glNormal3fv(java.nio.FloatBuffer) instead |
void |
glNormal3i(int nx,
int ny,
int nz)
|
void |
glNormal3iv(int[] v)
|
void |
glNormal3iv(IntBuffer v)
|
void |
glNormal3iv(IntByReference v)
Deprecated. use the safer methods glNormal3iv(int[]) and glNormal3iv(java.nio.IntBuffer) instead |
void |
glNormal3s(short nx,
short ny,
short nz)
|
void |
glNormal3sv(ShortBuffer v)
|
void |
glNormal3sv(ShortByReference v)
Deprecated. use the safer method glNormal3sv(java.nio.ShortBuffer) instead |
void |
glNormalPointer(int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
int |
glObjectPurgeableAPPLE(int objectType,
int name,
int option)
|
int |
glObjectUnpurgeableAPPLE(int objectType,
int name,
int option)
|
void |
glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
void |
glPassThrough(float token)
|
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values)
|
void |
glPixelMapfv(int map,
int mapsize,
FloatByReference values)
Deprecated. use the safer method glPixelMapfv(int, int, java.nio.FloatBuffer) instead |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values)
|
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values)
|
void |
glPixelMapuiv(int map,
int mapsize,
IntByReference values)
Deprecated. use the safer methods glPixelMapuiv(int, int, int[]) and glPixelMapuiv(int, int, java.nio.IntBuffer) instead |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values)
|
void |
glPixelMapusv(int map,
int mapsize,
ShortByReference values)
Deprecated. use the safer method glPixelMapusv(int, int, java.nio.ShortBuffer) instead |
void |
glPixelStoref(int pname,
float param)
|
void |
glPixelStorei(int pname,
int param)
|
void |
glPixelTransferf(int pname,
float param)
|
void |
glPixelTransferi(int pname,
int param)
|
void |
glPixelZoom(float xfactor,
float yfactor)
|
void |
glPNTrianglesfATI(int pname,
float param)
|
void |
glPNTrianglesfATIX(int pname,
float param)
|
void |
glPNTrianglesiATI(int pname,
int param)
|
void |
glPNTrianglesiATIX(int pname,
int param)
|
void |
glPointParameterf(int pname,
float param)
|
void |
glPointParameterfARB(int pname,
float param)
|
void |
glPointParameterfv(int pname,
FloatBuffer params)
|
void |
glPointParameterfv(int pname,
FloatByReference params)
Deprecated. use the safer method glPointParameterfv(int, java.nio.FloatBuffer) instead |
void |
glPointParameterfvARB(int pname,
FloatBuffer params)
|
void |
glPointParameterfvARB(int pname,
FloatByReference params)
Deprecated. use the safer method glPointParameterfvARB(int, java.nio.FloatBuffer) instead |
void |
glPointParameteri(int pname,
int param)
|
void |
glPointParameteriNV(int pname,
int param)
|
void |
glPointParameteriv(int pname,
int[] params)
|
void |
glPointParameteriv(int pname,
IntBuffer params)
|
void |
glPointParameteriv(int pname,
IntByReference params)
Deprecated. use the safer methods glPointParameteriv(int, int[]) and glPointParameteriv(int, java.nio.IntBuffer) instead |
void |
glPointParameterivNV(int pname,
int[] params)
|
void |
glPointParameterivNV(int pname,
IntBuffer params)
|
void |
glPointParameterivNV(int pname,
IntByReference params)
Deprecated. use the safer methods glPointParameterivNV(int, int[]) and glPointParameterivNV(int, java.nio.IntBuffer) instead |
void |
glPointSize(float size)
|
void |
glPolygonMode(int face,
int mode)
|
void |
glPolygonOffset(float factor,
float units)
|
void |
glPolygonStipple(ByteBuffer mask)
|
void |
glPolygonStipple(ByteByReference mask)
Deprecated. use the safer method glPolygonStipple(java.nio.ByteBuffer) instead |
void |
glPopAttrib()
|
void |
glPopClientAttrib()
|
void |
glPopMatrix()
|
void |
glPopName()
|
void |
glPrioritizeTextures(int n,
int[] textures,
FloatBuffer priorities)
|
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities)
|
void |
glPrioritizeTextures(int n,
IntByReference textures,
FloatByReference priorities)
Deprecated. use the safer methods glPrioritizeTextures(int, int[], java.nio.FloatBuffer) and glPrioritizeTextures(int, java.nio.IntBuffer, java.nio.FloatBuffer) instead |
void |
glProgramEnvParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
|
void |
glProgramEnvParameter4dvARB(int target,
int index,
DoubleBuffer params)
|
void |
glProgramEnvParameter4dvARB(int target,
int index,
DoubleByReference params)
Deprecated. use the safer method glProgramEnvParameter4dvARB(int, int, java.nio.DoubleBuffer) instead |
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
|
void |
glProgramEnvParameter4fvARB(int target,
int index,
FloatBuffer params)
|
void |
glProgramEnvParameter4fvARB(int target,
int index,
FloatByReference params)
Deprecated. use the safer method glProgramEnvParameter4fvARB(int, int, java.nio.FloatBuffer) instead |
void |
glProgramEnvParameters4fvEXT(int target,
int index,
int count,
FloatBuffer params)
|
void |
glProgramEnvParameters4fvEXT(int target,
int index,
int count,
FloatByReference params)
Deprecated. use the safer method glProgramEnvParameters4fvEXT(int, int, int, java.nio.FloatBuffer) instead |
void |
glProgramLocalParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
|
void |
glProgramLocalParameter4dvARB(int target,
int index,
DoubleBuffer params)
|
void |
glProgramLocalParameter4dvARB(int target,
int index,
DoubleByReference params)
Deprecated. use the safer method glProgramLocalParameter4dvARB(int, int, java.nio.DoubleBuffer) instead |
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
|
void |
glProgramLocalParameter4fvARB(int target,
int index,
FloatBuffer params)
|
void |
glProgramLocalParameter4fvARB(int target,
int index,
FloatByReference params)
Deprecated. use the safer method glProgramLocalParameter4fvARB(int, int, java.nio.FloatBuffer) instead |
void |
glProgramLocalParameters4fvEXT(int target,
int index,
int count,
FloatBuffer params)
|
void |
glProgramLocalParameters4fvEXT(int target,
int index,
int count,
FloatByReference params)
Deprecated. use the safer method glProgramLocalParameters4fvEXT(int, int, int, java.nio.FloatBuffer) instead |
void |
glProgramParameteriEXT(int program,
int pname,
int value)
|
void |
glProgramStringARB(int target,
int format,
int len,
OpenGLLibrary.GLvoid string)
|
void |
glPushAttrib(int mask)
|
void |
glPushClientAttrib(int mask)
|
void |
glPushMatrix()
|
void |
glPushName(int name)
|
void |
glRasterPos2d(double x,
double y)
|
void |
glRasterPos2dv(DoubleBuffer v)
|
void |
glRasterPos2dv(DoubleByReference v)
Deprecated. use the safer method glRasterPos2dv(java.nio.DoubleBuffer) instead |
void |
glRasterPos2f(float x,
float y)
|
void |
glRasterPos2fv(FloatBuffer v)
|
void |
glRasterPos2fv(FloatByReference v)
Deprecated. use the safer method glRasterPos2fv(java.nio.FloatBuffer) instead |
void |
glRasterPos2i(int x,
int y)
|
void |
glRasterPos2iv(int[] v)
|
void |
glRasterPos2iv(IntBuffer v)
|
void |
glRasterPos2iv(IntByReference v)
Deprecated. use the safer methods glRasterPos2iv(int[]) and glRasterPos2iv(java.nio.IntBuffer) instead |
void |
glRasterPos2s(short x,
short y)
|
void |
glRasterPos2sv(ShortBuffer v)
|
void |
glRasterPos2sv(ShortByReference v)
Deprecated. use the safer method glRasterPos2sv(java.nio.ShortBuffer) instead |
void |
glRasterPos3d(double x,
double y,
double z)
|
void |
glRasterPos3dv(DoubleBuffer v)
|
void |
glRasterPos3dv(DoubleByReference v)
Deprecated. use the safer method glRasterPos3dv(java.nio.DoubleBuffer) instead |
void |
glRasterPos3f(float x,
float y,
float z)
|
void |
glRasterPos3fv(FloatBuffer v)
|
void |
glRasterPos3fv(FloatByReference v)
Deprecated. use the safer method glRasterPos3fv(java.nio.FloatBuffer) instead |
void |
glRasterPos3i(int x,
int y,
int z)
|
void |
glRasterPos3iv(int[] v)
|
void |
glRasterPos3iv(IntBuffer v)
|
void |
glRasterPos3iv(IntByReference v)
Deprecated. use the safer methods glRasterPos3iv(int[]) and glRasterPos3iv(java.nio.IntBuffer) instead |
void |
glRasterPos3s(short x,
short y,
short z)
|
void |
glRasterPos3sv(ShortBuffer v)
|
void |
glRasterPos3sv(ShortByReference v)
Deprecated. use the safer method glRasterPos3sv(java.nio.ShortBuffer) instead |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
|
void |
glRasterPos4dv(DoubleBuffer v)
|
void |
glRasterPos4dv(DoubleByReference v)
Deprecated. use the safer method glRasterPos4dv(java.nio.DoubleBuffer) instead |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
|
void |
glRasterPos4fv(FloatBuffer v)
|
void |
glRasterPos4fv(FloatByReference v)
Deprecated. use the safer method glRasterPos4fv(java.nio.FloatBuffer) instead |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
|
void |
glRasterPos4iv(int[] v)
|
void |
glRasterPos4iv(IntBuffer v)
|
void |
glRasterPos4iv(IntByReference v)
Deprecated. use the safer methods glRasterPos4iv(int[]) and glRasterPos4iv(java.nio.IntBuffer) instead |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
|
void |
glRasterPos4sv(ShortBuffer v)
|
void |
glRasterPos4sv(ShortByReference v)
Deprecated. use the safer method glRasterPos4sv(java.nio.ShortBuffer) instead |
void |
glReadBuffer(int mode)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glRectd(double x1,
double y1,
double x2,
double y2)
|
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2)
|
void |
glRectdv(DoubleByReference v1,
DoubleByReference v2)
Deprecated. use the safer method glRectdv(java.nio.DoubleBuffer, java.nio.DoubleBuffer) instead |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
|
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2)
|
void |
glRectfv(FloatByReference v1,
FloatByReference v2)
Deprecated. use the safer method glRectfv(java.nio.FloatBuffer, java.nio.FloatBuffer) instead |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
|
void |
glRectiv(int[] v1,
int[] v2)
|
void |
glRectiv(IntBuffer v1,
IntBuffer v2)
|
void |
glRectiv(IntByReference v1,
IntByReference v2)
Deprecated. use the safer methods glRectiv(int[], int[]) and glRectiv(java.nio.IntBuffer, java.nio.IntBuffer) instead |
void |
glRects(short x1,
short y1,
short x2,
short y2)
|
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2)
|
void |
glRectsv(ShortByReference v1,
ShortByReference v2)
Deprecated. use the safer method glRectsv(java.nio.ShortBuffer, java.nio.ShortBuffer) instead |
void |
glRenderbufferStorageEXT(int target,
int internalformat,
int width,
int height)
|
void |
glRenderbufferStorageMultisampleEXT(int target,
int samples,
int internalformat,
int width,
int height)
|
int |
glRenderMode(int mode)
|
void |
glResetHistogram(int target)
|
void |
glResetMinmax(int target)
|
void |
glRotated(double angle,
double x,
double y,
double z)
|
void |
glRotatef(float angle,
float x,
float y,
float z)
|
void |
glSampleCoverage(float value,
byte invert)
|
void |
glSampleCoverageARB()
|
void |
glSamplePass(int pass)
|
void |
glSamplePassARB(int GLenum1)
|
void |
glScaled(double x,
double y,
double z)
|
void |
glScalef(float x,
float y,
float z)
|
void |
glScissor(int x,
int y,
int width,
int height)
|
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
|
void |
glSecondaryColor3bEXT()
|
void |
glSecondaryColor3bv(ByteBuffer v)
|
void |
glSecondaryColor3bv(ByteByReference v)
Deprecated. use the safer method glSecondaryColor3bv(java.nio.ByteBuffer) instead |
void |
glSecondaryColor3bvEXT(ByteBuffer GLbytePtr1)
|
void |
glSecondaryColor3bvEXT(ByteByReference GLbytePtr1)
Deprecated. use the safer method glSecondaryColor3bvEXT(java.nio.ByteBuffer) instead |
void |
glSecondaryColor3d(double red,
double green,
double blue)
|
void |
glSecondaryColor3dEXT()
|
void |
glSecondaryColor3dv(DoubleBuffer v)
|
void |
glSecondaryColor3dv(DoubleByReference v)
Deprecated. use the safer method glSecondaryColor3dv(java.nio.DoubleBuffer) instead |
void |
glSecondaryColor3dvEXT(DoubleBuffer GLdoublePtr1)
|
void |
glSecondaryColor3dvEXT(DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glSecondaryColor3dvEXT(java.nio.DoubleBuffer) instead |
void |
glSecondaryColor3f(float red,
float green,
float blue)
|
void |
glSecondaryColor3fEXT()
|
void |
glSecondaryColor3fv(FloatBuffer v)
|
void |
glSecondaryColor3fv(FloatByReference v)
Deprecated. use the safer method glSecondaryColor3fv(java.nio.FloatBuffer) instead |
void |
glSecondaryColor3fvEXT(FloatBuffer GLfloatPtr1)
|
void |
glSecondaryColor3fvEXT(FloatByReference GLfloatPtr1)
Deprecated. use the safer method glSecondaryColor3fvEXT(java.nio.FloatBuffer) instead |
void |
glSecondaryColor3i(int red,
int green,
int blue)
|
void |
glSecondaryColor3iEXT(int GLint1,
int GLint2,
int GLint3)
|
void |
glSecondaryColor3iv(int[] v)
|
void |
glSecondaryColor3iv(IntBuffer v)
|
void |
glSecondaryColor3iv(IntByReference v)
Deprecated. use the safer methods glSecondaryColor3iv(int[]) and glSecondaryColor3iv(java.nio.IntBuffer) instead |
void |
glSecondaryColor3ivEXT(int[] GLintPtr1)
|
void |
glSecondaryColor3ivEXT(IntBuffer GLintPtr1)
|
void |
glSecondaryColor3ivEXT(IntByReference GLintPtr1)
Deprecated. use the safer methods glSecondaryColor3ivEXT(int[]) and glSecondaryColor3ivEXT(java.nio.IntBuffer) instead |
void |
glSecondaryColor3s(short red,
short green,
short blue)
|
void |
glSecondaryColor3sEXT()
|
void |
glSecondaryColor3sv(ShortBuffer v)
|
void |
glSecondaryColor3sv(ShortByReference v)
Deprecated. use the safer method glSecondaryColor3sv(java.nio.ShortBuffer) instead |
void |
glSecondaryColor3svEXT(ShortBuffer GLshortPtr1)
|
void |
glSecondaryColor3svEXT(ShortByReference GLshortPtr1)
Deprecated. use the safer method glSecondaryColor3svEXT(java.nio.ShortBuffer) instead |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
|
void |
glSecondaryColor3ubEXT()
|
void |
glSecondaryColor3ubv(ByteBuffer v)
|
void |
glSecondaryColor3ubv(ByteByReference v)
Deprecated. use the safer method glSecondaryColor3ubv(java.nio.ByteBuffer) instead |
void |
glSecondaryColor3ubvEXT(ByteBuffer GLubytePtr1)
|
void |
glSecondaryColor3ubvEXT(ByteByReference GLubytePtr1)
Deprecated. use the safer method glSecondaryColor3ubvEXT(java.nio.ByteBuffer) instead |
void |
glSecondaryColor3ui(int red,
int green,
int blue)
|
void |
glSecondaryColor3uiEXT(int GLuint1,
int GLuint2,
int GLuint3)
|
void |
glSecondaryColor3uiv(int[] v)
|
void |
glSecondaryColor3uiv(IntBuffer v)
|
void |
glSecondaryColor3uiv(IntByReference v)
Deprecated. use the safer methods glSecondaryColor3uiv(int[]) and glSecondaryColor3uiv(java.nio.IntBuffer) instead |
void |
glSecondaryColor3uivEXT(int[] GLuintPtr1)
|
void |
glSecondaryColor3uivEXT(IntBuffer GLuintPtr1)
|
void |
glSecondaryColor3uivEXT(IntByReference GLuintPtr1)
Deprecated. use the safer methods glSecondaryColor3uivEXT(int[]) and glSecondaryColor3uivEXT(java.nio.IntBuffer) instead |
void |
glSecondaryColor3us(short red,
short green,
short blue)
|
void |
glSecondaryColor3usEXT()
|
void |
glSecondaryColor3usv(ShortBuffer v)
|
void |
glSecondaryColor3usv(ShortByReference v)
Deprecated. use the safer method glSecondaryColor3usv(java.nio.ShortBuffer) instead |
void |
glSecondaryColor3usvEXT(ShortBuffer GLushortPtr1)
|
void |
glSecondaryColor3usvEXT(ShortByReference GLushortPtr1)
Deprecated. use the safer method glSecondaryColor3usvEXT(java.nio.ShortBuffer) instead |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glSecondaryColorPointerEXT(int GLint1,
int GLenum1,
int GLsizei1,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glSelectBuffer(int size,
IntBuffer buffer)
|
void |
glSelectBuffer(int size,
IntByReference buffer)
Deprecated. use the safer method glSelectBuffer(int, java.nio.IntBuffer) instead |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
OpenGLLibrary.GLvoid row,
OpenGLLibrary.GLvoid column)
|
void |
glSetFenceAPPLE(int fence)
|
void |
glShadeModel(int mode)
|
void |
glShaderSource(int shader,
int count,
PointerByReference string,
int[] length)
|
void |
glShaderSource(int shader,
int count,
PointerByReference string,
IntBuffer length)
|
void |
glShaderSource(int shader,
int count,
PointerByReference string,
IntByReference length)
Deprecated. use the safer methods glShaderSource(int, int, com.sun.jna.ptr.PointerByReference, int[]) and glShaderSource(int, int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer) instead |
void |
glShaderSourceARB(Pointer shaderObj,
int count,
PointerByReference string,
int[] length)
|
void |
glShaderSourceARB(Pointer shaderObj,
int count,
PointerByReference string,
IntBuffer length)
|
void |
glShaderSourceARB(Pointer shaderObj,
int count,
PointerByReference string,
IntByReference length)
Deprecated. use the safer methods glShaderSourceARB(com.sun.jna.Pointer, int, com.sun.jna.ptr.PointerByReference, int[]) and glShaderSourceARB(com.sun.jna.Pointer, int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer) instead |
void |
glStencilFunc(int func,
int ref,
int mask)
|
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
|
void |
glStencilFuncSeparateATI(int frontfunc,
int backfunc,
int ref,
int mask)
|
void |
glStencilMask(int mask)
|
void |
glStencilMaskSeparate(int face,
int mask)
|
void |
glStencilOp(int fail,
int zfail,
int zpass)
|
void |
glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
|
void |
glStencilOpSeparateATI(int face,
int sfail,
int dpfail,
int dppass)
|
void |
glSwapAPPLE()
|
byte |
glTestFenceAPPLE(int fence)
|
byte |
glTestObjectAPPLE(int object,
int name)
|
void |
glTexCoord1d(double s)
|
void |
glTexCoord1dv(DoubleBuffer v)
|
void |
glTexCoord1dv(DoubleByReference v)
Deprecated. use the safer method glTexCoord1dv(java.nio.DoubleBuffer) instead |
void |
glTexCoord1f(float s)
|
void |
glTexCoord1fv(FloatBuffer v)
|
void |
glTexCoord1fv(FloatByReference v)
Deprecated. use the safer method glTexCoord1fv(java.nio.FloatBuffer) instead |
void |
glTexCoord1i(int s)
|
void |
glTexCoord1iv(int[] v)
|
void |
glTexCoord1iv(IntBuffer v)
|
void |
glTexCoord1iv(IntByReference v)
Deprecated. use the safer methods glTexCoord1iv(int[]) and glTexCoord1iv(java.nio.IntBuffer) instead |
void |
glTexCoord1s(short s)
|
void |
glTexCoord1sv(ShortBuffer v)
|
void |
glTexCoord1sv(ShortByReference v)
Deprecated. use the safer method glTexCoord1sv(java.nio.ShortBuffer) instead |
void |
glTexCoord2d(double s,
double t)
|
void |
glTexCoord2dv(DoubleBuffer v)
|
void |
glTexCoord2dv(DoubleByReference v)
Deprecated. use the safer method glTexCoord2dv(java.nio.DoubleBuffer) instead |
void |
glTexCoord2f(float s,
float t)
|
void |
glTexCoord2fv(FloatBuffer v)
|
void |
glTexCoord2fv(FloatByReference v)
Deprecated. use the safer method glTexCoord2fv(java.nio.FloatBuffer) instead |
void |
glTexCoord2i(int s,
int t)
|
void |
glTexCoord2iv(int[] v)
|
void |
glTexCoord2iv(IntBuffer v)
|
void |
glTexCoord2iv(IntByReference v)
Deprecated. use the safer methods glTexCoord2iv(int[]) and glTexCoord2iv(java.nio.IntBuffer) instead |
void |
glTexCoord2s(short s,
short t)
|
void |
glTexCoord2sv(ShortBuffer v)
|
void |
glTexCoord2sv(ShortByReference v)
Deprecated. use the safer method glTexCoord2sv(java.nio.ShortBuffer) instead |
void |
glTexCoord3d(double s,
double t,
double r)
|
void |
glTexCoord3dv(DoubleBuffer v)
|
void |
glTexCoord3dv(DoubleByReference v)
Deprecated. use the safer method glTexCoord3dv(java.nio.DoubleBuffer) instead |
void |
glTexCoord3f(float s,
float t,
float r)
|
void |
glTexCoord3fv(FloatBuffer v)
|
void |
glTexCoord3fv(FloatByReference v)
Deprecated. use the safer method glTexCoord3fv(java.nio.FloatBuffer) instead |
void |
glTexCoord3i(int s,
int t,
int r)
|
void |
glTexCoord3iv(int[] v)
|
void |
glTexCoord3iv(IntBuffer v)
|
void |
glTexCoord3iv(IntByReference v)
Deprecated. use the safer methods glTexCoord3iv(int[]) and glTexCoord3iv(java.nio.IntBuffer) instead |
void |
glTexCoord3s(short s,
short t,
short r)
|
void |
glTexCoord3sv(ShortBuffer v)
|
void |
glTexCoord3sv(ShortByReference v)
Deprecated. use the safer method glTexCoord3sv(java.nio.ShortBuffer) instead |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
|
void |
glTexCoord4dv(DoubleBuffer v)
|
void |
glTexCoord4dv(DoubleByReference v)
Deprecated. use the safer method glTexCoord4dv(java.nio.DoubleBuffer) instead |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
|
void |
glTexCoord4fv(FloatBuffer v)
|
void |
glTexCoord4fv(FloatByReference v)
Deprecated. use the safer method glTexCoord4fv(java.nio.FloatBuffer) instead |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
|
void |
glTexCoord4iv(int[] v)
|
void |
glTexCoord4iv(IntBuffer v)
|
void |
glTexCoord4iv(IntByReference v)
Deprecated. use the safer methods glTexCoord4iv(int[]) and glTexCoord4iv(java.nio.IntBuffer) instead |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
|
void |
glTexCoord4sv(ShortBuffer v)
|
void |
glTexCoord4sv(ShortByReference v)
Deprecated. use the safer method glTexCoord4sv(java.nio.ShortBuffer) instead |
void |
glTexCoordPointer(int size,
int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glTexEnvf(int target,
int pname,
float param)
|
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
|
void |
glTexEnvfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glTexEnvfv(int, int, java.nio.FloatBuffer) instead |
void |
glTexEnvi(int target,
int pname,
int param)
|
void |
glTexEnviv(int target,
int pname,
int[] params)
|
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
|
void |
glTexEnviv(int target,
int pname,
IntByReference params)
Deprecated. use the safer methods glTexEnviv(int, int, int[]) and glTexEnviv(int, int, java.nio.IntBuffer) instead |
void |
glTexGend(int coord,
int pname,
double param)
|
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params)
|
void |
glTexGendv(int coord,
int pname,
DoubleByReference params)
Deprecated. use the safer method glTexGendv(int, int, java.nio.DoubleBuffer) instead |
void |
glTexGenf(int coord,
int pname,
float param)
|
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
|
void |
glTexGenfv(int coord,
int pname,
FloatByReference params)
Deprecated. use the safer method glTexGenfv(int, int, java.nio.FloatBuffer) instead |
void |
glTexGeni(int coord,
int pname,
int param)
|
void |
glTexGeniv(int coord,
int pname,
int[] params)
|
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
|
void |
glTexGeniv(int coord,
int pname,
IntByReference params)
Deprecated. use the safer methods glTexGeniv(int, int, int[]) and glTexGeniv(int, int, java.nio.IntBuffer) instead |
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glTexParameterf(int target,
int pname,
float param)
|
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
|
void |
glTexParameterfv(int target,
int pname,
FloatByReference params)
Deprecated. use the safer method glTexParameterfv(int, int, java.nio.FloatBuffer) instead |
void |
glTexParameteri(int target,
int pname,
int param)
|
void |
glTexParameterIivEXT(int target,
int pname,
IntBuffer params)
|
void |
glTexParameterIivEXT(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glTexParameterIivEXT(int, int, java.nio.IntBuffer) instead |
void |
glTexParameterIuivEXT(int target,
int pname,
IntBuffer params)
|
void |
glTexParameterIuivEXT(int target,
int pname,
IntByReference params)
Deprecated. use the safer method glTexParameterIuivEXT(int, int, java.nio.IntBuffer) instead |
void |
glTexParameteriv(int target,
int pname,
int[] params)
|
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
|
void |
glTexParameteriv(int target,
int pname,
IntByReference params)
Deprecated. use the safer methods glTexParameteriv(int, int, int[]) and glTexParameteriv(int, int, java.nio.IntBuffer) instead |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
OpenGLLibrary.GLvoid pixels)
|
void |
glTextureRangeAPPLE(int target,
int length,
OpenGLLibrary.GLvoid pointer)
|
void |
glTransformFeedbackVaryingsEXT(int program,
int count,
PointerByReference varyings,
int bufferMode)
|
void |
glTranslated(double x,
double y,
double z)
|
void |
glTranslatef(float x,
float y,
float z)
|
void |
gluBeginCurve(OpenGLLibrary.GLUnurbs nurb)
|
void |
gluBeginPolygon(OpenGLLibrary.GLUtesselator tess)
|
void |
gluBeginSurface(OpenGLLibrary.GLUnurbs nurb)
|
void |
gluBeginTrim(OpenGLLibrary.GLUnurbs nurb)
|
int |
gluBuild1DMipmapLevels(int target,
int internalFormat,
int width,
int format,
int type,
int level,
int base,
int max,
Pointer data)
|
int |
gluBuild1DMipmapLevelsCTX(_CGLContextObject ctx,
int target,
int internalFormat,
int width,
int format,
int type,
int level,
int base,
int max,
Pointer data)
|
int |
gluBuild1DMipmaps(int target,
int internalFormat,
int width,
int format,
int type,
Pointer data)
|
int |
gluBuild1DMipmapsCTX(_CGLContextObject ctx,
int target,
int internalFormat,
int width,
int format,
int type,
Pointer data)
* GLU Context routines Original signature : GLint gluBuild1DMipmapsCTX(_CGLContextObject*, GLenum, GLint, GLsizei, GLenum, GLenum, const void*) |
int |
gluBuild2DMipmapLevels(int target,
int internalFormat,
int width,
int height,
int format,
int type,
int level,
int base,
int max,
Pointer data)
|
int |
gluBuild2DMipmapLevelsCTX(_CGLContextObject ctx,
int target,
int internalFormat,
int width,
int height,
int format,
int type,
int level,
int base,
int max,
Pointer data)
|
int |
gluBuild2DMipmaps(int target,
int internalFormat,
int width,
int height,
int format,
int type,
Pointer data)
|
int |
gluBuild2DMipmapsCTX(_CGLContextObject ctx,
int target,
int internalFormat,
int width,
int height,
int format,
int type,
Pointer data)
|
int |
gluBuild3DMipmapLevels(int target,
int internalFormat,
int width,
int height,
int depth,
int format,
int type,
int level,
int base,
int max,
Pointer data)
|
int |
gluBuild3DMipmapLevelsCTX(_CGLContextObject ctx,
int target,
int internalFormat,
int width,
int height,
int depth,
int format,
int type,
int level,
int base,
int max,
Pointer data)
|
int |
gluBuild3DMipmaps(int target,
int internalFormat,
int width,
int height,
int depth,
int format,
int type,
Pointer data)
|
int |
gluBuild3DMipmapsCTX(_CGLContextObject ctx,
int target,
int internalFormat,
int width,
int height,
int depth,
int format,
int type,
Pointer data)
|
byte |
gluCheckExtension(ByteBuffer extName,
ByteBuffer extString)
|
byte |
gluCheckExtension(ByteByReference extName,
ByteByReference extString)
Deprecated. use the safer method gluCheckExtension(java.nio.ByteBuffer, java.nio.ByteBuffer) instead |
void |
gluCylinder(OpenGLLibrary.GLUquadric quad,
double base,
double top,
double height,
int slices,
int stacks)
|
void |
gluDeleteNurbsRenderer(OpenGLLibrary.GLUnurbs nurb)
|
void |
gluDeleteQuadric(OpenGLLibrary.GLUquadric quad)
|
void |
gluDeleteTess(OpenGLLibrary.GLUtesselator tess)
|
void |
gluDisk(OpenGLLibrary.GLUquadric quad,
double inner,
double outer,
int slices,
int loops)
|
void |
gluEndCurve(OpenGLLibrary.GLUnurbs nurb)
|
void |
gluEndPolygon(OpenGLLibrary.GLUtesselator tess)
|
void |
gluEndSurface(OpenGLLibrary.GLUnurbs nurb)
|
void |
gluEndTrim(OpenGLLibrary.GLUnurbs nurb)
|
ByteByReference |
gluErrorString(int error)
|
void |
gluGetNurbsProperty(OpenGLLibrary.GLUnurbs nurb,
int property,
FloatBuffer data)
|
void |
gluGetNurbsProperty(OpenGLLibrary.GLUnurbs nurb,
int property,
FloatByReference data)
Deprecated. use the safer method gluGetNurbsProperty(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer) instead |
ByteByReference |
gluGetString(int name)
|
void |
gluGetTessProperty(OpenGLLibrary.GLUtesselator tess,
int which,
DoubleBuffer data)
|
void |
gluGetTessProperty(OpenGLLibrary.GLUtesselator tess,
int which,
DoubleByReference data)
Deprecated. use the safer method gluGetTessProperty(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUtesselator, int, java.nio.DoubleBuffer) instead |
void |
gluLoadSamplingMatrices(OpenGLLibrary.GLUnurbs nurb,
FloatBuffer model,
FloatBuffer perspective,
int[] view)
|
void |
gluLoadSamplingMatrices(OpenGLLibrary.GLUnurbs nurb,
FloatBuffer model,
FloatBuffer perspective,
IntBuffer view)
|
void |
gluLoadSamplingMatrices(OpenGLLibrary.GLUnurbs nurb,
FloatByReference model,
FloatByReference perspective,
IntByReference view)
Deprecated. use the safer methods gluLoadSamplingMatrices(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, java.nio.FloatBuffer, java.nio.FloatBuffer, int[]) and gluLoadSamplingMatrices(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, java.nio.FloatBuffer, java.nio.FloatBuffer, java.nio.IntBuffer) instead |
void |
gluLookAt(double eyeX,
double eyeY,
double eyeZ,
double centerX,
double centerY,
double centerZ,
double upX,
double upY,
double upZ)
|
void |
gluLookAtCTX(_CGLContextObject ctx,
double eyeX,
double eyeY,
double eyeZ,
double centerX,
double centerY,
double centerZ,
double upX,
double upY,
double upZ)
|
OpenGLLibrary.GLUnurbs |
gluNewNurbsRenderer()
|
OpenGLLibrary.GLUnurbs |
gluNewNurbsRendererCTX(_CGLContextObject ctx)
|
OpenGLLibrary.GLUquadric |
gluNewQuadric()
|
OpenGLLibrary.GLUquadric |
gluNewQuadricCTX(_CGLContextObject ctx)
|
OpenGLLibrary.GLUtesselator |
gluNewTess()
|
OpenGLLibrary.GLUtesselator |
gluNewTessCTX(_CGLContextObject ctx)
|
void |
gluNextContour(OpenGLLibrary.GLUtesselator tess,
int type)
|
void |
glUniform1f(int location,
float v0)
|
void |
glUniform1fARB(int location,
float v0)
|
void |
glUniform1fv(int location,
int count,
FloatBuffer value)
|
void |
glUniform1fv(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform1fv(int, int, java.nio.FloatBuffer) instead |
void |
glUniform1fvARB(int location,
int count,
FloatBuffer value)
|
void |
glUniform1fvARB(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform1fvARB(int, int, java.nio.FloatBuffer) instead |
void |
glUniform1i(int location,
int v0)
|
void |
glUniform1iARB(int location,
int v0)
|
void |
glUniform1iv(int location,
int count,
int[] value)
|
void |
glUniform1iv(int location,
int count,
IntBuffer value)
|
void |
glUniform1iv(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform1iv(int, int, int[]) and glUniform1iv(int, int, java.nio.IntBuffer) instead |
void |
glUniform1ivARB(int location,
int count,
int[] value)
|
void |
glUniform1ivARB(int location,
int count,
IntBuffer value)
|
void |
glUniform1ivARB(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform1ivARB(int, int, int[]) and glUniform1ivARB(int, int, java.nio.IntBuffer) instead |
void |
glUniform1uiEXT(int location,
int v0)
|
void |
glUniform1uivEXT(int location,
int count,
int[] value)
|
void |
glUniform1uivEXT(int location,
int count,
IntBuffer value)
|
void |
glUniform1uivEXT(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform1uivEXT(int, int, int[]) and glUniform1uivEXT(int, int, java.nio.IntBuffer) instead |
void |
glUniform2f(int location,
float v0,
float v1)
|
void |
glUniform2fARB(int location,
float v0,
float v1)
|
void |
glUniform2fv(int location,
int count,
FloatBuffer value)
|
void |
glUniform2fv(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform2fv(int, int, java.nio.FloatBuffer) instead |
void |
glUniform2fvARB(int location,
int count,
FloatBuffer value)
|
void |
glUniform2fvARB(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform2fvARB(int, int, java.nio.FloatBuffer) instead |
void |
glUniform2i(int location,
int v0,
int v1)
|
void |
glUniform2iARB(int location,
int v0,
int v1)
|
void |
glUniform2iv(int location,
int count,
int[] value)
|
void |
glUniform2iv(int location,
int count,
IntBuffer value)
|
void |
glUniform2iv(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform2iv(int, int, int[]) and glUniform2iv(int, int, java.nio.IntBuffer) instead |
void |
glUniform2ivARB(int location,
int count,
int[] value)
|
void |
glUniform2ivARB(int location,
int count,
IntBuffer value)
|
void |
glUniform2ivARB(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform2ivARB(int, int, int[]) and glUniform2ivARB(int, int, java.nio.IntBuffer) instead |
void |
glUniform2uiEXT(int location,
int v0,
int v1)
|
void |
glUniform2uivEXT(int location,
int count,
int[] value)
|
void |
glUniform2uivEXT(int location,
int count,
IntBuffer value)
|
void |
glUniform2uivEXT(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform2uivEXT(int, int, int[]) and glUniform2uivEXT(int, int, java.nio.IntBuffer) instead |
void |
glUniform3f(int location,
float v0,
float v1,
float v2)
|
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
|
void |
glUniform3fv(int location,
int count,
FloatBuffer value)
|
void |
glUniform3fv(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform3fv(int, int, java.nio.FloatBuffer) instead |
void |
glUniform3fvARB(int location,
int count,
FloatBuffer value)
|
void |
glUniform3fvARB(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform3fvARB(int, int, java.nio.FloatBuffer) instead |
void |
glUniform3i(int location,
int v0,
int v1,
int v2)
|
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
|
void |
glUniform3iv(int location,
int count,
int[] value)
|
void |
glUniform3iv(int location,
int count,
IntBuffer value)
|
void |
glUniform3iv(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform3iv(int, int, int[]) and glUniform3iv(int, int, java.nio.IntBuffer) instead |
void |
glUniform3ivARB(int location,
int count,
int[] value)
|
void |
glUniform3ivARB(int location,
int count,
IntBuffer value)
|
void |
glUniform3ivARB(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform3ivARB(int, int, int[]) and glUniform3ivARB(int, int, java.nio.IntBuffer) instead |
void |
glUniform3uiEXT(int location,
int v0,
int v1,
int v2)
|
void |
glUniform3uivEXT(int location,
int count,
int[] value)
|
void |
glUniform3uivEXT(int location,
int count,
IntBuffer value)
|
void |
glUniform3uivEXT(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform3uivEXT(int, int, int[]) and glUniform3uivEXT(int, int, java.nio.IntBuffer) instead |
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
|
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
|
void |
glUniform4fv(int location,
int count,
FloatBuffer value)
|
void |
glUniform4fv(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform4fv(int, int, java.nio.FloatBuffer) instead |
void |
glUniform4fvARB(int location,
int count,
FloatBuffer value)
|
void |
glUniform4fvARB(int location,
int count,
FloatByReference value)
Deprecated. use the safer method glUniform4fvARB(int, int, java.nio.FloatBuffer) instead |
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
|
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
|
void |
glUniform4iv(int location,
int count,
int[] value)
|
void |
glUniform4iv(int location,
int count,
IntBuffer value)
|
void |
glUniform4iv(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform4iv(int, int, int[]) and glUniform4iv(int, int, java.nio.IntBuffer) instead |
void |
glUniform4ivARB(int location,
int count,
int[] value)
|
void |
glUniform4ivARB(int location,
int count,
IntBuffer value)
|
void |
glUniform4ivARB(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform4ivARB(int, int, int[]) and glUniform4ivARB(int, int, java.nio.IntBuffer) instead |
void |
glUniform4uiEXT(int location,
int v0,
int v1,
int v2,
int v3)
|
void |
glUniform4uivEXT(int location,
int count,
int[] value)
|
void |
glUniform4uivEXT(int location,
int count,
IntBuffer value)
|
void |
glUniform4uivEXT(int location,
int count,
IntByReference value)
Deprecated. use the safer methods glUniform4uivEXT(int, int, int[]) and glUniform4uivEXT(int, int, java.nio.IntBuffer) instead |
void |
glUniformBufferEXT(int program,
int location,
int buffer)
|
void |
glUniformMatrix2fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix2fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix2fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix2fvARB(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix2fvARB(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix2fvARB(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix2x3fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix2x3fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix2x3fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix2x4fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix2x4fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix2x4fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix3fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix3fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix3fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix3fvARB(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix3fvARB(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix3fvARB(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix3x2fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix3x2fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix3x2fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix3x4fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix3x4fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix3x4fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix4fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix4fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix4fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix4fvARB(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix4fvARB(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix4fvARB(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix4x2fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix4x2fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix4x2fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUniformMatrix4x3fv(int location,
int count,
byte transpose,
FloatBuffer value)
|
void |
glUniformMatrix4x3fv(int location,
int count,
byte transpose,
FloatByReference value)
Deprecated. use the safer method glUniformMatrix4x3fv(int, int, byte, java.nio.FloatBuffer) instead |
void |
glUnlockArraysEXT()
|
byte |
glUnmapBuffer(int target)
|
byte |
glUnmapBufferARB(int target)
|
void |
gluNurbsCallback(OpenGLLibrary.GLUnurbs nurb,
int which)
|
void |
gluNurbsCallbackData(OpenGLLibrary.GLUnurbs nurb,
OpenGLLibrary.GLvoid userData)
|
void |
gluNurbsCallbackDataEXT(OpenGLLibrary.GLUnurbs nurb,
OpenGLLibrary.GLvoid userData)
|
void |
gluNurbsCurve(OpenGLLibrary.GLUnurbs nurb,
int knotCount,
FloatBuffer knots,
int stride,
FloatBuffer control,
int order,
int type)
|
void |
gluNurbsCurve(OpenGLLibrary.GLUnurbs nurb,
int knotCount,
FloatByReference knots,
int stride,
FloatByReference control,
int order,
int type)
Deprecated. use the safer method gluNurbsCurve(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer, int, java.nio.FloatBuffer, int, int) instead |
void |
gluNurbsProperty(OpenGLLibrary.GLUnurbs nurb,
int property,
float value)
|
void |
gluNurbsSurface(OpenGLLibrary.GLUnurbs nurb,
int sKnotCount,
FloatBuffer sKnots,
int tKnotCount,
FloatBuffer tKnots,
int sStride,
int tStride,
FloatBuffer control,
int sOrder,
int tOrder,
int type)
|
void |
gluNurbsSurface(OpenGLLibrary.GLUnurbs nurb,
int sKnotCount,
FloatByReference sKnots,
int tKnotCount,
FloatByReference tKnots,
int sStride,
int tStride,
FloatByReference control,
int sOrder,
int tOrder,
int type)
Deprecated. use the safer method gluNurbsSurface(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer, int, java.nio.FloatBuffer, int, int, java.nio.FloatBuffer, int, int, int) instead |
void |
gluOrtho2D(double left,
double right,
double bottom,
double top)
|
void |
gluOrtho2DCTX(_CGLContextObject ctx,
double left,
double right,
double bottom,
double top)
|
void |
gluPartialDisk(OpenGLLibrary.GLUquadric quad,
double inner,
double outer,
int slices,
int loops,
double start,
double sweep)
|
void |
gluPerspective(double fovy,
double aspect,
double zNear,
double zFar)
|
void |
gluPerspectiveCTX(_CGLContextObject ctx,
double fovy,
double aspect,
double zNear,
double zFar)
|
void |
gluPickMatrix(double x,
double y,
double delX,
double delY,
IntBuffer viewport)
|
void |
gluPickMatrix(double x,
double y,
double delX,
double delY,
IntByReference viewport)
Deprecated. use the safer method gluPickMatrix(double, double, double, double, java.nio.IntBuffer) instead |
void |
gluPickMatrixCTX(_CGLContextObject ctx,
double x,
double y,
double delX,
double delY,
IntBuffer viewport)
|
void |
gluPickMatrixCTX(_CGLContextObject ctx,
double x,
double y,
double delX,
double delY,
IntByReference viewport)
Deprecated. use the safer method gluPickMatrixCTX(org.rococoa.cocoa.opengl._CGLContextObject, double, double, double, double, java.nio.IntBuffer) instead |
int |
gluProject(double objX,
double objY,
double objZ,
DoubleBuffer model,
DoubleBuffer proj,
int[] view,
DoubleBuffer winX,
DoubleBuffer winY,
DoubleBuffer winZ)
|
int |
gluProject(double objX,
double objY,
double objZ,
DoubleBuffer model,
DoubleBuffer proj,
IntBuffer view,
DoubleBuffer winX,
DoubleBuffer winY,
DoubleBuffer winZ)
|
int |
gluProject(double objX,
double objY,
double objZ,
DoubleByReference model,
DoubleByReference proj,
IntByReference view,
DoubleByReference winX,
DoubleByReference winY,
DoubleByReference winZ)
Deprecated. use the safer methods gluProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, int[], java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer) and gluProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer) instead |
void |
gluPwlCurve(OpenGLLibrary.GLUnurbs nurb,
int count,
FloatBuffer data,
int stride,
int type)
|
void |
gluPwlCurve(OpenGLLibrary.GLUnurbs nurb,
int count,
FloatByReference data,
int stride,
int type)
Deprecated. use the safer method gluPwlCurve(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer, int, int) instead |
void |
gluQuadricCallback(OpenGLLibrary.GLUquadric quad,
int which)
|
void |
gluQuadricDrawStyle(OpenGLLibrary.GLUquadric quad,
int draw)
|
void |
gluQuadricNormals(OpenGLLibrary.GLUquadric quad,
int normal)
|
void |
gluQuadricOrientation(OpenGLLibrary.GLUquadric quad,
int orientation)
|
void |
gluQuadricTexture(OpenGLLibrary.GLUquadric quad,
byte texture)
|
int |
gluScaleImage(int format,
int wIn,
int hIn,
int typeIn,
Pointer dataIn,
int wOut,
int hOut,
int typeOut,
OpenGLLibrary.GLvoid dataOut)
|
int |
gluScaleImageCTX(_CGLContextObject ctx,
int format,
int wIn,
int hIn,
int typeIn,
Pointer dataIn,
int wOut,
int hOut,
int typeOut,
Pointer dataOut)
|
void |
glUseProgram(int program)
|
void |
glUseProgramObjectARB(Pointer programObj)
|
void |
gluSphere(OpenGLLibrary.GLUquadric quad,
double radius,
int slices,
int stacks)
|
void |
gluTessBeginContour(OpenGLLibrary.GLUtesselator tess)
|
void |
gluTessBeginPolygon(OpenGLLibrary.GLUtesselator tess,
OpenGLLibrary.GLvoid data)
|
void |
gluTessCallback(OpenGLLibrary.GLUtesselator tess,
int which)
|
void |
gluTessEndContour(OpenGLLibrary.GLUtesselator tess)
|
void |
gluTessEndPolygon(OpenGLLibrary.GLUtesselator tess)
|
void |
gluTessNormal(OpenGLLibrary.GLUtesselator tess,
double valueX,
double valueY,
double valueZ)
|
void |
gluTessProperty(OpenGLLibrary.GLUtesselator tess,
int which,
double data)
|
void |
gluTessVertex(OpenGLLibrary.GLUtesselator tess,
DoubleBuffer location,
OpenGLLibrary.GLvoid data)
|
void |
gluTessVertex(OpenGLLibrary.GLUtesselator tess,
DoubleByReference location,
OpenGLLibrary.GLvoid data)
Deprecated. use the safer method gluTessVertex(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUtesselator, java.nio.DoubleBuffer, org.rococoa.cocoa.opengl.OpenGLLibrary.GLvoid) instead |
int |
gluUnProject(double winX,
double winY,
double winZ,
DoubleBuffer model,
DoubleBuffer proj,
int[] view,
DoubleBuffer objX,
DoubleBuffer objY,
DoubleBuffer objZ)
|
int |
gluUnProject(double winX,
double winY,
double winZ,
DoubleBuffer model,
DoubleBuffer proj,
IntBuffer view,
DoubleBuffer objX,
DoubleBuffer objY,
DoubleBuffer objZ)
|
int |
gluUnProject(double winX,
double winY,
double winZ,
DoubleByReference model,
DoubleByReference proj,
IntByReference view,
DoubleByReference objX,
DoubleByReference objY,
DoubleByReference objZ)
Deprecated. use the safer methods gluUnProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, int[], java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer) and gluUnProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer) instead |
int |
gluUnProject4(double winX,
double winY,
double winZ,
double clipW,
DoubleBuffer model,
DoubleBuffer proj,
int[] view,
double nearPlane,
double farPlane,
DoubleBuffer objX,
DoubleBuffer objY,
DoubleBuffer objZ,
DoubleBuffer objW)
|
int |
gluUnProject4(double winX,
double winY,
double winZ,
double clipW,
DoubleBuffer model,
DoubleBuffer proj,
IntBuffer view,
double nearPlane,
double farPlane,
DoubleBuffer objX,
DoubleBuffer objY,
DoubleBuffer objZ,
DoubleBuffer objW)
|
int |
gluUnProject4(double winX,
double winY,
double winZ,
double clipW,
DoubleByReference model,
DoubleByReference proj,
IntByReference view,
double nearPlane,
double farPlane,
DoubleByReference objX,
DoubleByReference objY,
DoubleByReference objZ,
DoubleByReference objW)
Deprecated. use the safer methods gluUnProject4(double, double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, int[], double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer) and gluUnProject4(double, double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer) instead |
void |
glValidateProgram(int program)
|
void |
glValidateProgramARB(Pointer programObj)
|
void |
glVertex2d(double x,
double y)
|
void |
glVertex2dv(DoubleBuffer v)
|
void |
glVertex2dv(DoubleByReference v)
Deprecated. use the safer method glVertex2dv(java.nio.DoubleBuffer) instead |
void |
glVertex2f(float x,
float y)
|
void |
glVertex2fv(FloatBuffer v)
|
void |
glVertex2fv(FloatByReference v)
Deprecated. use the safer method glVertex2fv(java.nio.FloatBuffer) instead |
void |
glVertex2i(int x,
int y)
|
void |
glVertex2iv(int[] v)
|
void |
glVertex2iv(IntBuffer v)
|
void |
glVertex2iv(IntByReference v)
Deprecated. use the safer methods glVertex2iv(int[]) and glVertex2iv(java.nio.IntBuffer) instead |
void |
glVertex2s(short x,
short y)
|
void |
glVertex2sv(ShortBuffer v)
|
void |
glVertex2sv(ShortByReference v)
Deprecated. use the safer method glVertex2sv(java.nio.ShortBuffer) instead |
void |
glVertex3d(double x,
double y,
double z)
|
void |
glVertex3dv(DoubleBuffer v)
|
void |
glVertex3dv(DoubleByReference v)
Deprecated. use the safer method glVertex3dv(java.nio.DoubleBuffer) instead |
void |
glVertex3f(float x,
float y,
float z)
|
void |
glVertex3fv(FloatBuffer v)
|
void |
glVertex3fv(FloatByReference v)
Deprecated. use the safer method glVertex3fv(java.nio.FloatBuffer) instead |
void |
glVertex3i(int x,
int y,
int z)
|
void |
glVertex3iv(int[] v)
|
void |
glVertex3iv(IntBuffer v)
|
void |
glVertex3iv(IntByReference v)
Deprecated. use the safer methods glVertex3iv(int[]) and glVertex3iv(java.nio.IntBuffer) instead |
void |
glVertex3s(short x,
short y,
short z)
|
void |
glVertex3sv(ShortBuffer v)
|
void |
glVertex3sv(ShortByReference v)
Deprecated. use the safer method glVertex3sv(java.nio.ShortBuffer) instead |
void |
glVertex4d(double x,
double y,
double z,
double w)
|
void |
glVertex4dv(DoubleBuffer v)
|
void |
glVertex4dv(DoubleByReference v)
Deprecated. use the safer method glVertex4dv(java.nio.DoubleBuffer) instead |
void |
glVertex4f(float x,
float y,
float z,
float w)
|
void |
glVertex4fv(FloatBuffer v)
|
void |
glVertex4fv(FloatByReference v)
Deprecated. use the safer method glVertex4fv(java.nio.FloatBuffer) instead |
void |
glVertex4i(int x,
int y,
int z,
int w)
|
void |
glVertex4iv(int[] v)
|
void |
glVertex4iv(IntBuffer v)
|
void |
glVertex4iv(IntByReference v)
Deprecated. use the safer methods glVertex4iv(int[]) and glVertex4iv(java.nio.IntBuffer) instead |
void |
glVertex4s(short x,
short y,
short z,
short w)
|
void |
glVertex4sv(ShortBuffer v)
|
void |
glVertex4sv(ShortByReference v)
Deprecated. use the safer method glVertex4sv(java.nio.ShortBuffer) instead |
void |
glVertexArrayParameteriAPPLE(int pname,
int param)
|
void |
glVertexArrayRangeAPPLE(int length,
OpenGLLibrary.GLvoid pointer)
|
void |
glVertexAttrib1d(int index,
double x)
|
void |
glVertexAttrib1dARB(int index,
double x)
|
void |
glVertexAttrib1dv(int index,
DoubleBuffer v)
|
void |
glVertexAttrib1dv(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib1dv(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib1dvARB(int index,
DoubleBuffer v)
|
void |
glVertexAttrib1dvARB(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib1dvARB(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib1f(int index,
float x)
|
void |
glVertexAttrib1fARB(int index,
float x)
|
void |
glVertexAttrib1fv(int index,
FloatBuffer v)
|
void |
glVertexAttrib1fv(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib1fv(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib1fvARB(int index,
FloatBuffer v)
|
void |
glVertexAttrib1fvARB(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib1fvARB(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib1s(int index,
short x)
|
void |
glVertexAttrib1sARB(int index,
short x)
|
void |
glVertexAttrib1sv(int index,
ShortBuffer v)
|
void |
glVertexAttrib1sv(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib1sv(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib1svARB(int index,
ShortBuffer v)
|
void |
glVertexAttrib1svARB(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib1svARB(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib2d(int index,
double x,
double y)
|
void |
glVertexAttrib2dARB(int index,
double x,
double y)
|
void |
glVertexAttrib2dv(int index,
DoubleBuffer v)
|
void |
glVertexAttrib2dv(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib2dv(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib2dvARB(int index,
DoubleBuffer v)
|
void |
glVertexAttrib2dvARB(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib2dvARB(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib2f(int index,
float x,
float y)
|
void |
glVertexAttrib2fARB(int index,
float x,
float y)
|
void |
glVertexAttrib2fv(int index,
FloatBuffer v)
|
void |
glVertexAttrib2fv(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib2fv(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib2fvARB(int index,
FloatBuffer v)
|
void |
glVertexAttrib2fvARB(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib2fvARB(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib2s(int index,
short x,
short y)
|
void |
glVertexAttrib2sARB(int index,
short x,
short y)
|
void |
glVertexAttrib2sv(int index,
ShortBuffer v)
|
void |
glVertexAttrib2sv(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib2sv(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib2svARB(int index,
ShortBuffer v)
|
void |
glVertexAttrib2svARB(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib2svARB(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib3d(int index,
double x,
double y,
double z)
|
void |
glVertexAttrib3dARB(int index,
double x,
double y,
double z)
|
void |
glVertexAttrib3dv(int index,
DoubleBuffer v)
|
void |
glVertexAttrib3dv(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib3dv(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib3dvARB(int index,
DoubleBuffer v)
|
void |
glVertexAttrib3dvARB(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib3dvARB(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib3f(int index,
float x,
float y,
float z)
|
void |
glVertexAttrib3fARB(int index,
float x,
float y,
float z)
|
void |
glVertexAttrib3fv(int index,
FloatBuffer v)
|
void |
glVertexAttrib3fv(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib3fv(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib3fvARB(int index,
FloatBuffer v)
|
void |
glVertexAttrib3fvARB(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib3fvARB(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib3s(int index,
short x,
short y,
short z)
|
void |
glVertexAttrib3sARB(int index,
short x,
short y,
short z)
|
void |
glVertexAttrib3sv(int index,
ShortBuffer v)
|
void |
glVertexAttrib3sv(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib3sv(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib3svARB(int index,
ShortBuffer v)
|
void |
glVertexAttrib3svARB(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib3svARB(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
|
void |
glVertexAttrib4bv(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4bv(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4bvARB(int index,
ByteBuffer v)
|
void |
glVertexAttrib4bvARB(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4bvARB(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4d(int index,
double x,
double y,
double z,
double w)
|
void |
glVertexAttrib4dARB(int index,
double x,
double y,
double z,
double w)
|
void |
glVertexAttrib4dv(int index,
DoubleBuffer v)
|
void |
glVertexAttrib4dv(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib4dv(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib4dvARB(int index,
DoubleBuffer v)
|
void |
glVertexAttrib4dvARB(int index,
DoubleByReference v)
Deprecated. use the safer method glVertexAttrib4dvARB(int, java.nio.DoubleBuffer) instead |
void |
glVertexAttrib4f(int index,
float x,
float y,
float z,
float w)
|
void |
glVertexAttrib4fARB(int index,
float x,
float y,
float z,
float w)
|
void |
glVertexAttrib4fv(int index,
FloatBuffer v)
|
void |
glVertexAttrib4fv(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib4fv(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib4fvARB(int index,
FloatBuffer v)
|
void |
glVertexAttrib4fvARB(int index,
FloatByReference v)
Deprecated. use the safer method glVertexAttrib4fvARB(int, java.nio.FloatBuffer) instead |
void |
glVertexAttrib4iv(int index,
int[] v)
|
void |
glVertexAttrib4iv(int index,
IntBuffer v)
|
void |
glVertexAttrib4iv(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4iv(int, int[]) and glVertexAttrib4iv(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4ivARB(int index,
int[] v)
|
void |
glVertexAttrib4ivARB(int index,
IntBuffer v)
|
void |
glVertexAttrib4ivARB(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4ivARB(int, int[]) and glVertexAttrib4ivARB(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
|
void |
glVertexAttrib4Nbv(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4Nbv(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4NbvARB(int index,
ByteBuffer v)
|
void |
glVertexAttrib4NbvARB(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4NbvARB(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4Niv(int index,
int[] v)
|
void |
glVertexAttrib4Niv(int index,
IntBuffer v)
|
void |
glVertexAttrib4Niv(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4Niv(int, int[]) and glVertexAttrib4Niv(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4NivARB(int index,
int[] v)
|
void |
glVertexAttrib4NivARB(int index,
IntBuffer v)
|
void |
glVertexAttrib4NivARB(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4NivARB(int, int[]) and glVertexAttrib4NivARB(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4Nsv(int index,
ShortBuffer v)
|
void |
glVertexAttrib4Nsv(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4Nsv(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4NsvARB(int index,
ShortBuffer v)
|
void |
glVertexAttrib4NsvARB(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4NsvARB(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
|
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
|
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
|
void |
glVertexAttrib4Nubv(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4Nubv(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4NubvARB(int index,
ByteBuffer v)
|
void |
glVertexAttrib4NubvARB(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4NubvARB(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4Nuiv(int index,
int[] v)
|
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
|
void |
glVertexAttrib4Nuiv(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4Nuiv(int, int[]) and glVertexAttrib4Nuiv(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4NuivARB(int index,
int[] v)
|
void |
glVertexAttrib4NuivARB(int index,
IntBuffer v)
|
void |
glVertexAttrib4NuivARB(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4NuivARB(int, int[]) and glVertexAttrib4NuivARB(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
|
void |
glVertexAttrib4Nusv(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4Nusv(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4NusvARB(int index,
ShortBuffer v)
|
void |
glVertexAttrib4NusvARB(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4NusvARB(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4s(int index,
short x,
short y,
short z,
short w)
|
void |
glVertexAttrib4sARB(int index,
short x,
short y,
short z,
short w)
|
void |
glVertexAttrib4sv(int index,
ShortBuffer v)
|
void |
glVertexAttrib4sv(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4sv(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4svARB(int index,
ShortBuffer v)
|
void |
glVertexAttrib4svARB(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4svARB(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
|
void |
glVertexAttrib4ubv(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4ubv(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4ubvARB(int index,
ByteBuffer v)
|
void |
glVertexAttrib4ubvARB(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttrib4ubvARB(int, java.nio.ByteBuffer) instead |
void |
glVertexAttrib4uiv(int index,
int[] v)
|
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
|
void |
glVertexAttrib4uiv(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4uiv(int, int[]) and glVertexAttrib4uiv(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4uivARB(int index,
int[] v)
|
void |
glVertexAttrib4uivARB(int index,
IntBuffer v)
|
void |
glVertexAttrib4uivARB(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttrib4uivARB(int, int[]) and glVertexAttrib4uivARB(int, java.nio.IntBuffer) instead |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
|
void |
glVertexAttrib4usv(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4usv(int, java.nio.ShortBuffer) instead |
void |
glVertexAttrib4usvARB(int index,
ShortBuffer v)
|
void |
glVertexAttrib4usvARB(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttrib4usvARB(int, java.nio.ShortBuffer) instead |
void |
glVertexAttribI1iEXT(int index,
int x)
|
void |
glVertexAttribI1ivEXT(int index,
int[] v)
|
void |
glVertexAttribI1ivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI1ivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI1ivEXT(int, int[]) and glVertexAttribI1ivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI1uiEXT(int index,
int x)
|
void |
glVertexAttribI1uivEXT(int index,
int[] v)
|
void |
glVertexAttribI1uivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI1uivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI1uivEXT(int, int[]) and glVertexAttribI1uivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI2iEXT(int index,
int x,
int y)
|
void |
glVertexAttribI2ivEXT(int index,
int[] v)
|
void |
glVertexAttribI2ivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI2ivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI2ivEXT(int, int[]) and glVertexAttribI2ivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI2uiEXT(int index,
int x,
int y)
|
void |
glVertexAttribI2uivEXT(int index,
int[] v)
|
void |
glVertexAttribI2uivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI2uivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI2uivEXT(int, int[]) and glVertexAttribI2uivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI3iEXT(int index,
int x,
int y,
int z)
|
void |
glVertexAttribI3ivEXT(int index,
int[] v)
|
void |
glVertexAttribI3ivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI3ivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI3ivEXT(int, int[]) and glVertexAttribI3ivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI3uiEXT(int index,
int x,
int y,
int z)
|
void |
glVertexAttribI3uivEXT(int index,
int[] v)
|
void |
glVertexAttribI3uivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI3uivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI3uivEXT(int, int[]) and glVertexAttribI3uivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI4bvEXT(int index,
ByteBuffer v)
|
void |
glVertexAttribI4bvEXT(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttribI4bvEXT(int, java.nio.ByteBuffer) instead |
void |
glVertexAttribI4iEXT(int index,
int x,
int y,
int z,
int w)
|
void |
glVertexAttribI4ivEXT(int index,
int[] v)
|
void |
glVertexAttribI4ivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI4ivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI4ivEXT(int, int[]) and glVertexAttribI4ivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI4svEXT(int index,
ShortBuffer v)
|
void |
glVertexAttribI4svEXT(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttribI4svEXT(int, java.nio.ShortBuffer) instead |
void |
glVertexAttribI4ubvEXT(int index,
ByteBuffer v)
|
void |
glVertexAttribI4ubvEXT(int index,
ByteByReference v)
Deprecated. use the safer method glVertexAttribI4ubvEXT(int, java.nio.ByteBuffer) instead |
void |
glVertexAttribI4uiEXT(int index,
int x,
int y,
int z,
int w)
|
void |
glVertexAttribI4uivEXT(int index,
int[] v)
|
void |
glVertexAttribI4uivEXT(int index,
IntBuffer v)
|
void |
glVertexAttribI4uivEXT(int index,
IntByReference v)
Deprecated. use the safer methods glVertexAttribI4uivEXT(int, int[]) and glVertexAttribI4uivEXT(int, java.nio.IntBuffer) instead |
void |
glVertexAttribI4usvEXT(int index,
ShortBuffer v)
|
void |
glVertexAttribI4usvEXT(int index,
ShortByReference v)
Deprecated. use the safer method glVertexAttribI4usvEXT(int, java.nio.ShortBuffer) instead |
void |
glVertexAttribIPointerEXT(int index,
int size,
int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glVertexAttribPointer(int index,
int size,
int type,
byte normalized,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glVertexAttribPointerARB(int index,
int size,
int type,
byte normalized,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glVertexBlendARB(int GLint1)
|
void |
glVertexPointer(int size,
int type,
int stride,
OpenGLLibrary.GLvoid pointer)
|
void |
glViewport(int x,
int y,
int width,
int height)
|
void |
glWeightbvARB(int GLint1,
ByteBuffer GLbytePtr1)
|
void |
glWeightbvARB(int GLint1,
ByteByReference GLbytePtr1)
Deprecated. use the safer method glWeightbvARB(int, java.nio.ByteBuffer) instead |
void |
glWeightdvARB(int GLint1,
DoubleBuffer GLdoublePtr1)
|
void |
glWeightdvARB(int GLint1,
DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glWeightdvARB(int, java.nio.DoubleBuffer) instead |
void |
glWeightfvARB(int GLint1,
FloatBuffer GLfloatPtr1)
|
void |
glWeightfvARB(int GLint1,
FloatByReference GLfloatPtr1)
Deprecated. use the safer method glWeightfvARB(int, java.nio.FloatBuffer) instead |
void |
glWeightivARB(int GLint1,
int[] GLintPtr1)
|
void |
glWeightivARB(int GLint1,
IntBuffer GLintPtr1)
|
void |
glWeightivARB(int GLint1,
IntByReference GLintPtr1)
Deprecated. use the safer methods glWeightivARB(int, int[]) and glWeightivARB(int, java.nio.IntBuffer) instead |
void |
glWeightPointerARB(int GLint1,
int GLenum1,
int GLsizei1,
OpenGLLibrary.GLvoid GLvoidPtr1)
|
void |
glWeightsvARB(int GLint1,
ShortBuffer GLshortPtr1)
|
void |
glWeightsvARB(int GLint1,
ShortByReference GLshortPtr1)
Deprecated. use the safer method glWeightsvARB(int, java.nio.ShortBuffer) instead |
void |
glWeightubvARB(int GLint1,
ByteBuffer GLubytePtr1)
|
void |
glWeightubvARB(int GLint1,
ByteByReference GLubytePtr1)
Deprecated. use the safer method glWeightubvARB(int, java.nio.ByteBuffer) instead |
void |
glWeightuivARB(int GLint1,
int[] GLuintPtr1)
|
void |
glWeightuivARB(int GLint1,
IntBuffer GLuintPtr1)
|
void |
glWeightuivARB(int GLint1,
IntByReference GLuintPtr1)
Deprecated. use the safer methods glWeightuivARB(int, int[]) and glWeightuivARB(int, java.nio.IntBuffer) instead |
void |
glWeightusvARB(int GLint1,
ShortBuffer GLushortPtr1)
|
void |
glWeightusvARB(int GLint1,
ShortByReference GLushortPtr1)
Deprecated. use the safer method glWeightusvARB(int, java.nio.ShortBuffer) instead |
void |
glWindowPos2d(double x,
double y)
|
void |
glWindowPos2dARB()
|
void |
glWindowPos2dv(DoubleBuffer v)
|
void |
glWindowPos2dv(DoubleByReference v)
Deprecated. use the safer method glWindowPos2dv(java.nio.DoubleBuffer) instead |
void |
glWindowPos2dvARB(DoubleBuffer GLdoublePtr1)
|
void |
glWindowPos2dvARB(DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glWindowPos2dvARB(java.nio.DoubleBuffer) instead |
void |
glWindowPos2f(float x,
float y)
|
void |
glWindowPos2fARB()
|
void |
glWindowPos2fv(FloatBuffer v)
|
void |
glWindowPos2fv(FloatByReference v)
Deprecated. use the safer method glWindowPos2fv(java.nio.FloatBuffer) instead |
void |
glWindowPos2fvARB(FloatBuffer GLfloatPtr1)
|
void |
glWindowPos2fvARB(FloatByReference GLfloatPtr1)
Deprecated. use the safer method glWindowPos2fvARB(java.nio.FloatBuffer) instead |
void |
glWindowPos2i(int x,
int y)
|
void |
glWindowPos2iARB(int GLint1,
int GLint2)
|
void |
glWindowPos2iv(int[] v)
|
void |
glWindowPos2iv(IntBuffer v)
|
void |
glWindowPos2iv(IntByReference v)
Deprecated. use the safer methods glWindowPos2iv(int[]) and glWindowPos2iv(java.nio.IntBuffer) instead |
void |
glWindowPos2ivARB(int[] GLintPtr1)
|
void |
glWindowPos2ivARB(IntBuffer GLintPtr1)
|
void |
glWindowPos2ivARB(IntByReference GLintPtr1)
Deprecated. use the safer methods glWindowPos2ivARB(int[]) and glWindowPos2ivARB(java.nio.IntBuffer) instead |
void |
glWindowPos2s(short x,
short y)
|
void |
glWindowPos2sARB()
|
void |
glWindowPos2sv(ShortBuffer v)
|
void |
glWindowPos2sv(ShortByReference v)
Deprecated. use the safer method glWindowPos2sv(java.nio.ShortBuffer) instead |
void |
glWindowPos2svARB(ShortBuffer GLshortPtr1)
|
void |
glWindowPos2svARB(ShortByReference GLshortPtr1)
Deprecated. use the safer method glWindowPos2svARB(java.nio.ShortBuffer) instead |
void |
glWindowPos3d(double x,
double y,
double z)
|
void |
glWindowPos3dARB()
|
void |
glWindowPos3dv(DoubleBuffer v)
|
void |
glWindowPos3dv(DoubleByReference v)
Deprecated. use the safer method glWindowPos3dv(java.nio.DoubleBuffer) instead |
void |
glWindowPos3dvARB(DoubleBuffer GLdoublePtr1)
|
void |
glWindowPos3dvARB(DoubleByReference GLdoublePtr1)
Deprecated. use the safer method glWindowPos3dvARB(java.nio.DoubleBuffer) instead |
void |
glWindowPos3f(float x,
float y,
float z)
|
void |
glWindowPos3fARB()
|
void |
glWindowPos3fv(FloatBuffer v)
|
void |
glWindowPos3fv(FloatByReference v)
Deprecated. use the safer method glWindowPos3fv(java.nio.FloatBuffer) instead |
void |
glWindowPos3fvARB(FloatBuffer GLfloatPtr1)
|
void |
glWindowPos3fvARB(FloatByReference GLfloatPtr1)
Deprecated. use the safer method glWindowPos3fvARB(java.nio.FloatBuffer) instead |
void |
glWindowPos3i(int x,
int y,
int z)
|
void |
glWindowPos3iARB(int GLint1,
int GLint2,
int GLint3)
|
void |
glWindowPos3iv(int[] v)
|
void |
glWindowPos3iv(IntBuffer v)
|
void |
glWindowPos3iv(IntByReference v)
Deprecated. use the safer methods glWindowPos3iv(int[]) and glWindowPos3iv(java.nio.IntBuffer) instead |
void |
glWindowPos3ivARB(int[] GLintPtr1)
|
void |
glWindowPos3ivARB(IntBuffer GLintPtr1)
|
void |
glWindowPos3ivARB(IntByReference GLintPtr1)
Deprecated. use the safer methods glWindowPos3ivARB(int[]) and glWindowPos3ivARB(java.nio.IntBuffer) instead |
void |
glWindowPos3s(short x,
short y,
short z)
|
void |
glWindowPos3sARB()
|
void |
glWindowPos3sv(ShortBuffer v)
|
void |
glWindowPos3sv(ShortByReference v)
Deprecated. use the safer method glWindowPos3sv(java.nio.ShortBuffer) instead |
void |
glWindowPos3svARB(ShortBuffer GLshortPtr1)
|
void |
glWindowPos3svARB(ShortByReference GLshortPtr1)
Deprecated. use the safer method glWindowPos3svARB(java.nio.ShortBuffer) instead |
Field Detail |
---|
static final OpenGLLibrary INSTANCE
static final int GL_DST_COLOR
static final int GL_CURRENT_VERTEX_ATTRIB_ARB
static final int GL_MATRIX2_ARB
static final int GL_CULL_FACE_MODE
static final int GL_CONSTANT_ALPHA
static final int GL_BACK_LEFT
static final int GLU_NURBS_ERROR4
static final int GLU_NURBS_ERROR5
static final int GLU_NURBS_ERROR2
static final int GLU_NURBS_ERROR3
static final int GLU_NURBS_ERROR1
static final int GLU_NURBS_ERROR7
static final int GLU_NURBS_ERROR6
static final int GLU_NURBS_ERROR9
static final int GLU_NURBS_ERROR8
static final int GL_TEXTURE_DEPTH_SIZE
static final int GL_ARB_texture_env_dot3
static final int GL_PIXEL_MAP_S_TO_S
static final int GL_EYE_PLANE
static final int GL_APPLE_specular_vector
static final int GL_MIRRORED_REPEAT_ARB
static final int GL_CLAMP_TO_BORDER
static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV
static final int GL_BLEND_SRC_RGB
static final int GL_MATRIX12_ARB
static final int GL_MAP2_INDEX
static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
static final int GL_T4F_C4F_N3F_V4F
static final int GLU_OUTLINE_POLYGON
static final int GL_OBJECT_LINK_STATUS_ARB
static final int GLU_INCOMPATIBLE_GL_VERSION
static final int GL_SLUMINANCE_EXT
static final int GL_TRANSPOSE_TEXTURE_MATRIX_ARB
static final int GL_SAMPLES_PASSED
static final int GL_LUMINANCE_FLOAT16_ATI
static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI
static final int GL_COLOR_INDEX4_EXT
static final int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
static final int GL_LUMINANCE_FLOAT16_APPLE
static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH
static final int GL_COLOR_ARRAY_POINTER
static final int GL_NO_ERROR
static final int GL_MAP_COLOR
static final int GL_NV_vertex_program2_option
static final int GL_GREEN_SCALE
static final int GL_TEXTURE_COMPARE_MODE
static final int GL_ALPHA
static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
static final int GL_COMPILE_STATUS
static final int GL_QUADRATIC_ATTENUATION
static final int GL_LINES_ADJACENCY_EXT
static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
static final int GL_ALPHA8I_EXT
static final int GLU_BEGIN
static final int GL_BUFFER_USAGE_ARB
static final int GL_SOURCE2_RGB
static final int GL_FOG_MODE
static final int GL_CLIENT_PIXEL_STORE_BIT
static final int GL_POLYGON_OFFSET_LINE
static final int GL_POST_COLOR_MATRIX_GREEN_BIAS
static final int GLU_EXT_nurbs_tessellator
static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
static final int GL_DRAW_BUFFER9_ARB
static final int GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
static final int GLU_OUTSIDE
static final int GL_REFLECTION_MAP
static final int GL_MAX_DRAW_BUFFERS
static final int GL_PACK_ROW_LENGTH
static final int GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
static final int GL_RENDERBUFFER_GREEN_SIZE_EXT
static final int GL_COLOR
static final int GL_COLOR_ARRAY
static final int GL_PROGRAM_ADDRESS_REGISTERS_ARB
static final int GL_EXT_texture_mirror_clamp
static final int GL_STENCIL_BACK_FAIL_ATI
static final int GL_NICEST
static final int GL_TEXTURE_SHADER_NV
static final int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
static final int GL_OPERAND2_ALPHA
static final int GL_RGB32UI_EXT
static final int GL_RGBA8I_EXT
static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX
static final int GLU_TESS_COMBINE_DATA
static final int GL_POLYGON_MODE
static final int GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
static final int GL_SOURCE4_ALPHA_ARB
static final int GL_OPERAND5_ALPHA_ARB
static final int GL_XOR
static final int GL_INDEX_SHIFT
static final int GL_EXT_gpu_program_parameters
static final int GL_COMPRESSED_SRGB_ALPHA
static final int GLU_TESS_ERROR_DATA
static final int GL_EVAL_BIT
static final int GL_MAX_VERTEX_UNITS_ARB
static final int GL_POLYGON_BIT
static final int GL_LINE_WIDTH_GRANULARITY
static final int kCGLARGB12121212Bit
static final int GL_MAP1_TEXTURE_COORD_1
static final int GL_MAP1_TEXTURE_COORD_3
static final int GL_MAP1_TEXTURE_COORD_2
static final int GL_MAP1_TEXTURE_COORD_4
static final int GL_SECONDARY_COLOR_ARRAY_EXT
static final int GL_SAMPLER_2D_ARRAY_EXT
static final int GL_VALIDATE_STATUS
static final int GL_PROXY_COLOR_TABLE
static final int GL_SIGNED_HILO_NV
static final int GL_SECONDARY_COLOR_NV
static final int GL_CLAMP
static final int GL_DRAW_BUFFER14_ARB
static final int GL_ARB_texture_env_combine
static final int GL_NORMALIZE
static final int GL_LUMINANCE8UI_EXT
static final int kCGL48Bit
static final int GL_MAGNITUDE_BIAS_NV
static final int GL_COMBINER0_NV
static final int GL_AUTO_NORMAL
static final int GL_ATI_text_fragment_shader
static final int GLU_EXTERIOR
static final int GL_TEXTURE_ALPHA_SIZE
static final int GL_PROGRAM_LENGTH_ARB
static final int GL_ARB_texture_rectangle
static final int GL_LINE_SMOOTH
static final int GLU_NURBS_TEX_COORD_EXT
static final int GL_OUT_OF_MEMORY
static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
static final int GL_MAX_CONVOLUTION_WIDTH
static final int GLU_MAP1_TRIM_3
static final int GLU_MAP1_TRIM_2
static final int GL_TEXTURE_STACK_DEPTH
static final int GL_QUERY_COUNTER_BITS
static final int GL_ARB_point_parameters
static final int GL_COMBINER3_NV
static final int GL_ACTIVE_STENCIL_FACE_EXT
static final int GL_SLUMINANCE8_ALPHA8
static final int GL_BGR_EXT
static final int GL_UNSIGNED_INVERT_NV
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
static final int GL_TEXTURE_ENV_MODE
static final int GL_RGBA4
static final int GL_RGBA2
static final int GL_RGBA8
static final int GL_INTENSITY_FLOAT32_ATI
static final int GL_RETURN
static final int GL_BLEND_EQUATION_ALPHA
static final int GLU_INVALID_ENUM
static final int GL_DEPTH_SCALE
static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX
static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
static final int GL_FUNC_ADD_EXT
static final int GL_LUMINANCE_ALPHA
static final int GL_APPLE_fence
static final int GL_PIXEL_UNPACK_BUFFER_ARB
static final int GL_PIXEL_MAP_I_TO_A_SIZE
static final int GL_TEXTURE14_ARB
static final int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
static final int GL_NV_texgen_reflection
static final int GL_TEXTURE_LOD_BIAS
static final int GL_TEXTURE_BINDING_CUBE_MAP
static final int GL_INDEX_ARRAY_BUFFER_BINDING
static final int GLU_NURBS_BEGIN_EXT
static final int GL_VERTEX_ARRAY_TYPE
static final int GL_UNPACK_LSB_FIRST
static final int GL_EXTENSIONS
static final int GL_BOOL_ARB
static final int GL_ARRAY_BUFFER_BINDING
static final int GL_MODELVIEW24_ARB
static final int GL_MAP2_GRID_SEGMENTS
static final int GL_PREVIOUS_TEXTURE_INPUT_NV
static final int GL_WEIGHT_SUM_UNITY_ARB
static final int GL_MIRRORED_REPEAT
static final int GL_RGB10_A2
static final int kCGLRGB161616Bit
static final int GL_FLOAT_MAT3_ARB
static final int GL_MODELVIEW14_ARB
static final int GLU_NURBS_VERTEX_EXT
static final int GL_MODELVIEW8_ARB
static final int GL_MAP2_NORMAL
static final int GL_OBJECT_LINEAR
static final int GL_PIXEL_UNPACK_BUFFER_BINDING
static final int GL_SLUMINANCE8_EXT
static final int GL_COMBINER_MUX_SUM_NV
static final int GLU_NURBS_TEX_COORD_DATA_EXT
static final int GL_SRC3_RGB
static final int GL_ARB_shading_language_100
static final int GL_TEXTURE_BINDING_RECTANGLE_EXT
static final int GL_WEIGHT_ARRAY_ARB
static final int GL_COLOR_ARRAY_STRIDE
static final int GL_BUFFER_SIZE
static final int GL_VERTEX_ARRAY_RANGE_APPLE
static final int GL_TEXTURE_MATRIX
static final int GL_VIBRANCE_SCALE_NV
static final int GL_SOURCE3_ALPHA_ARB
static final int GLU_NURBS_END
static final int GL_STENCIL_BITS
static final int GL_SIGNED_HILO8_NV
static final int GL_FLOAT_VEC4_ARB
static final int GL_DRAW_BUFFER
static final int GL_ALPHA_FLOAT32_ATI
static final int GL_LINE
static final int GL_SRC2_ALPHA
static final int GL_TEXTURE_RED_TYPE_ARB
static final int GL_BLUE_INTEGER_EXT
static final int GL_MODELVIEW13_ARB
static final int GL_BUFFER_MAPPED
static final int GL_STENCIL_ATTACHMENT_EXT
static final int GL_GREEN
static final int GL_RED_BIAS
static final int GL_BLUE
static final int GL_DSDT_MAG_INTENSITY_NV
static final int GL_TEXTURE31_ARB
static final int GL_ARB_texture_env_crossbar
static final int GL_RGB32I_EXT
static final int GL_LUMINANCE16F_ARB
static final int GL_TEXTURE_FILTER_CONTROL_EXT
static final int GL_COMPRESSED_TEXTURE_FORMATS
static final int GL_COMBINER_SCALE_NV
static final int GL_POST_CONVOLUTION_COLOR_TABLE
static final int kCGL1Bit
static final int GL_SOURCE3_ALPHA
static final int GL_BUFFER_OBJECT_APPLE
static final int GL_PROXY_TEXTURE_RECTANGLE_EXT
static final int GL_EXT_stencil_wrap
static final int GL_TEXTURE13_ARB
static final int GL_STENCIL_BACK_FUNC
static final int GL_SEPARATE_SPECULAR_COLOR_EXT
static final int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
static final int GL_TEXTURE_HI_SIZE_NV
static final int GL_CONVOLUTION_HEIGHT
static final int GL_FOG_HINT
static final int GL_MAX_TEXTURE_UNITS_ARB
static final int GL_SIGNED_NEGATE_NV
static final int GL_MODULATE
static final int GLU_EDGE_FLAG
static final int GL_ARB_depth_texture
static final int GL_MATRIX8_ARB
static final int GLU_FILL
static final int GLU_NURBS_MODE
static final int GL_TEXTURE_INTENSITY_TYPE_ARB
static final int GL_UNSIGNED_INT_8_8_8_8_REV
static final int GL_FRAMEBUFFER_BINDING_EXT
static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
static final int GL_POINT_SPRITE_R_MODE_NV
static final int GL_RENDERBUFFER_HEIGHT_EXT
static final int GL_COMBINER_AB_DOT_PRODUCT_NV
static final int GLU_TESS_VERTEX_DATA
static final int GL_E_TIMES_F_NV
static final int GL_STACK_OVERFLOW
static final int GL_MAX_VIEWPORT_DIMS
static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
static final int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
static final int GL_LIST_BIT
static final int GL_COMBINE_RGB_ARB
static final int GL_POST_CONVOLUTION_ALPHA_BIAS
static final int GL_COMBINER_INPUT_NV
static final int GL_COMBINER_AB_OUTPUT_NV
static final int GL_TEXTURE_STENCIL_SIZE_EXT
static final int GL_TEXTURE_RANGE_POINTER_APPLE
static final int GLU_TESS_MISSING_BEGIN_CONTOUR
static final int GL_INTENSITY8I_EXT
static final int GL_TEXTURE_COMPRESSION_HINT
static final int kCGL96Bit
static final int GLU_VERTEX
static final int GL_ADD_SIGNED_ARB
static final int GL_TEXTURE18_ARB
static final int GL_LO_SCALE_NV
static final int GLU_NURBS_BEGIN
static final int GL_SOURCE0_RGB_ARB
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
static final int GL_RGBA_FLOAT16_ATI
static final int GL_SRGB8_EXT
static final int GL_MODELVIEW1_ARB
static final int GLU_NURBS_VERTEX_DATA_EXT
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
static final int GL_DELETE_STATUS
static final int GL_UNPACK_IMAGE_HEIGHT
static final int GL_INT
static final int GL_LINE_WIDTH
static final int GL_SINGLE_COLOR_EXT
static final int GL_EDGE_FLAG_ARRAY
static final int GL_ALPHA_BIAS
static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
static final int GL_MODULATE_ADD_ATI
static final int GL_ARB_texture_float
static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
static final int GL_VERTEX_PROGRAM_ARB
static final int GL_MATRIX28_ARB
static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB
static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB
static final int GL_PER_STAGE_CONSTANTS_NV
static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
static final int GL_ARB_shader_objects
static final int GL_COMPRESSED_RGB
static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX
static final int GL_ARB_vertex_blend
static final int GL_FLOAT_MAT2x3
static final int GL_FLOAT_MAT2x4
static final int GL_ACTIVE_VERTEX_UNITS_ARB
static final int GL_FEEDBACK_BUFFER_SIZE
static final int GL_C4F_N3F_V3F
static final int GL_DEPTH_TEXTURE_MODE_ARB
static final int GL_DRAW_BUFFER6_ARB
static final int kCGLARGB4444Bit
static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB
static final int GL_FRAGMENT_DEPTH
static final int GL_PACK_LSB_FIRST
static final int GL_BLEND_SRC_ALPHA
static final int GL_FOG_COORD_ARRAY_TYPE
static final int GL_LIST_BASE
static final int GL_DRAW_BUFFER3_ARB
static final int GL_LUMINANCE_ALPHA8UI_EXT
static final int GL_DEPTH_BUFFER_BIT
static final int GL_TEXTURE_LUMINANCE_SIZE
static final int GL_EXT_texture_lod_bias
static final int GL_RGBA_FLOAT16_APPLE
static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
static final int GL_OPERAND2_ALPHA_ARB
static final int GL_UNSIGNED_INT_8_8_8_8
static final int GL_LUMINANCE12_ALPHA12
static final int GL_PIXEL_PACK_BUFFER_BINDING
static final int GL_COLOR_TABLE_RED_SIZE
static final int GL_PREVIOUS_ARB
static final int kCGLRGBAFloat64Bit
static final int GL_INT_VEC2_ARB
static final int GL_TEXTURE_COMPRESSED_ARB
static final int GLU_DISPLAY_MODE
static final int GLU_NURBS_COLOR_EXT
static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
static final int GL_POLYGON_OFFSET_POINT
static final int GL_UNSIGNED_BYTE_2_3_3_REV
static final int GL_COMBINER_CD_DOT_PRODUCT_NV
static final int GL_UNSIGNED_SHORT_5_6_5_REV
static final int GL_INT_VEC4
static final int GL_MODULATE_SIGNED_ADD_ATI
static final int GL_INT_VEC3
static final int GL_INT_VEC2
static final int GL_MODELVIEW26_ARB
static final int GL_CLIP_PLANE3
static final int GL_CLIP_PLANE4
static final int GL_CLIP_PLANE5
static final int GL_CLIP_PLANE0
static final int GL_CLIP_PLANE1
static final int GL_CLIP_PLANE2
static final int GL_TEXTURE22_ARB
static final int GL_MODELVIEW3_ARB
static final int GL_SIGNED_LUMINANCE_ALPHA_NV
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
static final int GL_INT_SAMPLER_3D_EXT
static final int GL_LUMINANCE_FLOAT32_ATI
static final int GL_MAP1_NORMAL
static final int GL_TEXTURE_COMPRESSION_HINT_ARB
static final int GL_PIXEL_MAP_R_TO_R_SIZE
static final int kCGL10Bit
static final int GL_TEXTURE_MAX_LEVEL
static final int GL_ATI_texture_compression_3dc
static final int GL_TEXTURE_MAX_LEVEL_SGIS
static final int GL_FUNC_REVERSE_SUBTRACT
static final int GL_SHORT
static final int GL_APPLE_ycbcr_422
static final int GL_POINT_CULL_MODE_ATI
static final int GLU_OBJECT_PATH_LENGTH_EXT
static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB
static final int GL_RELEASED_APPLE
static final int GL_LUMINANCE4
static final int GL_LESS
static final int GL_LUMINANCE8
static final int GL_BLEND_DST
static final int GLU_INVALID_VALUE
static final int GL_CONVOLUTION_FILTER_SCALE
static final int GL_MODELVIEW17_ARB
static final int GL_SIGNED_HILO16_NV
static final int GL_FRONT_AND_BACK
static final int GL_TEXTURE3_ARB
static final int GL_POST_COLOR_MATRIX_BLUE_BIAS
static final int GL_DEPTH_BIAS
static final int GL_DIFFUSE
static final int GL_MAX_DRAW_BUFFERS_ARB
static final int GL_PN_TRIANGLES_ATI
static final int GL_PIXEL_PACK_BUFFER_BINDING_ARB
static final int GL_FUNC_REVERSE_SUBTRACT_EXT
static final int GL_READ_FRAMEBUFFER_EXT
static final int GL_OPERAND6_ALPHA_ARB
static final int GL_SEPARATE_ATTRIBS_EXT
static final int GL_POST_CONVOLUTION_RED_SCALE
static final int GL_FOG_DENSITY
static final int GL_MATRIX5_ARB
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
static final int GL_PN_TRIANGLES_NORMAL_MODE_ATIX
static final int GL_COORD_REPLACE_NV
static final int GL_TEXTURE_MAX_LOD_SGIS
static final int GL_UNPACK_ROW_BYTES_APPLE
static final int GL_MATRIX24_ARB
static final int GL_ARRAY_REV_COMPS_IN_4_BYTES_ATI
static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT
static final int GL_ALPHA_BITS
static final int GL_MAX_TEXTURE_IMAGE_UNITS
static final int GL_CONVOLUTION_FILTER_BIAS
static final int GL_ALPHA_FLOAT16_ATI
static final int GL_SIGNED_IDENTITY_NV
static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
static final int GL_DYNAMIC_COPY
static final int GL_MIRROR_CLAMP_TO_EDGE_EXT
static final int GL_REFLECTION_MAP_ARB
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
static final int GL_ARB_vertex_buffer_object
static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
static final int GL_ARB_fragment_shader
static final int GL_CURRENT_PROGRAM
static final int GLU_NURBS_ERROR
static final int GL_SRC5_RGB
static final int GL_VIBRANCE_BIAS_NV
static final int GL_COMPRESSED_INTENSITY
static final int GL_DEPTH_BITS
static final int GL_UNSIGNED_INT_24_8_EXT
static final int GL_STREAM_DRAW
static final int GL_SRC0_RGB
static final int GL_LUMINANCE8_ALPHA8
static final int GL_TEXTURE_COMPARE_FUNC
static final int GL_COLOR_ATTACHMENT9_EXT
static final int GL_COLOR_ATTACHMENT12_EXT
static final int GL_POLYGON
static final int GL_TEXTURE1_ARB
static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
static final int GL_SRGB_EXT
static final int GL_UNSIGNED_INT
static final int GL_COLOR_INDEX1_EXT
static final int GL_CURRENT_NORMAL
static final int GL_UNPACK_IMAGE_BYTES_APPLE
static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
static final int GL_STENCIL_FAIL
static final int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
static final int GL_COLOR_MATRIX_STACK_DEPTH_SGI
static final int GL_RGB16
static final int GL_RGB12
static final int GL_RGB10
static final int GL_POINT_SMOOTH
static final int GL_T4F_V4F
static final int GL_ALIASED_POINT_SIZE_RANGE
static final int kCGLRendererATIRadeon8500ID
static final int GL_POINT_FADE_THRESHOLD_SIZE_ARB
static final int GL_RGBA_FLOAT32_APPLE
static final int GL_BYTE
static final int GL_PRIMITIVES_GENERATED_EXT
static final int kCGLRGBA16161616Bit
static final int GL_LINE_BIT
static final int GL_CONVOLUTION_FORMAT
static final int GL_INDEX_MODE
static final int GL_NEAREST_MIPMAP_NEAREST
static final int GL_T2F_C3F_V3F
static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
static final int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
static final int GL_MAX_GENERAL_COMBINERS_NV
static final int GL_PROGRAM_OBJECT_ARB
static final int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
static final int GL_INVALID_OPERATION
static final int GLU_INVALID_OPERATION
static final int GL_CONVOLUTION_BORDER_COLOR
static final int GL_TEXTURE_DT_SIZE_NV
static final int GL_MIRROR_CLAMP_TO_BORDER_EXT
static final int GL_OPERAND1_RGB
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
static final int GL_TEXTURE_BASE_LEVEL_SGIS
static final int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
static final int GL_DS_SCALE_NV
static final int GLU_OBJECT_PARAMETRIC_ERROR_EXT
static final int GL_SOURCE5_RGB
static final int GL_INFO_LOG_LENGTH
static final int GL_MAX_EVAL_ORDER
static final int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
static final int GL_BGR_INTEGER_EXT
static final int GL_COLOR_TABLE_INTENSITY_SIZE
static final int GLU_NURBS_COLOR_DATA
static final int GL_REDUCE
static final int GL_CURRENT_SECONDARY_COLOR
static final int GL_MATRIX25_ARB
static final int GL_RENDERBUFFER_BLUE_SIZE_EXT
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
static final int GL_CURRENT_VERTEX_ATTRIB
static final int GL_COLOR_FLOAT_APPLE
static final int GL_TEXTURE_MAG_FILTER
static final int GL_FOG_COORDINATE_ARRAY_POINTER_EXT
static final int GL_SHADER_CONSISTENT_NV
static final int GL_OR_REVERSE
static final int GL_SAMPLER_1D_ARRAY_EXT
static final int GL_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
static final int GL_INT_SAMPLER_2D_RECT_EXT
static final int GL_DEPTH_RANGE
static final int GL_SCALE_BY_FOUR_NV
static final int GL_3D_COLOR_TEXTURE
static final int GL_COMBINER_SUM_OUTPUT_NV
static final int GL_EXT_blend_subtract
static final int GL_COLOR_SUM_ARB
static final int GL_DRAW_BUFFER11_ARB
static final int GL_RETAINED_APPLE
static final int GL_NV_texture_shader2
static final int GL_NV_texture_shader3
static final int GL_SEPARABLE_2D
static final int GL_NORMAL_ARRAY_POINTER
static final int GL_RENDERBUFFER_ALPHA_SIZE_EXT
static final int GLU_PARAMETRIC_TOLERANCE
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
static final int GLU_NURBS_END_DATA
static final int GL_TEXTURE_RECTANGLE_ARB
static final int GL_COMBINE_ALPHA
static final int GL_STORAGE_SHARED_APPLE
static final int GL_PROXY_TEXTURE_1D
static final int GL_COMBINE
static final int GL_SOURCE1_ALPHA_ARB
static final int GL_SRC7_RGB
static final int GL_SOURCE6_RGB_ARB
static final int GLU_UNKNOWN
static final int GL_NEVER
static final int GL_DITHER
static final int GL_MODELVIEW_MATRIX
static final int GL_SOURCE6_ALPHA
static final int GL_PROXY_TEXTURE_3D
static final int GL_OPERAND4_ALPHA_ARB
static final int GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_SAMPLE_COVERAGE_ARB
static final int GL_DOUBLE
static final int GL_BLEND_SRC
static final int GL_BLEND
static final int GL_PROXY_TEXTURE_2D
static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
static final int GL_CURRENT_COLOR
static final int GL_VARIABLE_A_NV
static final int GL_RGB8I_EXT
static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
static final int GL_TEXTURE_DEPTH
static final int GL_UNSIGNED_SHORT_5_6_5
static final int GL_POST_COLOR_MATRIX_RED_SCALE
static final int GL_FLOAT
static final int GL_MAX_TEXTURE_UNITS
static final int GL_BUFFER_SERIALIZED_MODIFY_APPLE
static final int GL_OFFSET_TEXTURE_SCALE_NV
static final int GL_BITMAP
static final int GL_EXT_texture_sRGB
static final int GL_DEPTH_COMPONENT
static final int GLU_V_STEP
static final int GL_ARB_fragment_program_shadow
static final int GL_COMPRESSED_LUMINANCE_ALPHA
static final int GL_POLYGON_STIPPLE
static final int GL_RENDERBUFFER_DEPTH_SIZE_EXT
static final int GL_TEXTURE5_ARB
static final int GL_SRC1_RGB
static final int GL_COLOR_ATTACHMENT6_EXT
static final int GL_SRC1_ALPHA
static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
static final int GL_BOOL_VEC4_ARB
static final int GL_POINT_CULL_CLIP_ATI
static final int GL_FALSE
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
static final int GL_SHADER_SOURCE_LENGTH
static final int GL_MAP_STENCIL
static final int GL_OPERAND3_RGB
static final int GL_INVALID_VALUE
static final int GL_MAX_VARYING_COMPONENTS_EXT
static final int GLU_ERROR
static final int GL_SECONDARY_COLOR_ARRAY_POINTER
static final int GL_UNIFORM_BUFFER_EXT
static final int GL_STENCIL_TEST
static final int GL_SECONDARY_COLOR_ARRAY_STRIDE
static final int GL_LUMINANCE16UI_EXT
static final int GL_SOURCE2_ALPHA
static final int GL_EXT_geometry_shader4
static final int GLU_TESS_EDGE_FLAG
static final int GL_APPLE_pixel_buffer
static final int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
static final int GL_ONE_MINUS_CONSTANT_ALPHA
static final int GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_CURRENT_FOG_COORDINATE_EXT
static final int GL_VERTEX_ARRAY_BUFFER_BINDING
static final int GL_SAMPLE_COVERAGE_INVERT
static final int GL_MAX_COLOR_ATTACHMENTS_EXT
static final int GL_RENDERBUFFER_WIDTH_EXT
static final int GL_GEOMETRY_OUTPUT_TYPE_EXT
static final int GL_FOG
static final int GL_EXT_clip_volume_hint
static final int GL_FLOAT_MAT4x3
static final int GL_FLOAT_MAT4x2
static final int GL_EXT_multi_draw_arrays
static final int GL_MAX_CONVOLUTION_HEIGHT
static final int GL_COLOR_ATTACHMENT8_EXT
static final int GL_COLOR_CLEAR_VALUE
static final int GL_COMPRESSED_INTENSITY_ARB
static final int GL_STORAGE_PRIVATE_APPLE
static final int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
static final int GL_DYNAMIC_COPY_ARB
static final int GL_TEXTURE_DS_SIZE_NV
static final int GL_COLOR_TABLE_BLUE_SIZE
static final int GL_TEXTURE_MINIMIZE_STORAGE_APPLE
static final int GL_TEXTURE_INTENSITY_SIZE
static final int GL_TEXTURE_BLUE_TYPE_ARB
static final int GL_PIXEL_PACK_BUFFER_ARB
static final int GL_TRANSFORM_BIT
static final int GL_TRANSFORM_HINT_APPLE
static final int GL_QUADS
static final int GL_STENCIL_PASS_DEPTH_PASS
static final int GL_EDGE_FLAG
static final int GL_MAX_LIGHTS
static final int GL_ARB_texture_env_add
static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
static final int GL_GREEN_INTEGER_EXT
static final int GL_SOURCE4_RGB
static final int GL_PROGRAM_TEMPORARIES_ARB
static final int GL_SAMPLER_1D_ARB
static final int kCGL128Bit
static final int GL_STREAM_READ_ARB
static final int GL_POST_COLOR_MATRIX_COLOR_TABLE
static final int GL_INT_SAMPLER_2D_EXT
static final int GL_COLOR_ATTACHMENT15_EXT
static final int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
static final int GL_ARRAY_BUFFER_ARB
static final int GL_VERTEX_ATTRIB_MAP1_APPLE
static final int GL_BLEND_SRC_RGB_EXT
static final int GL_LUMINANCE4_ALPHA4
static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT
static final int GL_FOG_COORDINATE_ARRAY_TYPE
static final int GL_LUMINANCE32UI_EXT
static final int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
static final int GL_TEXTURE_MIN_FILTER
static final int GL_MAX_ATTRIB_STACK_DEPTH
static final int GLU_NURBS_END_EXT
static final int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
static final int GL_MODELVIEW30_ARB
static final int GL_VERTEX_SHADER
static final int GL_LUMINANCE12
static final int GL_LUMINANCE16
static final int GL_ARB_pixel_buffer_object
static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
static final int GL_SAMPLER_BUFFER_EXT
static final int GL_RGBA_INTEGER_MODE_EXT
static final int GL_MAX_PROGRAM_ATTRIBS_ARB
static final int kCGL4Bit
static final int GL_HISTOGRAM_WIDTH
static final int GL_FRONT
static final int GL_COLOR_BUFFER_BIT
static final int GL_LUMINANCE16_ALPHA16
static final int GL_DOT3_RGBA_ARB
static final int GL_FUNC_SUBTRACT_EXT
static final int GL_ALPHA_INTEGER_EXT
static final int GL_VERTEX_ARRAY_POINTER
static final int GL_COMBINER2_NV
static final int GL_TEXTURE_MIN_LOD
static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS
static final int GL_COLOR_LOGIC_OP
static final int GL_NV_vertex_program3
static final int GL_TRANSPOSE_TEXTURE_MATRIX
static final int GL_WEIGHT_ARRAY_BUFFER_BINDING
static final int GL_BLEND_EQUATION
static final int GL_EXT_blend_func_separate
static final int GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
static final int GL_OPERAND4_RGB
static final int GLU_TESS_MISSING_END_POLYGON
static final int GL_CONSTANT_COLOR_EXT
static final int GL_V2F
static final int GL_CONSTANT
static final int GL_EXP
static final int GL_V3F
static final int GL_UNPACK_ROW_LENGTH
static final int GL_EXT_rescale_normal
static final int GL_HISTOGRAM_RED_SIZE
static final int GLU_VERSION
static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
static final int GL_INDEX_ARRAY_POINTER
static final int GL_STENCIL_CLEAR_VALUE
static final int GL_T2F_C4F_N3F_V3F
static final int GL_ALPHA_TEST
static final int GL_BACK_RIGHT
static final int GL_GREATER
static final int GL_BGRA
static final int GL_FOG_START
static final int GL_STREAM_COPY_ARB
static final int GL_FOG_COORDINATE_ARRAY_STRIDE
static final int GL_SRGB8_ALPHA8_EXT
static final int GL_FOG_COORDINATE_EXT
static final int GL_POST_CONVOLUTION_GREEN_BIAS
static final int GL_OBJECT_INFO_LOG_LENGTH_ARB
static final int GL_MATRIX30_ARB
static final int GL_POINT_SIZE_RANGE
static final int GL_MAX_PROGRAM_LOOP_DEPTH_NV
static final int GL_COLOR_ATTACHMENT3_EXT
static final int GL_TEXTURE_BINDING_RECTANGLE_ARB
static final int GL_RGBA32F_ARB
static final int GL_LINES
static final int GL_LEFT
static final int GL_SHADER_TYPE
static final int GL_SUBTRACT_ARB
static final int GL_OBJECT_PLANE
static final int GL_PIXEL_MAP_I_TO_G_SIZE
static final int GL_POINT_CULL_CENTER_ATI
static final int GL_INT_SAMPLER_1D_EXT
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
static final int GL_3D_COLOR
static final int GL_SHADER_OPERATION_NV
static final int GL_POST_CONVOLUTION_RED_BIAS
static final int GL_TEXTURE_GEN_Q
static final int GL_TEXTURE_GEN_R
static final int GL_TEXTURE_GEN_S
static final int GL_TEXTURE_GEN_T
static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE
static final int GL_BOOL_VEC3_ARB
static final int GL_FLOAT_MAT3x2
static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
static final int GL_FLOAT_MAT3x4
static final int GL_EYE_LINEAR
static final int GL_DT_BIAS_NV
static final int GL_COMBINER7_NV
static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT
static final int GL_4D_COLOR_TEXTURE
static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
static final int GL_PACK_IMAGE_HEIGHT
static final int GL_OBJECT_COMPILE_STATUS_ARB
static final int GL_FLOAT_MAT4_ARB
static final int GL_MAP1_VERTEX_4
static final int GL_MAP1_VERTEX_3
static final int GL_NV_multisample_filter_hint
static final int GL_DEPTH_WRITEMASK
static final int GL_DOT_PRODUCT_TEXTURE_3D_NV
static final int GLU_TESS_COMBINE
static final int GL_DYNAMIC_DRAW
static final int GL_SRC4_RGB
static final int GLU_NURBS_MODE_EXT
static final int GL_MAX_VARYING_FLOATS_ARB
static final int GL_POST_CONVOLUTION_BLUE_BIAS
static final int GL_CONSTANT_BORDER
static final int GL_FRAMEBUFFER_COMPLETE_EXT
static final int GL_NEAREST_MIPMAP_LINEAR
static final int GL_STREAM_READ
static final int GL_ACCUM_CLEAR_VALUE
static final int GL_ELEMENT_BUFFER_BINDING_APPLE
static final int GL_SIGNED_INTENSITY_NV
static final int GL_RGBA16
static final int GL_CONSTANT_ATTENUATION
static final int GL_RGBA12
static final int GL_NV_blend_square
static final int GL_FASTEST
static final int GL_HISTOGRAM
static final int GL_MIN_EXT
static final int GL_ACCUM_ALPHA_BITS
static final int GL_MODELVIEW5_ARB
static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI
static final int GL_MULT
static final int GL_AUX_DEPTH_STENCIL_APPLE
static final int GL_COMBINER_MAPPING_NV
static final int GL_PROJECTION_MATRIX
static final int GL_COMBINER4_NV
static final int GL_SRC5_ALPHA
static final int GL_TEXTURE
static final int GL_SOURCE0_ALPHA_ARB
static final int GL_PROGRAM_ALU_INSTRUCTIONS_ARB
static final int GL_COLOR_TABLE_GREEN_SIZE
static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT
static final int GL_EDGE_FLAG_ARRAY_STRIDE
static final int GL_COLOR_TABLE_ALPHA_SIZE
static final int GL_FOG_DISTANCE_MODE_NV
static final int GL_APPLE_row_bytes
static final int GL_TEXTURE26_ARB
static final int GL_CURRENT_RASTER_POSITION
static final int GL_PROGRAM_BINDING_ARB
static final int GL_ACTIVE_UNIFORMS
static final int GL_MAX_CLIP_PLANES
static final int GL_PROXY_TEXTURE_CUBE_MAP_ARB
static final int GL_ALPHA16UI_EXT
static final int GL_OFFSET_HILO_TEXTURE_2D_NV
static final int GL_FRAGMENT_DEPTH_EXT
static final int GL_TRIANGLE_STRIP
static final int GL_MATRIX_MODE
static final int GL_VERSION_2_1
static final int GL_VERSION_2_0
static final int GL_EXT_packed_depth_stencil
static final int kCGLRendererIntel900ID
static final int GL_UPPER_LEFT
static final int GLU_NURBS_VERTEX
static final int GL_MAX_PROGRAM_MATRICES_ARB
static final int GL_COLOR_INDEX8_EXT
static final int GL_CURRENT_RASTER_POSITION_VALID
static final int GL_EXT_fog_coord
static final int GL_COLOR_ATTACHMENT13_EXT
static final int GL_SPARE0_PLUS_SECONDARY_COLOR_NV
static final int GL_FOG_BIT
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
static final int GL_TEXTURE_BLUE_SIZE
static final int GL_PIXEL_MAP_R_TO_R
static final int GL_STENCIL_BACK_FAIL
static final int GL_FILL
static final int GL_RGBA_FLOAT32_ATI
static final int GL_VERTEX_ARRAY_STRIDE
static final int GL_CURRENT_BIT
static final int GL_SOURCE1_RGB
static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
static final int kCGL32Bit
static final int GL_LO_BIAS_NV
static final int GL_GENERATE_MIPMAP_SGIS
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
static final int GL_DYNAMIC_READ
static final int GL_UNSIGNED_INT_VEC2_EXT
static final int GL_UNSIGNED_INT_2_10_10_10_REV
static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
static final int GL_DEPTH_COMPONENT32_ARB
static final int GL_DEPTH_COMPONENT16
static final int GL_TRANSFORM_FEEDBACK_BUFFER_EXT
static final int GL_DSDT8_MAG8_NV
static final int GLU_POINT
static final int GL_FLOAT_MAT3
static final int GL_FLOAT_MAT4
static final int GL_PIXEL_MAP_B_TO_B_SIZE
static final int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
static final int GL_DEPTH_COMPONENT24
static final int GL_POLYGON_OFFSET_UNITS
static final int GL_FLOAT_MAT2
static final int GL_STATIC_READ
static final int GL_AUX2
static final int GL_AUX3
static final int GL_AUX0
static final int GL_AUX1
static final int GLU_NONE
static final int GL_DEPTH_COMPONENT32
static final int GL_MATRIX0_ARB
static final int GL_WRITE_ONLY
static final int GLU_TESS_END
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
static final int GL_SRGB_ALPHA_EXT
static final int GL_DT_SCALE_NV
static final int GL_NV_fragment_program2
static final int kCGLRendererGeForce8xxxID
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
static final int GL_MODELVIEW19_ARB
static final int GL_GEOMETRY_VERTICES_OUT_EXT
static final int GL_EXT_texture_env_add
static final int GL_LUMINANCE
static final int GL_SAMPLER_2D_ARB
static final int GL_BUFFER_ACCESS
static final int GL_UNPACK_SKIP_ROWS
static final int GL_DOT_PRODUCT_PASS_THROUGH_NV
static final int GL_DRAW_BUFFER14
static final int GL_DRAW_BUFFER15
static final int GL_DRAW_BUFFER12
static final int GL_SOURCE6_ALPHA_ARB
static final int GL_DRAW_BUFFER13
static final int GL_TEXTURE_PRIORITY
static final int GL_DRAW_BUFFER10
static final int GL_DRAW_BUFFER11
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
static final int GL_MATRIX18_ARB
static final int GL_ATIX_pn_triangles
static final int GL_MAX_VARYING_FLOATS
static final int GL_LINEAR_MIPMAP_NEAREST
static final int GL_ALWAYS
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
static final int GL_BOOL_VEC2
static final int GL_BOOL_VEC4
static final int GL_BOOL_VEC3
static final int GL_MODELVIEW10_ARB
static final int GL_DRAW_BUFFER13_ARB
static final int GL_POINT_SIZE
static final int GL_TRIANGLE_FAN
static final int GL_MIN_WEIGHTED_ATI
static final int GL_PACK_SKIP_ROWS
static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
static final int GL_ACTIVE_ATTRIBUTES
static final int GL_MAX_ELEMENTS_VERTICES_EXT
static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
static final int GL_REGISTER_COMBINERS_NV
static final int GL_COLOR_MATERIAL_PARAMETER
static final int GL_INT_SAMPLER_CUBE_EXT
static final int GL_VIEWPORT
static final int GL_APPLE_flush_buffer_range
static final int GL_INCR_WRAP
static final int GL_CURRENT_MATRIX_ARB
static final int GL_MAX_PROGRAM_CALL_DEPTH_NV
static final int GL_RED_BITS
static final int GL_PROJECTION_STACK_DEPTH
static final int GL_RGB5_A1
static final int GL_SGIS_generate_mipmap
static final int GL_ATTACHED_SHADERS
static final int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
static final int GL_ACCUM_BLUE_BITS
static final int GL_FLOAT_VEC3_ARB
static final int GL_ELEMENT_ARRAY_BUFFER_ARB
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
static final int kCGLRGB444Bit
static final int GL_EXPAND_NORMAL_NV
static final int GL_DRAW_BUFFER7_ARB
static final int GL_POINT_SPRITE_COORD_ORIGIN
static final int GL_VERSION_1_2
static final int GL_VERSION_1_1
static final int GL_VERSION_1_5
static final int GL_DEPTH_COMPONENT24_ARB
static final int GL_VERSION_1_4
static final int GL_VERSION_1_3
static final int GL_RENDERBUFFER_BINDING_EXT
static final int GL_KEEP
static final int GL_APPLE_vertex_program_evaluators
static final int GL_STENCIL_BACK_WRITEMASK
static final int GL_MAX_PIXEL_MAP_TABLE
static final int GLU_TESS_WINDING_ABS_GEQ_TWO
static final int GL_DEPTH_TEXTURE_MODE
static final int GL_RGB_FLOAT16_ATI
static final int GL_INDEX_ARRAY_TYPE
static final int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
static final int GL_ALPHA4
static final int GL_SLUMINANCE8
static final int GL_ALPHA8
static final int GL_MAP2_TEXTURE_COORD_4
static final int GL_MAP2_TEXTURE_COORD_3
static final int GL_MAP2_TEXTURE_COORD_2
static final int GL_MAP2_TEXTURE_COORD_1
static final int kCGL6Bit
static final int GL_NORMAL_MAP
static final int GL_CURRENT_RASTER_COLOR
static final int GL_OPERAND7_RGB
static final int GL_TRANSPOSE_PROJECTION_MATRIX
static final int GL_COMBINER6_NV
static final int GL_PIXEL_MAP_G_TO_G_SIZE
static final int GL_TEXTURE_MAG_SIZE_NV
static final int GLU_INTERIOR
static final int GL_TEXTURE19_ARB
static final int GLU_NURBS_NORMAL
static final int GL_PURGEABLE_APPLE
static final int GL_SOURCE7_RGB
static final int GL_INTENSITY16
static final int GL_INTENSITY12
static final int GL_MINMAX_SINK
static final int GL_MODELVIEW25_ARB
static final int GL_TEXTURE9_ARB
static final int GL_FRAMEBUFFER_UNSUPPORTED_EXT
static final int GL_ARB_texture_cube_map
static final int GL_SELECTION_BUFFER_POINTER
static final int GL_AUX_BUFFERS
static final int GL_PIXEL_MAP_I_TO_B_SIZE
static final int GL_REPEAT
static final int GLU_END
static final int GL_VARIABLE_G_NV
static final int GL_BUFFER_MAPPED_ARB
static final int GL_COMPRESSED_RGBA
static final int GL_LUMINANCE32I_EXT
static final int GL_SAMPLER_2D_SHADOW_ARB
static final int GL_ARRAY_BUFFER
static final int GL_COLOR_ATTACHMENT10_EXT
static final int GL_OPERAND4_RGB_ARB
static final int GL_ZERO
static final int kCGLRendererATIRage128ID
static final int GL_COPY
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
static final int GL_LINE_STRIP_ADJACENCY_EXT
static final int GL_OFFSET_TEXTURE_BIAS_NV
static final int GL_MAX_LIST_NESTING
static final int GL_ARB_fragment_program
static final int GL_APPLE_client_storage
static final int GL_OPERAND3_ALPHA
static final int GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
static final int GL_TEXTURE_COORD_ARRAY_SIZE
static final int GL_GEQUAL
static final int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
static final int GL_SOURCE2_RGB_ARB
static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
static final int GL_DRAW_PIXELS_APPLE
static final int GL_VARIABLE_D_NV
static final int GL_ACCUM
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
static final int GL_FLAT
static final int GL_RENDERBUFFER_STENCIL_SIZE_EXT
static final int GLU_OUTLINE_PATCH
static final int GL_DOUBLEBUFFER
static final int GL_SECONDARY_COLOR_ARRAY
static final int GL_MAP2_VERTEX_3
static final int GL_MAP2_VERTEX_4
static final int GL_MATRIX15_ARB
static final int GLU_TESS_WINDING_NONZERO
static final int GL_SAMPLES_PASSED_ARB
static final int GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_NORMAL_ARRAY_TYPE
static final int GL_INDEX_BITS
static final int GL_SIGNED_RGB_NV
static final int GL_EXT_framebuffer_multisample
static final int GL_APPLE_vertex_array_object
static final int GL_POLYGON_TOKEN
static final int GL_DISCARD_NV
static final int GL_RGB_INTEGER_EXT
static final int GL_POINT_DISTANCE_ATTENUATION_ARB
static final int GL_TEXTURE_MAX_LOD
static final int GL_PIXEL_MAP_I_TO_I_SIZE
static final int GL_EXT_compiled_vertex_array
static final int GL_SIGNED_INTENSITY8_NV
static final int GL_BLUE_SCALE
static final int GL_EXT_gpu_shader4
static final int GL_FRAGMENT_SHADER
static final int GL_CURRENT_WEIGHT_ARB
static final int kCGLRendererAppleSWID
static final int GL_POST_CONVOLUTION_ALPHA_SCALE
static final int GL_FORCE_BLUE_TO_ONE_NV
static final int GL_DRAW_BUFFER2_ARB
static final int GL_POINT_SMOOTH_HINT
static final int GL_VERTEX_ARRAY
static final int GL_BUFFER_MAP_POINTER_ARB
static final int GL_DOT_PRODUCT_TEXTURE_1D_NV
static final int GL_COMPRESSED_SLUMINANCE_EXT
static final int GL_RIGHT
static final int GL_MIRROR_CLAMP_TO_EDGE_ATI
static final int GL_CCW
static final int GL_T2F_C4UB_V3F
static final int GL_BLEND_DST_ALPHA_EXT
static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX
static final int GL_UNSIGNED_SHORT
static final int GL_SLUMINANCE_ALPHA_EXT
static final int GL_EXT_texture_integer
static final int GL_SAMPLE_BUFFERS_ARB
static final int GL_STENCIL_PASS_DEPTH_FAIL
static final int GL_ELEMENT_ARRAY_APPLE
static final int GL_MATRIX20_ARB
static final int kCGL5Bit
static final int GL_TEXTURE_DEPTH_TYPE_ARB
static final int GL_ATI_separate_stencil
static final int GL_COLOR_MATERIAL
static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
static final int GL_COLOR_TABLE_SCALE
static final int GL_RGB16F_ARB
static final int GL_LIST_MODE
static final int GL_MATRIX3_ARB
static final int GL_FOG_COORD_ARRAY_POINTER
static final int GL_COLOR_TABLE
static final int GL_PROGRAM_NATIVE_TEMPORARIES_ARB
static final int GL_TEXTURE_COORD_ARRAY
static final int kCGLRendererGenericFloatID
static final int GL_DEPTH
static final int kCGLRendererATIRadeonX2000ID
static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
static final int GL_TEXTURE_RECTANGLE_EXT
static final int GL_DEPTH_ATTACHMENT_EXT
static final int GL_POINT_SIZE_MIN_ARB
static final int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
static final int GLU_TESS_ERROR
static final int kCGLRendererVTBladeXP2ID
static final int GL_COMBINER5_NV
static final int GL_UNSIGNED_INT_SAMPLER_1D_EXT
static final int GL_MODELVIEW22_ARB
static final int GL_EXP2
static final int GL_ARB_multitexture
static final int GL_EXT_blend_equation_separate
static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
static final int GL_COMPRESSED_ALPHA_ARB
static final int GL_GREEN_BIAS
static final int GL_MATRIX26_ARB
static final int GL_LUMINANCE_ALPHA8I_EXT
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
static final int GL_TEXTURE_INTERNAL_FORMAT
static final int GL_FOG_COORD_ARRAY_STRIDE
static final int GL_TEXTURE28_ARB
static final int GLU_SAMPLING_TOLERANCE
static final int GL_ONE_MINUS_SRC_COLOR
static final int GLU_U_STEP
static final int GLU_TESS_EDGE_FLAG_DATA
static final int GL_COMPRESSED_LUMINANCE_ALPHA_ARB
static final int GL_ACCUM_GREEN_BITS
static final int GL_MODELVIEW28_ARB
static final int GL_PACK_ROW_BYTES_APPLE
static final int GL_NEAREST
static final int GL_ONE_MINUS_DST_COLOR
static final int GL_COMPRESSED_SRGB_EXT
static final int GL_2D
static final int GL_SRC0_ALPHA
static final int GLU_FALSE
static final int GL_PROGRAM_POINT_SIZE_EXT
static final int GL_ATI_blend_weighted_minmax
static final int GL_GENERATE_MIPMAP
static final int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
static final int GLU_TRUE
static final int GLU_OBJECT_PATH_LENGTH
static final int GL_DRAW_BUFFER0
static final int GL_COLOR_ATTACHMENT0_EXT
static final int kCGLRGB555Bit
static final int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
static final int GL_UNSIGNED_INT_VEC4_EXT
static final int GL_DRAW_BUFFER9
static final int GL_DRAW_BUFFER7
static final int GL_DRAW_BUFFER8
static final int GL_DRAW_BUFFER5
static final int GL_VARIABLE_E_NV
static final int GL_DRAW_BUFFER6
static final int GL_DRAW_BUFFER3
static final int GL_DRAW_BUFFER4
static final int GL_DRAW_BUFFER1
static final int GL_DRAW_BUFFER2
static final int GL_OPERAND1_RGB_ARB
static final int GL_GEOMETRY_INPUT_TYPE_EXT
static final int GL_POLYGON_OFFSET_FACTOR
static final int GL_OBJECT_SUBTYPE_ARB
static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
static final int GL_SINGLE_COLOR
static final int GL_OPERAND0_RGB
static final int GL_INVALID_ENUM
static final int GL_SMOOTH
static final int kCGLProfBreakAfter
static final int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
static final int GL_SET
static final int GL_COMPRESSED_RGBA_ARB
static final int GL_POST_COLOR_MATRIX_RED_BIAS_SGI
static final int GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
static final int GL_CURRENT_INDEX
static final int GL_INTERPOLATE_ARB
static final int GL_NV_register_combiners
static final int GL_ARB_occlusion_query
static final int GL_ALPHA16I_EXT
static final int GL_CURRENT_RASTER_INDEX
static final int GL_MODELVIEW_STACK_DEPTH
static final int GL_PROGRAM_TEX_INDIRECTIONS_ARB
static final int GL_SOURCE0_ALPHA
static final int GL_PREVIOUS
static final int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
static final int GL_SRC_ALPHA_SATURATE
static final int GL_INT_VEC3_ARB
static final int GL_RGBA32I_EXT
static final int GL_STENCIL_INDEX
static final int GL_SIGNED_ALPHA_NV
static final int GLU_PATH_LENGTH
static final int GL_TEXTURE12_ARB
static final int GL_ARB_texture_compression
static final int GL_MAX_TEXTURE_LOD_BIAS_EXT
static final int GL_SAMPLES_ARB
static final int GL_BUFFER_USAGE
static final int GL_INT_SAMPLER_2D_ARRAY_EXT
static final int GL_TEXTURE16_ARB
static final int kCGLRGBAFloat256Bit
static final int GL_LINE_STIPPLE_PATTERN
static final int GL_TEXTURE_LO_SIZE_NV
static final int GL_C4UB_V2F
static final int GL_ACTIVE_TEXTURE_ARB
static final int GL_PIXEL_UNPACK_BUFFER
static final int GL_CLAMP_TO_EDGE_SGIS
static final int GL_ATI_texture_env_combine3
static final int GL_SHININESS
static final int GL_C4UB_V3F
static final int GL_SRC_COLOR
static final int GL_BACK
static final int GL_MAX_PROGRAM_IF_DEPTH_NV
static final int GL_ADD
static final int GL_OPERAND6_ALPHA
static final int GL_TEXTURE_MIN_LOD_SGIS
static final int GL_TEXTURE_COORD_ARRAY_STRIDE
static final int GL_MAX_TEXTURE_COORDS_ARB
static final int GL_MAX_SHININESS_NV
static final int GL_BUFFER_ACCESS_ARB
static final int GL_COMPRESSED_LUMINANCE
static final int GL_LIGHTING
static final int GL_SAMPLE_COVERAGE_VALUE
static final int GL_ARB_texture_non_power_of_two
static final int GL_RGBA16F_ARB
static final int GL_BLEND_EQUATION_RGB_EXT
static final int GL_VERSION
static final int GL_COLOR_ARRAY_BUFFER_BINDING
static final int kCGLRGB101010_A8Bit
static final int GL_QUAD_STRIP
static final int GL_MAX_TEXTURE_LOD_BIAS
static final int GL_EQUAL
static final int GL_MODELVIEW4_ARB
static final int kCGLRGB565A8Bit
static final int GL_FRONT_RIGHT
static final int GL_COMPRESSED_SLUMINANCE
static final int GL_MAX_RENDERBUFFER_SIZE_EXT
static final int GL_SRC3_ALPHA
static final int GL_HI_BIAS_NV
static final int GL_CONVOLUTION_BORDER_MODE
static final int GL_TEXTURE_BORDER
static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV
static final int GL_AND
static final int GL_PROGRAM_ERROR_STRING_ARB
static final int GL_CURRENT_RASTER_TEXTURE_COORDS
static final int GL_ONE_MINUS_DST_ALPHA
static final int GL_PACK_SWAP_BYTES
static final int GL_MATRIX23_ARB
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
static final int kCGLARGB2101010Bit
static final int GL_GLEXT_VERSION
static final int GL_SIGNED_LUMINANCE_NV
static final int GL_RGB32F_ARB
static final int GLU_NURBS_RENDERER_EXT
static final int GL_OBJECT_TYPE_ARB
static final int GLU_CULLING
static final int GL_FUNC_ADD
static final int GL_TEXTURE_RANGE_LENGTH_APPLE
static final int GL_ELEMENT_ARRAY_BUFFER
static final int GL_POINT_SPRITE
static final int GL_UNSIGNED_SHORT_8_8_APPLE
static final int GL_COMPRESSED_ALPHA
static final int GL_TEXTURE_FILTER_CONTROL
static final int GL_ALPHA_FLOAT16_APPLE
static final int GL_PN_TRIANGLES_POINT_MODE_ATIX
static final int GL_FLOAT_VEC3
static final int GL_FLOAT_VEC4
static final int GL_FLOAT_VEC2
static final int GL_RGB8
static final int GL_RGB4
static final int GL_RGB5
static final int GL_RGBA
static final int kCGLStereoscopicBit
static final int GL_VERTEX_ATTRIB_MAP2_APPLE
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
static final int GL_FOG_END
static final int GL_LINE_STIPPLE_REPEAT
static final int GL_INDEX_WRITEMASK
static final int GL_OPERAND5_RGB_ARB
static final int GL_RGBA_INTEGER_EXT
static final int GL_CONSTANT_ALPHA_EXT
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
static final int GL_FOG_COORD_SRC
static final int GL_OR
static final int GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
static final int GL_LINE_RESET_TOKEN
static final int kCGL12Bit
static final int GL_TEXTURE_BORDER_VALUES_NV
static final int GL_TEXTURE4_ARB
static final int GLU_NURBS_TESSELLATOR
static final int GL_POINT_SPRITE_ARB
static final int GL_DEPTH_CLAMP_NV
static final int GL_MULTISAMPLE_ARB
static final int GL_COLOR_INDEX12_EXT
static final int GL_APPLE_aux_depth_stencil
static final int GL_FOG_COORDINATE_ARRAY_TYPE_EXT
static final int GL_MATRIX27_ARB
static final int GL_DSDT8_NV
static final int GL_SECONDARY_COLOR_ARRAY_TYPE
static final int GL_LUMINANCE_ALPHA32I_EXT
static final int GL_AND_REVERSE
static final int GL_BLEND_SRC_ALPHA_EXT
static final int GL_RGB_FLOAT16_APPLE
static final int GL_COLOR_ATTACHMENT5_EXT
static final int GL_MAP2_COLOR_4
static final int GL_STENCIL_REF
static final int GL_COLOR_TABLE_BIAS
static final int GL_MAX_TEXTURE_SIZE
static final int GL_CW
static final int GL_PIXEL_MAP_A_TO_A
static final int GL_ARB_point_sprite
static final int GL_LINEAR_MIPMAP_LINEAR
static final int GLU_TESS_WINDING_ODD
static final int GL_RASTERIZER_DISCARD_EXT
static final int GL_SOURCE7_ALPHA_ARB
static final int GLU_NURBS_NORMAL_DATA
static final int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
static final int GL_READ_BUFFER
static final int GL_INT_VEC4_ARB
static final int GL_LIGHT_MODEL_AMBIENT
static final int GLU_TESS_BEGIN
static final int GL_SOURCE6_RGB
static final int GL_CONSTANT_COLOR
static final int GL_HISTOGRAM_BLUE_SIZE
static final int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
static final int GL_PASS_THROUGH_TOKEN
static final int GL_EQUIV
static final int GL_TRANSPOSE_CURRENT_MATRIX_ARB
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
static final int GL_COPY_INVERTED
static final int GL_PROGRAM_NATIVE_ATTRIBS_ARB
static final int GL_SAMPLE_ALPHA_TO_ONE
static final int GL_TEXTURE_STORAGE_HINT_APPLE
static final int GL_DRAW_BUFFER15_ARB
static final int GL_DEPTH_BOUNDS_EXT
static final int GL_DECR_WRAP_EXT
static final int GL_OPERAND7_ALPHA_ARB
static final int GL_ATI_texture_float
static final int GLU_TESS_MISSING_BEGIN_POLYGON
static final int GL_CURRENT_FOG_COORDINATE
static final int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
static final int GL_LIGHT_MODEL_COLOR_CONTROL_EXT
static final int GL_NORMAL_ARRAY
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
static final int GLU_SAMPLING_METHOD
static final int GL_OPERAND1_ALPHA
static final int GL_ONE_MINUS_CONSTANT_COLOR
static final int GL_SAMPLE_COVERAGE_VALUE_ARB
static final int GL_LOGIC_OP_MODE
static final int kCGLSupersampleBit
static final int GL_PACK_ALIGNMENT
static final int GL_SCISSOR_TEST
static final int GL_BGR
static final int GL_WEIGHT_ARRAY_STRIDE_ARB
static final int GL_CLIENT_VERTEX_ARRAY_BIT
static final int GL_CLIENT_ACTIVE_TEXTURE_ARB
static final int GL_VARIABLE_F_NV
static final int GL_RGB16I_EXT
static final int GL_TEXTURE_GEN_MODE
static final int GL_LINE_STRIP
static final int GL_RESCALE_NORMAL_EXT
static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
static final int GL_SIGNED_LUMINANCE8_NV
static final int GL_EXT_shadow_funcs
static final int GL_RGB
static final int GL_TEXTURE_LUMINANCE_TYPE_ARB
static final int GL_COMPARE_R_TO_TEXTURE
static final int GL_APPLE_element_array
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
static final int GL_STATIC_COPY_ARB
static final int GL_STENCIL_WRITEMASK
static final int GL_ARB_vertex_shader
static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
static final int GL_DS_BIAS_NV
static final int GL_LEQUAL
static final int GL_SOURCE7_RGB_ARB
static final int GL_RED
static final int GL_COMPRESSED_TEXTURE_FORMATS_ARB
static final int GL_OPERAND5_ALPHA
static final int GLU_OBJECT_PARAMETRIC_ERROR
static final int GL_ALPHA16F_ARB
static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT
static final int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
static final int GL_LIGHT5
static final int GL_MODELVIEW6_ARB
static final int GL_LIGHT4
static final int GL_LIGHT7
static final int GL_LIGHT6
static final int GL_LIGHT1
static final int GL_LIGHT0
static final int GL_LIGHT3
static final int GL_LIGHT2
static final int GL_SAMPLER_1D
static final int GL_TEXTURE_INDEX_SIZE_EXT
static final int GL_LIGHT_MODEL_LOCAL_VIEWER
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
static final int GL_SAMPLER_2D
static final int GL_PIXEL_MAP_G_TO_G
static final int GL_3D
static final int GL_STORAGE_CACHED_APPLE
static final int GL_MULTISAMPLE_BIT
static final int kCGLARGB1555Bit
static final int GL_COEFF
static final int GL_SAMPLER_3D
static final int kCGLRGB555A8Bit
static final int GL_MATRIX10_ARB
static final int GL_SPHERE_MAP
static final int GL_INTENSITY_FLOAT32_APPLE
static final int GL_SPOT_CUTOFF
static final int GL_INTENSITY32F_ARB
static final int GL_OPERAND0_RGB_ARB
static final int GL_MATRIX9_ARB
static final int kCGLRendererATIRadeonX1000ID
static final int GL_FRAGMENT_SHADER_ARB
static final int GL_TEXTURE10_ARB
static final int GL_INTENSITY_FLOAT16_APPLE
static final int GL_READ_ONLY
static final int GL_GEOMETRY_SHADER_EXT
static final int GLU_NURBS_TESSELLATOR_EXT
static final int kCGL64Bit
static final int GL_TEXTURE17_ARB
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
static final int GL_VERTEX_ARRAY_SIZE
static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
static final int GL_APPLE_packed_pixels
static final int GL_TRANSPOSE_COLOR_MATRIX
static final int GLU_TESS_ERROR6
static final int GL_TEXTURE30_ARB
static final int GLU_TESS_ERROR5
static final int GLU_TESS_ERROR8
static final int GLU_TESS_ERROR7
static final int GLU_TESS_ERROR2
static final int GLU_TESS_ERROR1
static final int GLU_TESS_ERROR4
static final int GLU_TESS_ERROR3
static final int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
static final int kCGLRendererMesa3DFXID
static final int GL_EXT_abgr
static final int GL_LINE_WIDTH_RANGE
static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
static final int GL_OFFSET_TEXTURE_2D_NV
static final int GL_INDEX_OFFSET
static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
static final int GL_ARB_shadow_ambient
static final int GL_COLOR_MATRIX_STACK_DEPTH
static final int GL_EXT_texture_compression_dxt1
static final int GLU_EXTENSIONS
static final int GL_POST_COLOR_MATRIX_BLUE_SCALE
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
static final int GLU_EXT_object_space_tess
static final int GL_MAX_PROGRAM_INSTRUCTIONS_ARB
static final int kCGLRGBFloat256Bit
static final int GL_CONSTANT_ARB
static final int GL_PACK_IMAGE_BYTES_APPLE
static final int GL_UNDEFINED_APPLE
static final int GL_TEXT_FRAGMENT_SHADER_ATI
static final int GL_PROGRAM_FORMAT_ARB
static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
static final int GLU_NURBS_TEXTURE_COORD
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
static final int kCGL3Bit
static final int GL_CLAMP_TO_BORDER_ARB
static final int GLU_NURBS_BEGIN_DATA
static final int GL_DOMAIN
static final int GL_DEPENDENT_AR_TEXTURE_2D_NV
static final int GL_ATI_point_cull_mode
static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
static final int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
static final int GL_BGRA_EXT
static final int GL_COLOR_TABLE_LUMINANCE_SIZE
static final int GL_EXT_bgra
static final int GL_POST_CONVOLUTION_BLUE_SCALE
static final int GLU_PARAMETRIC_ERROR
static final int GL_SGI_color_matrix
static final int kCGLRGBFloat128Bit
static final int GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
static final int GL_UNSIGNED_BYTE
static final int GL_COLOR_ATTACHMENT7_EXT
static final int GL_DSDT_MAG_NV
static final int GL_POST_COLOR_MATRIX_RED_SCALE_SGI
static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
static final int kCGL16Bit
static final int GL_COMPRESSED_SRGB
static final int GL_TEXTURE_LOD_BIAS_EXT
static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
static final int GL_WEIGHT_ARRAY_POINTER_ARB
static final int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
static final int kCGLRGB888A8Bit
static final int GL_OPERAND3_RGB_ARB
static final int GL_INTERPOLATE
static final int GL_SRGB8_ALPHA8
static final int GL_LUMINANCE16I_EXT
static final int GL_COMBINER1_NV
static final int GL_WEIGHT_ARRAY_SIZE_ARB
static final int GL_EXT_bindable_uniform
static final int GL_SRGB
static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
static final int GL_PIXEL_PACK_BUFFER
static final int GL_DECAL
static final int GL_LUMINANCE6_ALPHA2
static final int GL_HISTOGRAM_GREEN_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
static final int GL_TEXTURE_COMPRESSED
static final int GL_TEXTURE_BINDING_3D
static final int GL_PIXEL_MAP_S_TO_S_SIZE
static final int GL_TEXTURE_COMPARE_FUNC_ARB
static final int GL_TEXTURE_BINDING_2D
static final int GL_EXT_draw_range_elements
static final int GL_SIGNED_RGB8_NV
static final int GL_TRUE
static final int GL_TEXTURE_BINDING_1D
static final int GL_MODELVIEW21_ARB
static final int GL_DEPTH24_STENCIL8_EXT
static final int GLU_TESS_WINDING_NEGATIVE
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
static final int GL_POLYGON_SMOOTH_HINT
static final int GL_PRIMARY_COLOR
static final int GL_APPLE_transform_hint
static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV
static final int GL_OPERAND7_RGB_ARB
static final int GL_PRIMARY_COLOR_ARB
static final int GL_LUMINANCE12_ALPHA4
static final int GL_RED_INTEGER_EXT
static final int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
static final int GL_CONST_EYE_NV
static final int GL_TEXTURE27_ARB
static final int GL_SELECT
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
static final int GL_EXT_framebuffer_object
static final int GL_TEXTURE8_ARB
static final int GL_APPLE_texture_range
static final int GL_AND_INVERTED
static final int GL_DOT3_RGB_ARB
static final int GL_STENCIL_BACK_REF
static final int GL_POST_CONVOLUTION_GREEN_SCALE
static final int GL_VARIABLE_B_NV
static final int GL_ARB_transpose_matrix
static final int GL_MODELVIEW15_ARB
static final int GL_HI_SCALE_NV
static final int GLU_AUTO_LOAD_MATRIX
static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
static final int GL_SAMPLE_ALPHA_TO_ONE_ARB
static final int GL_ELEMENT_ARRAY_TYPE_APPLE
static final int GL_READ_WRITE
static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
static final int GL_MAX_ELEMENTS_VERTICES
static final int GL_RENDERBUFFER_SAMPLES_EXT
static final int GL_VERTEX_PROGRAM_POINT_SIZE
static final int GL_FOG_COORD_ARRAY
static final int GL_RESCALE_NORMAL
static final int GL_DOT3_RGB
static final int GL_RGB_SCALE
static final int GL_C3F_V3F
static final int GL_NV_depth_clamp
static final int GL_TEXTURE1
static final int GL_STENCIL_FUNC
static final int GL_TEXTURE2
static final int GL_TEXTURE3
static final int GL_TEXTURE4
static final int GL_TEXTURE5
static final int GL_TEXTURE6
static final int GL_TEXTURE7
static final int GL_TEXTURE8
static final int GL_TEXTURE9
static final int GL_COLOR_ARRAY_TYPE
static final int GL_COMBINER_BIAS_NV
static final int GL_FOG_COORDINATE_ARRAY
static final int GL_TEXTURE_RED_SIZE
static final int GL_TEXTURE0
static final int GL_WRITE_ONLY_ARB
static final int GL_UNSIGNED_NORMALIZED_ARB
static final int GL_ALPHA32I_EXT
static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING
static final int GL_MODELVIEW12_ARB
static final int GL_STENCIL_BUFFER_BIT
static final int GL_LOAD
static final int GL_TEXTURE_GREEN_SIZE
static final int GL_FLOAT_MAT2_ARB
static final int GL_T2F_N3F_V3F
static final int GL_FEEDBACK_BUFFER_POINTER
static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_POLYGON_STIPPLE_BIT
static final int GL_MULTISAMPLE
static final int GL_COLOR_MATERIAL_FACE
static final int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
static final int GL_PIXEL_MAP_B_TO_B
static final int GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
static final int GL_SAMPLE_ALPHA_TO_COVERAGE
static final int GL_SOURCE2_ALPHA_ARB
static final int GL_SRC6_RGB
static final int GL_ARB_shader_texture_lod
static final int GL_READ_ONLY_ARB
static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
static final int GL_MAX_ELEMENTS_INDICES_EXT
static final int GL_LINE_LOOP
static final int GL_LUMINANCE_ALPHA16F_ARB
static final int GL_GENERATE_MIPMAP_HINT_SGIS
static final int GLU_CCW
static final int GL_RGBA32UI_EXT
static final int GL_APPLE_flush_render
static final int GL_COMBINER_COMPONENT_USAGE_NV
static final int GL_BLEND_EQUATION_EXT
static final int GL_OBJECT_DELETE_STATUS_ARB
static final int GL_LUMINANCE_FLOAT32_APPLE
static final int GL_SHADING_LANGUAGE_VERSION
static final int GL_OPERAND6_RGB_ARB
static final int GL_INTENSITY8UI_EXT
static final int GL_MODELVIEW23_ARB
static final int GL_MODELVIEW7_ARB
static final int GL_PACK_SKIP_PIXELS
static final int GL_STATIC_READ_ARB
static final int GL_DRAW_BUFFER10_ARB
static final int GL_SCISSOR_BIT
static final int GL_TEXTURE29_ARB
static final int GL_ALPHA32UI_EXT
static final int GL_HILO_NV
static final int GLU_NURBS_TEXTURE_COORD_DATA
static final int GL_BLEND_DST_RGB
static final int GL_FUNC_SUBTRACT
static final int GL_RGB_FLOAT32_ATI
static final int GL_TEXTURE21_ARB
static final int GL_UNPACK_SKIP_IMAGES
static final int GL_LUMINANCE_INTEGER_EXT
static final int GL_FOG_COORDINATE_SOURCE
static final int GL_OBJECT_ATTACHED_OBJECTS_ARB
static final int GL_COLOR_ATTACHMENT2_EXT
static final int GL_MULTISAMPLE_FILTER_HINT_NV
static final int GL_CURRENT_RASTER_DISTANCE
static final int GL_PROGRAM_NATIVE_PARAMETERS_ARB
static final int GL_TEXTURE_CUBE_MAP_ARB
static final int GL_FOG_COLOR
static final int GL_ORDER
static final int GL_SCALE_BY_TWO_NV
static final int GL_INDEX_CLEAR_VALUE
static final int GL_TEXTURE_COORD_ARRAY_POINTER
static final int GL_DECR
static final int GL_ARB_texture_border_clamp
static final int GL_COMPRESSED_SRGB_ALPHA_EXT
static final int GLU_TESS_MISSING_END_CONTOUR
static final int GL_CURRENT_RASTER_SECONDARY_COLOR
static final int GL_SAMPLER_1D_SHADOW_ARB
static final int GL_NV_register_combiners2
static final int GL_TEXTURE_ALPHA_TYPE_ARB
static final int GL_MATRIX6_ARB
static final int GL_EDGE_FLAG_ARRAY_POINTER
static final int GL_OR_INVERTED
static final int GL_SCISSOR_BOX
static final int GL_MAP1_GRID_DOMAIN
static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
static final int GL_ACTIVE_TEXTURE
static final int GL_BLEND_DST_ALPHA
static final int GL_2_BYTES
static final int GL_COPY_PIXEL_TOKEN
static final int GL_DYNAMIC_DRAW_ARB
static final int GL_LUMINANCE_ALPHA16I_EXT
static final int GL_NORMAL_MAP_ARB
static final int GL_TEXTURE_DEPTH_SIZE_ARB
static final int GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_DEPENDENT_GB_TEXTURE_2D_NV
static final int GL_ARB_half_float_pixel
static final int GL_COMPILE_AND_EXECUTE
static final int GL_COLOR_INDEX16_EXT
static final int GL_POINT_BIT
static final int GL_NORMAL_ARRAY_STRIDE
static final int kCGLRendererGeForce2MXID
static final int GL_COMPRESSED_LUMINANCE_ARB
static final int GL_HISTOGRAM_FORMAT
static final int GL_QUERY_RESULT_ARB
static final int GL_ATI_texture_mirror_once
static final int GL_RGB_SCALE_ARB
static final int GL_INTERLEAVED_ATTRIBS_EXT
static final int GL_LUMINANCE_ALPHA32F_ARB
static final int GL_TEXTURE2_ARB
static final int GL_PROGRAM_STRING_ARB
static final int GL_MATRIX16_ARB
static final int GL_CULL_MODES_NV
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
static final int GL_LUMINANCE_ALPHA_INTEGER_EXT
static final int GL_TRANSPOSE_MODELVIEW_MATRIX
static final int GL_PIXEL_MAP_I_TO_I
static final int GL_BGRA_INTEGER_EXT
static final int GL_POINT_SPRITE_NV
static final int GL_PIXEL_MAP_I_TO_R
static final int GL_TEXTURE_BORDER_COLOR
static final int GL_FRAMEBUFFER_EXT
static final int GL_PIXEL_MAP_I_TO_G
static final int GLU_TESS_TOLERANCE
static final int GL_PIXEL_MAP_I_TO_B
static final int GL_PIXEL_MAP_I_TO_A
static final int GLU_TESS_NEED_COMBINE_CALLBACK
static final int GL_RASTER_POSITION_UNCLIPPED_IBM
static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
static final int GL_FLOAT_VEC2_ARB
static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
static final int GL_ALIASED_LINE_WIDTH_RANGE
static final int GL_CURRENT_QUERY
static final int GL_TEXTURE24_ARB
static final int GL_MINMAX
static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
static final int GL_MODELVIEW2_ARB
static final int GL_PRIMARY_COLOR_NV
static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
static final int GL_DRAW_BUFFER8_ARB
static final int GL_COMPARE_R_TO_TEXTURE_ARB
static final int GL_BOOL
static final int GL_VERTEX_ARRAY_BINDING_APPLE
static final int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
static final int GL_REPLICATE_BORDER
static final int GL_MAGNITUDE_SCALE_NV
static final int GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
static final int GL_TEXTURE_COMPARE_MODE_ARB
static final int GL_VERTEX_BLEND_ARB
static final int GLU_NURBS_VERTEX_DATA
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARB
static final int GLU_TESS_WINDING_POSITIVE
static final int GL_WEIGHT_ARRAY_TYPE_ARB
static final int GL_MAX_ELEMENTS_INDICES
static final int kCGLRendererATIRageProID
static final int kCGLRendererGeForceFXID
static final int GL_LINEAR_ATTENUATION
static final int GL_PROJECTION
static final int GL_SAMPLER_CUBE_SHADOW_EXT
static final int GL_EXT_stencil_two_side
static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
static final int GL_SGIS_texture_edge_clamp
static final int GL_POINT_TOKEN
static final int GL_PROGRAM_TEX_INSTRUCTIONS_ARB
static final int GL_HINT_BIT
static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
static final int GL_ALPHA_SCALE
static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI
static final int GL_OPERAND3_ALPHA_ARB
static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
static final int GL_SOURCE4_ALPHA
static final int GL_OPERAND7_ALPHA
static final int GL_INDEX_LOGIC_OP
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
static final int GLU_NURBS_BEGIN_DATA_EXT
static final int GL_DRAW_BUFFER0_ARB
static final int GL_MODULATE_SUBTRACT_ATI
static final int GL_ADD_SIGNED
static final int GL_REPLACE
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
static final int GL_NUM_GENERAL_COMBINERS_NV
static final int GL_INT_SAMPLER_BUFFER_EXT
static final int GL_APPLE_float_pixels
static final int GL_CURRENT_TEXTURE_COORDS
static final int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
static final int GL_OFFSET_TEXTURE_MATRIX_NV
static final int GL_STENCIL_BACK_FUNC_ATI
static final int GL_LIGHT_MODEL_COLOR_CONTROL
static final int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
static final int GL_HISTOGRAM_ALPHA_SIZE
static final int GL_PROGRAM_ERROR_POSITION_ARB
static final int GL_SAMPLE_COVERAGE
static final int GL_TEXTURE_HEIGHT
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
static final int GL_FEEDBACK_BUFFER_TYPE
static final int GL_DRAW_BUFFER12_ARB
static final int kCGL24Bit
static final int GL_FRONT_LEFT
static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
static final int kCGLRGB101010Bit
static final int GL_PACK_SKIP_IMAGES
static final int GLU_NURBS_NORMAL_DATA_EXT
static final int GL_INTENSITY16F_ARB
static final int GL_NOR
static final int GL_ATI_array_rev_comps_in_4_bytes
static final int GL_TEXTURE20_ARB
static final int GL_SHADING_LANGUAGE_VERSION_ARB
static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
static final int GL_TEXTURE_ENV
static final int GL_CLIENT_ALL_ATTRIB_BITS
static final int GL_EXT_texture_filter_anisotropic
static final int GLU_CW
static final int GL_SIGNED_RGBA8_NV
static final int GL_STENCIL_INDEX1_EXT
static final int GL_OFFSET_TEXTURE_RECTANGLE_NV
static final int GL_ONE
static final int GL_SAMPLES
static final int GL_PROXY_TEXTURE_CUBE_MAP
static final int GL_EXT_blend_minmax
static final int GL_NONE
static final int GLU_OUT_OF_MEMORY
static final int GL_IBM_rasterpos_clip
static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
static final int GL_INVERT
static final int GL_NOOP
static final int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
static final int GL_TEXTURE_RESIDENT
static final int GL_ATI_pn_triangles
static final int GL_RED_SCALE
static final int GL_QUERY_COUNTER_BITS_ARB
static final int GL_ALPHA_BLEND_EQUATION_ATI
static final int GL_POINT_SIZE_MAX
static final int GL_SRC_ALPHA
static final int GL_COLOR_MATRIX
static final int GL_POINT_SIZE_GRANULARITY
static final int GL_POINT_SIZE_MIN
static final int GL_POLYGON_SMOOTH
static final int GL_FOG_INDEX
static final int GL_SAMPLER_3D_ARB
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
static final int GL_INTENSITY32I_EXT
static final int GL_STREAM_DRAW_ARB
static final int GL_LUMINANCE32F_ARB
static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT
static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
static final int GL_VERTEX_SHADER_ARB
static final int GL_STENCIL_INDEX8_EXT
static final int GL_OPERAND4_ALPHA
static final int kCGLRendererATIRadeonID
static final int GL_COLOR_SUM_CLAMP_NV
static final int GL_AMBIENT
static final int GL_SRC7_ALPHA
static final int GL_MATRIX21_ARB
static final int GL_NV_fragment_program_option
static final int GL_SAMPLER_CUBE
static final int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
static final int GL_MATRIX14_ARB
static final int GL_CONSTANT_COLOR0_NV
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
static final int GL_TEXTURE15_ARB
static final int GL_FENCE_APPLE
static final int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
static final int GL_SRC4_ALPHA
static final int GL_SPARE1_NV
static final int GL_HISTOGRAM_SINK
static final int GL_DEPTH_TEST
static final int GL_MODELVIEW18_ARB
static final int GL_UNSIGNED_INT_10_10_10_2
static final int GL_COMBINE_RGB
static final int GLU_NURBS_NORMAL_EXT
static final int GL_TEXTURE_3D
static final int GL_COMPRESSED_RGB_ARB
static final int GL_SHADE_MODEL
static final int GL_NORMAL_ARRAY_BUFFER_BINDING
static final int GL_MAP1_INDEX
static final int GL_MAP1_GRID_SEGMENTS
static final int GL_TEXTURE_2D
static final int GL_ARB_window_pos
static final int GL_BLEND_COLOR_EXT
static final int GL_POINT_DISTANCE_ATTENUATION
static final int GL_POINT
static final int GL_VENDOR
static final int GL_TEXTURE_1D
static final int GL_MAP2_GRID_DOMAIN
static final int GL_YCBCR_422_APPLE
static final int GL_STENCIL_INDEX16_EXT
static final int GL_MODELVIEW27_ARB
static final int kCGLRGB565Bit
static final int GL_RENDERER
static final int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
static final int kCGLRGBAFloat128Bit
static final int GL_FOG_COORDINATE_SOURCE_EXT
static final int GL_MAP1_COLOR_4
static final int kCGL2Bit
static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
static final int GL_ARB_texture_mirrored_repeat
static final int kCGLRendererGenericID
static final int GL_SOURCE5_ALPHA
static final int GL_MINMAX_FORMAT
static final int GL_COLOR_INDEXES
static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
static final int GL_SOURCE5_RGB_ARB
static final int GL_SGIS_texture_lod
static final int GL_STREAM_COPY
static final int GL_OPERAND2_RGB_ARB
static final int GL_INTENSITY4
static final int GL_INTENSITY8
static final int GL_STENCIL
static final int GLU_NURBS_END_DATA_EXT
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
static final int GL_MODELVIEW29_ARB
static final int GL_SUBTRACT
static final int GL_LUMINANCE_ALPHA32UI_EXT
static final int GLU_DOMAIN_DISTANCE
static final int GLU_TESS_END_DATA
static final int GL_READ_FRAMEBUFFER_BINDING_EXT
static final int GL_ARB_vertex_program
static final int GL_SECONDARY_COLOR_ARRAY_SIZE
static final int GL_TRANSPOSE_COLOR_MATRIX_ARB
static final int GL_POINT_SIZE_MAX_ARB
static final int GL_UNSIGNED_SHORT_4_4_4_4
static final int GL_SPOT_DIRECTION
static final int GL_MODELVIEW9_ARB
static final int GL_VIEWPORT_BIT
static final int GL_INVALID_FRAMEBUFFER_OPERATION_EXT
static final int GL_STATIC_COPY
static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
static final int GL_TEXTURE25_ARB
static final int GL_LOWER_LEFT
static final int GL_LUMINANCE8I_EXT
static final int GL_DONT_CARE
static final int GL_DEPTH_CLEAR_VALUE
static final int GL_POSITION
static final int GL_CLAMP_TO_EDGE
static final int GL_MAX_EXT
static final int GL_DEPTH_FUNC
static final int GL_RGB8UI_EXT
static final int GL_DOT3_RGBA
static final int GL_CURRENT_FOG_COORD
static final int GL_PASS_THROUGH_NV
static final int kCGLRendererATIRadeon9700ID
static final int GL_UNSIGNED_BYTE_3_3_2
static final int GL_EXT_texture_compression_s3tc
static final int GL_ZOOM_X
static final int GL_ZOOM_Y
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
static final int GL_POLYGON_OFFSET_FILL
static final int GL_SOURCE5_ALPHA_ARB
static final int GL_COLOR_ARRAY_BUFFER_BINDING_ARB
static final int GL_PROGRAM_NAME_ARB
static final int GL_RGB16UI_EXT
static final int GL_UNSIGNED_INT_SAMPLER_2D_EXT
static final int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
static final int GL_CONVOLUTION_WIDTH
static final int GL_MODELVIEW
static final int GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_SOURCE1_RGB_ARB
static final int GL_VARIABLE_C_NV
static final int GL_CULL_FRAGMENT_NV
static final int GL_MAX_PROGRAM_TEMPORARIES_ARB
static final int GL_MATRIX11_ARB
static final int GL_APPLE_vertex_array_range
static final int GL_HALF_FLOAT_ARB
static final int GL_DOT_PRODUCT_TEXTURE_2D_NV
static final int GL_ARB_draw_buffers
static final int GLU_TESS_BOUNDARY_ONLY
static final int GLU_TESS_COORD_TOO_LARGE
static final int GLU_LINE
static final int GL_MODELVIEW31_ARB
static final int GL_PIXEL_MAP_A_TO_A_SIZE
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
static final int GLU_TESS_BEGIN_DATA
static final int GL_ALL_ATTRIB_BITS
static final int kCGLRGBFloat64Bit
static final int GL_MATRIX13_ARB
static final int GL_BITMAP_TOKEN
static final int GL_PROGRAM_FORMAT_ASCII_ARB
static final int GL_MIRROR_CLAMP_EXT
static final int GL_SAMPLE_BUFFERS
static final int GL_PERSPECTIVE_CORRECTION_HINT
static final int kCGLSingleBufferBit
static final int GL_TRIANGLES_ADJACENCY_EXT
static final int GL_PN_TRIANGLES_ATIX
static final int GL_ACCUM_RED_BITS
static final int GL_BUFFER_MAP_POINTER
static final int GL_CLEAR
static final int GL_SAMPLER_CUBE_ARB
static final int GL_MAX_SAMPLES_EXT
static final int GL_COMBINE_ALPHA_ARB
static final int GL_EXT_depth_bounds_test
static final int GL_STENCIL_TEST_TWO_SIDE_EXT
static final int GL_SOURCE0_RGB
static final int GLU_VERSION_1_1
static final int GLU_VERSION_1_3
static final int GLU_VERSION_1_2
static final int GL_INTENSITY_FLOAT16_ATI
static final int GL_READ_WRITE_ARB
static final int GL_FOG_COORDINATE_ARRAY_EXT
static final int GL_DRAW_BUFFER1_ARB
static final int kCGLRGB121212Bit
static final int GL_LINEAR
static final int GL_SRC6_ALPHA
static final int kCGLRGB444A8Bit
static final int GL_COLOR_ARRAY_SIZE
static final int GL_MATRIX1_ARB
static final int GL_LIGHTING_BIT
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
static final int GL_EXT_blend_color
static final int GL_SRGB8
static final int GL_UNPACK_ALIGNMENT
static final int GL_QUERY_RESULT_AVAILABLE
static final int GL_BLEND_EQUATION_ALPHA_EXT
static final int GL_STEREO
static final int GLU_TESS_VERTEX
static final int GL_UNSIGNED_INT_SAMPLER_3D_EXT
static final int GL_COLOR_INDEX2_EXT
static final int GLU_SMOOTH
static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE
static final int GL_MAX_PROGRAM_LOOP_COUNT_NV
static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV
static final int GL_ONE_MINUS_SRC_ALPHA
static final int GL_OPERAND2_RGB
static final int GL_COLOR_ATTACHMENT4_EXT
static final int GL_R3_G3_B2
static final int GL_INCR
static final int GL_BLEND_EQUATION_RGB
static final int GL_LINE_STIPPLE
static final int GL_COLOR_SUM
static final int GL_STATIC_DRAW_ARB
static final int GL_SRGB_ALPHA
static final int GL_MODELVIEW11_ARB
static final int GL_EXT_separate_specular_color
static final int GL_MIRROR_CLAMP_ATI
static final int GL_UNPACK_CLIENT_STORAGE_APPLE
static final int GL_COLOR_WRITEMASK
static final int kCGL0Bit
static final int GL_TEXTURE6_ARB
static final int GL_RGBA8UI_EXT
static final int GL_SOURCE7_ALPHA
static final int GL_PROXY_TEXTURE_RECTANGLE_ARB
static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
static final int GL_EXT_secondary_color
static final int GL_AMBIENT_AND_DIFFUSE
static final int GL_LINE_TOKEN
static final int GL_FOG_COORDINATE_ARRAY_POINTER
static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
static final int GL_ARB_shadow
static final int GL_ACCUM_BUFFER_BIT
static final int GL_MAX_TEXTURE_COORDS
static final int GL_COLOR_TABLE_WIDTH
static final int GL_SHADER_OBJECT_ARB
static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
static final int GLU_NURBS_RENDERER
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
static final int GL_INDEX_ARRAY_STRIDE
static final int GL_NV_fog_distance
static final int GLU_NURBS_COLOR
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
static final int GL_DSDT8_MAG8_INTENSITY8_NV
static final int GL_FRAGMENT_PROGRAM_ARB
static final int GL_EXT_framebuffer_blit
static final int GL_EXT_texture_rectangle
static final int GL_RENDERBUFFER_RED_SIZE_EXT
static final int GL_T2F_V3F
static final int GL_PROXY_HISTOGRAM
static final int GL_COLOR_SUM_EXT
static final int GL_COMBINER_CD_OUTPUT_NV
static final int GL_R
static final int GL_S
static final int GL_T
static final int GL_Q
static final int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
static final int GLU_INSIDE
static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
static final int GL_DRAW_BUFFER4_ARB
static final int GL_COLOR_ATTACHMENT11_EXT
static final int GL_INTENSITY32UI_EXT
static final int GL_UNPACK_SWAP_BYTES
static final int GL_APPLE_object_purgeable
static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
static final int GL_GENERATE_MIPMAP_HINT
static final int GL_MODELVIEW20_ARB
static final int GL_CURRENT_QUERY_ARB
static final int GL_MAX_PROGRAM_PARAMETERS_ARB
static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
static final int GL_COLOR_ATTACHMENT14_EXT
static final int GL_OPERAND1_ALPHA_ARB
static final int GL_OBJECT_VALIDATE_STATUS_ARB
static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX
static final int GL_ALPHA16
static final int GL_FOG_COORDINATE
static final int GL_ALPHA12
static final int kCGLRGB888Bit
static final int GL_NV_point_sprite
static final int GL_STORAGE_CLIENT_APPLE
static final int GL_FRONT_FACE
static final int GL_NORMAL_MAP_NV
static final int GL_DST_ALPHA
static final int GL_PROGRAM_ATTRIBS_ARB
static final int GL_VERTEX_PROGRAM_TWO_SIDE
static final int GL_SAMPLER_1D_SHADOW
static final int GL_HILO16_NV
static final int GL_INCR_WRAP_EXT
static final int GL_TEXTURE23_ARB
static final int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
static final int GL_COMBINE_ARB
static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
static final int GL_DRAW_PIXEL_TOKEN
static final int GL_DECR_WRAP
static final int GL_ARB_imaging
static final int GL_ATI_blend_equation_separate
static final int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
static final int GL_ARB_multisample
static final int GL_NAME_STACK_DEPTH
static final int GL_OPERAND5_RGB
static final int GL_MAX_SPOT_EXPONENT_NV
static final int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
static final int GL_HALF_APPLE
static final int GL_CONVOLUTION_1D
static final int GL_MIN
static final int GL_LUMINANCE_ALPHA16UI_EXT
static final int GL_TEXTURE0_ARB
static final int GL_FEEDBACK
static final int GL_QUERY_RESULT
static final int GL_N3F_V3F
static final int GL_ARRAY_BUFFER_BINDING_ARB
static final int GL_TRIANGLES
static final int GLU_NURBS_ERROR30
static final int GLU_NURBS_ERROR32
static final int GLU_NURBS_ERROR31
static final int GLU_NURBS_ERROR34
static final int GLU_NURBS_ERROR33
static final int GLU_NURBS_ERROR36
static final int GLU_NURBS_ERROR35
static final int GLU_NURBS_ERROR37
static final int GL_TEXTURE_WIDTH
static final int GL_ALPHA_FLOAT32_APPLE
static final int GL_SLUMINANCE_ALPHA
static final int GL_SRC2_RGB
static final int GL_RGB_FLOAT32_APPLE
static final int GL_MATRIX7_ARB
static final int GL_TRANSPOSE_PROJECTION_MATRIX_ARB
static final int GL_SOURCE3_RGB
static final int GL_CONVOLUTION_2D
static final int GL_NV_light_max_exponent
static final int GL_STENCIL_BACK_VALUE_MASK
static final int GL_MAX_WEIGHTED_ATI
static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
static final int kCGLARGB8888Bit
static final int GL_INTENSITY16I_EXT
static final int GL_ABGR_EXT
static final int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
static final int GL_HALF_BIAS_NORMAL_NV
static final int GL_HALF_BIAS_NEGATE_NV
static final int GL_UNPACK_SKIP_PIXELS
static final int GL_DEPTH_BOUNDS_TEST_EXT
static final int GL_INT_SAMPLER_1D_ARRAY_EXT
static final int GL_FOG_COORD
static final int GL_SLUMINANCE8_ALPHA8_EXT
static final int GL_MAX
static final int GL_RGBA_MODE
static final int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
static final int GL_EYE_RADIAL_NV
static final int kCGLRendererGeForce3ID
static final int GL_SCALE_BY_ONE_HALF_NV
static final int GL_UNIFORM_BUFFER_BINDING_EXT
static final int GL_REFLECTION_MAP_NV
static final int GL_TEXTURE_BASE_LEVEL
static final int GL_CONSTANT_COLOR1_NV
static final int GL_OPERAND0_ALPHA_ARB
static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX
static final int GL_SLUMINANCE
static final int GL_BLEND_DST_RGB_EXT
static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
static final int GL_INDEX_ARRAY
static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
static final int GL_QUERY_RESULT_AVAILABLE_ARB
static final int GL_TEXTURE20
static final int GL_RENDER_MODE
static final int GL_LINE_SMOOTH_HINT
static final int GL_PN_TRIANGLES_POINT_MODE_ATI
static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
static final int GL_TEXTURE19
static final int GL_TEXTURE18
static final int GL_TEXTURE17
static final int GL_TEXTURE16
static final int GL_TEXTURE15
static final int GL_TEXTURE14
static final int GL_TEXTURE13
static final int GL_TEXTURE12
static final int GL_MODELVIEW0_ARB
static final int GL_TEXTURE11
static final int GL_TEXTURE10
static final int GL_TEXTURE30
static final int GL_TEXTURE31
static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
static final int GL_BOOL_VEC2_ARB
static final int GL_NOTEQUAL
static final int GL_TEXTURE29
static final int GL_EXT_paletted_texture
static final int GL_TEXTURE26
static final int GL_TEXTURE25
static final int GL_TEXTURE28
static final int GL_TEXTURE27
static final int GL_TEXTURE22
static final int GL_TEXTURE21
static final int GL_TEXTURE24
static final int GL_TEXTURE23
static final int GL_DYNAMIC_READ_ARB
static final int GL_UNSIGNED_INT_S8_S8_8_8_NV
static final int GL_ELEMENT_ARRAY_POINTER_APPLE
static final int GLU_NURBS_ERROR20
static final int GLU_NURBS_ERROR21
static final int GLU_NURBS_ERROR22
static final int GLU_NURBS_ERROR23
static final int GLU_NURBS_ERROR24
static final int GLU_NURBS_ERROR25
static final int GLU_NURBS_ERROR26
static final int GLU_NURBS_ERROR27
static final int GLU_NURBS_ERROR28
static final int GLU_NURBS_ERROR29
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
static final int GL_BLUE_BITS
static final int GL_MATRIX4_ARB
static final int GLU_NURBS_ERROR11
static final int GLU_NURBS_ERROR12
static final int GL_MATRIX19_ARB
static final int GLU_NURBS_ERROR10
static final int GLU_NURBS_ERROR15
static final int GL_HISTOGRAM_LUMINANCE_SIZE
static final int GL_NV_texture_shader
static final int GLU_NURBS_ERROR16
static final int GLU_NURBS_ERROR13
static final int GLU_NURBS_ERROR14
static final int GLU_NURBS_ERROR19
static final int GLU_NURBS_ERROR17
static final int GL_DEPTH_STENCIL_EXT
static final int GLU_NURBS_ERROR18
static final int GL_INDEX_ARRAY_BUFFER_BINDING_ARB
static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
static final int GL_3_BYTES
static final int GL_DSDT_NV
static final int GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_ATTRIB_STACK_DEPTH
static final int GL_BUFFER_SIZE_ARB
static final int GL_MATRIX17_ARB
static final int GL_TEXTURE11_ARB
static final int GL_UNSIGNED_INT_VEC3_EXT
static final int GL_COLOR_TABLE_FORMAT
static final int GL_ALPHA8UI_EXT
static final int GL_CURRENT_MATRIX_STACK_DEPTH_ARB
static final int GL_MULTISAMPLE_BIT_ARB
static final int GL_MODELVIEW16_ARB
static final int GL_LIGHT_MODEL_TWO_SIDE
static final int GL_DSDT_MAG_VIB_NV
static final int GL_STACK_UNDERFLOW
static final int GL_DRAW_BUFFER5_ARB
static final int GL_CLIENT_ACTIVE_TEXTURE
static final int GLU_NURBS_COLOR_DATA_EXT
static final int GL_ALPHA_TEST_FUNC
static final int GL_SEPARATE_SPECULAR_COLOR
static final int GL_SUBPIXEL_BITS
static final int GL_4_BYTES
static final int GL_MAX_3D_TEXTURE_SIZE
static final int GL_PROGRAM_INSTRUCTIONS_ARB
static final int GL_EXPAND_NEGATE_NV
static final int GL_RGBA16UI_EXT
static final int GL_STENCIL_VALUE_MASK
static final int kCGLMultisampleBit
static final int kCGLMonoscopicBit
static final int GL_NAND
static final int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
static final int GL_RENDERBUFFER_EXT
static final int GL_INTENSITY
static final int GL_COORD_REPLACE_ARB
static final int GL_RGBA16I_EXT
static final int GL_SOURCE1_ALPHA
static final int GL_TABLE_TOO_LARGE
static final int GL_LINK_STATUS
static final int kCGLDoubleBufferBit
static final int GL_RENDER
static final int GL_SPARE0_NV
static final int GL_CLIP_VOLUME_CLIPPING_HINT_EXT
static final int GL_CURRENT_SECONDARY_COLOR_EXT
static final int GL_SOURCE4_RGB_ARB
static final int GL_SIGNED_ALPHA8_NV
static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
static final int GL_SAMPLER_2D_RECT_ARB
static final int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
static final int GL_MATRIX29_ARB
static final int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
static final int GL_TEXTURE_WRAP_R
static final int GL_TEXTURE_WRAP_T
static final int GL_TEXTURE_WRAP_S
static final int GL_INTENSITY16UI_EXT
static final double GLU_TESS_MAX_COORD
static final int GL_ENABLE_BIT
static final int GL_TEXTURE_ENV_COLOR
static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
static final int GL_POST_COLOR_MATRIX_RED_BIAS
static final int GL_TEXTURE7_ARB
static final int GL_PIXEL_MODE_BIT
static final int GL_TEXTURE_BIT
static final int CGL_VERSION_1_0
static final int CGL_VERSION_1_1
static final int CGL_VERSION_1_2
static final int GL_SELECTION_BUFFER_SIZE
static final int GL_PROGRAM_PARAMETERS_ARB
static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
static final int GL_VOLATILE_APPLE
static final int GL_TEXTURE_GREEN_TYPE_ARB
static final int GL_ALPHA_TEST_REF
static final int GL_LIST_INDEX
static final int GL_TEXTURE_CUBE_MAP
static final int GL_STATIC_DRAW
static final int GL_MATRIX31_ARB
static final int GLU_FLAT
static final int GL_SAMPLE_COVERAGE_INVERT_ARB
static final int GL_ALPHA32F_ARB
static final int GLU_SILHOUETTE
static final int GL_HILO8_NV
static final int GL_BLUE_BIAS
static final int GL_COLOR_INDEX
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
static final int GL_TEXTURE_COORD_ARRAY_TYPE
static final int GL_MAX_VERTEX_ATTRIBS
static final int GL_SPOT_EXPONENT
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
static final int GL_BLEND_COLOR
static final int GL_COORD_REPLACE
static final int GL_STENCIL_INDEX4_EXT
static final int GL_SPECULAR
static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
static final int kCGLProfBreakBefore
static final int GLU_TESS_WINDING_RULE
static final int GL_MATRIX22_ARB
static final int kCGL8Bit
static final int GL_MAX_VERTEX_ATTRIBS_ARB
static final int GL_POST_COLOR_MATRIX_GREEN_SCALE
static final int GL_EYE_PLANE_ABSOLUTE_NV
static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
static final int GL_GREEN_BITS
static final int GL_OPERAND6_RGB
static final int GL_DRAW_FRAMEBUFFER_EXT
static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
static final int GL_BUFFER_FLUSHING_UNMAP_APPLE
static final int GL_SOURCE3_RGB_ARB
static final int GL_UNSIGNED_IDENTITY_NV
static final int GL_EMISSION
static final int GL_UNSIGNED_SHORT_5_5_5_1
static final int GL_POINTS
static final int GL_COMPILE
static final int GL_SIGNED_RGBA_NV
static final int GL_MAX_NAME_STACK_DEPTH
static final int GL_DOT_PRODUCT_NV
static final int GL_DEPTH_COMPONENT16_ARB
static final int GL_EXT_transform_feedback
static final int GL_COLOR_ATTACHMENT1_EXT
static final int GL_PIXEL_MAP_I_TO_R_SIZE
static final int GL_COMPRESSED_SLUMINANCE_ALPHA
static final int GL_CULL_FACE
static final int GL_OPERAND0_ALPHA
static final int GL_SAMPLER_2D_SHADOW
static final int GL_COLOR_MATRIX_SGI
Method Detail |
---|
void glActiveTextureARB(int GLenum1)
void glClientActiveTextureARB(int GLenum1)
void glMultiTexCoord1dARB(int GLenum1)
@Deprecated void glMultiTexCoord1dvARB(int GLenum1, DoubleByReference GLdoublePtr1)
glMultiTexCoord1dvARB(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord1dvARB(GLenum, const GLdouble*)
void glMultiTexCoord1dvARB(int GLenum1, DoubleBuffer GLdoublePtr1)
void glMultiTexCoord1fARB(int GLenum1)
@Deprecated void glMultiTexCoord1fvARB(int GLenum1, FloatByReference GLfloatPtr1)
glMultiTexCoord1fvARB(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord1fvARB(GLenum, const GLfloat*)
void glMultiTexCoord1fvARB(int GLenum1, FloatBuffer GLfloatPtr1)
void glMultiTexCoord1iARB(int GLenum1, int GLint1)
@Deprecated void glMultiTexCoord1ivARB(int GLenum1, IntByReference GLintPtr1)
glMultiTexCoord1ivARB(int, int[])
and glMultiTexCoord1ivARB(int, java.nio.IntBuffer)
instead
void glMultiTexCoord1ivARB(GLenum, const GLint*)
void glMultiTexCoord1ivARB(int GLenum1, int[] GLintPtr1)
void glMultiTexCoord1ivARB(int GLenum1, IntBuffer GLintPtr1)
void glMultiTexCoord1sARB(int GLenum1)
@Deprecated void glMultiTexCoord1svARB(int GLenum1, ShortByReference GLshortPtr1)
glMultiTexCoord1svARB(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord1svARB(GLenum, const GLshort*)
void glMultiTexCoord1svARB(int GLenum1, ShortBuffer GLshortPtr1)
void glMultiTexCoord2dARB(int GLenum1)
@Deprecated void glMultiTexCoord2dvARB(int GLenum1, DoubleByReference GLdoublePtr1)
glMultiTexCoord2dvARB(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord2dvARB(GLenum, const GLdouble*)
void glMultiTexCoord2dvARB(int GLenum1, DoubleBuffer GLdoublePtr1)
void glMultiTexCoord2fARB(int GLenum1)
@Deprecated void glMultiTexCoord2fvARB(int GLenum1, FloatByReference GLfloatPtr1)
glMultiTexCoord2fvARB(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord2fvARB(GLenum, const GLfloat*)
void glMultiTexCoord2fvARB(int GLenum1, FloatBuffer GLfloatPtr1)
void glMultiTexCoord2iARB(int GLenum1, int GLint1, int GLint2)
@Deprecated void glMultiTexCoord2ivARB(int GLenum1, IntByReference GLintPtr1)
glMultiTexCoord2ivARB(int, int[])
and glMultiTexCoord2ivARB(int, java.nio.IntBuffer)
instead
void glMultiTexCoord2ivARB(GLenum, const GLint*)
void glMultiTexCoord2ivARB(int GLenum1, int[] GLintPtr1)
void glMultiTexCoord2ivARB(int GLenum1, IntBuffer GLintPtr1)
void glMultiTexCoord2sARB(int GLenum1)
@Deprecated void glMultiTexCoord2svARB(int GLenum1, ShortByReference GLshortPtr1)
glMultiTexCoord2svARB(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord2svARB(GLenum, const GLshort*)
void glMultiTexCoord2svARB(int GLenum1, ShortBuffer GLshortPtr1)
void glMultiTexCoord3dARB(int GLenum1)
@Deprecated void glMultiTexCoord3dvARB(int GLenum1, DoubleByReference GLdoublePtr1)
glMultiTexCoord3dvARB(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord3dvARB(GLenum, const GLdouble*)
void glMultiTexCoord3dvARB(int GLenum1, DoubleBuffer GLdoublePtr1)
void glMultiTexCoord3fARB(int GLenum1)
@Deprecated void glMultiTexCoord3fvARB(int GLenum1, FloatByReference GLfloatPtr1)
glMultiTexCoord3fvARB(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord3fvARB(GLenum, const GLfloat*)
void glMultiTexCoord3fvARB(int GLenum1, FloatBuffer GLfloatPtr1)
void glMultiTexCoord3iARB(int GLenum1, int GLint1, int GLint2, int GLint3)
@Deprecated void glMultiTexCoord3ivARB(int GLenum1, IntByReference GLintPtr1)
glMultiTexCoord3ivARB(int, int[])
and glMultiTexCoord3ivARB(int, java.nio.IntBuffer)
instead
void glMultiTexCoord3ivARB(GLenum, const GLint*)
void glMultiTexCoord3ivARB(int GLenum1, int[] GLintPtr1)
void glMultiTexCoord3ivARB(int GLenum1, IntBuffer GLintPtr1)
void glMultiTexCoord3sARB(int GLenum1)
@Deprecated void glMultiTexCoord3svARB(int GLenum1, ShortByReference GLshortPtr1)
glMultiTexCoord3svARB(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord3svARB(GLenum, const GLshort*)
void glMultiTexCoord3svARB(int GLenum1, ShortBuffer GLshortPtr1)
void glMultiTexCoord4dARB(int GLenum1)
@Deprecated void glMultiTexCoord4dvARB(int GLenum1, DoubleByReference GLdoublePtr1)
glMultiTexCoord4dvARB(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord4dvARB(GLenum, const GLdouble*)
void glMultiTexCoord4dvARB(int GLenum1, DoubleBuffer GLdoublePtr1)
void glMultiTexCoord4fARB(int GLenum1)
@Deprecated void glMultiTexCoord4fvARB(int GLenum1, FloatByReference GLfloatPtr1)
glMultiTexCoord4fvARB(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord4fvARB(GLenum, const GLfloat*)
void glMultiTexCoord4fvARB(int GLenum1, FloatBuffer GLfloatPtr1)
void glMultiTexCoord4iARB(int GLenum1, int GLint1, int GLint2, int GLint3, int GLint4)
@Deprecated void glMultiTexCoord4ivARB(int GLenum1, IntByReference GLintPtr1)
glMultiTexCoord4ivARB(int, int[])
and glMultiTexCoord4ivARB(int, java.nio.IntBuffer)
instead
void glMultiTexCoord4ivARB(GLenum, const GLint*)
void glMultiTexCoord4ivARB(int GLenum1, int[] GLintPtr1)
void glMultiTexCoord4ivARB(int GLenum1, IntBuffer GLintPtr1)
void glMultiTexCoord4sARB(int GLenum1)
@Deprecated void glMultiTexCoord4svARB(int GLenum1, ShortByReference GLshortPtr1)
glMultiTexCoord4svARB(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord4svARB(GLenum, const GLshort*)
void glMultiTexCoord4svARB(int GLenum1, ShortBuffer GLshortPtr1)
@Deprecated void glLoadTransposeMatrixfARB(FloatByReference GLfloatPtr1)
glLoadTransposeMatrixfARB(java.nio.FloatBuffer)
instead
void glLoadTransposeMatrixfARB(const GLfloat*)
void glLoadTransposeMatrixfARB(FloatBuffer GLfloatPtr1)
@Deprecated void glLoadTransposeMatrixdARB(DoubleByReference GLdoublePtr1)
glLoadTransposeMatrixdARB(java.nio.DoubleBuffer)
instead
void glLoadTransposeMatrixdARB(const GLdouble*)
void glLoadTransposeMatrixdARB(DoubleBuffer GLdoublePtr1)
@Deprecated void glMultTransposeMatrixfARB(FloatByReference GLfloatPtr1)
glMultTransposeMatrixfARB(java.nio.FloatBuffer)
instead
void glMultTransposeMatrixfARB(const GLfloat*)
void glMultTransposeMatrixfARB(FloatBuffer GLfloatPtr1)
@Deprecated void glMultTransposeMatrixdARB(DoubleByReference GLdoublePtr1)
glMultTransposeMatrixdARB(java.nio.DoubleBuffer)
instead
void glMultTransposeMatrixdARB(const GLdouble*)
void glMultTransposeMatrixdARB(DoubleBuffer GLdoublePtr1)
void glSampleCoverageARB()
void glSamplePassARB(int GLenum1)
void glCompressedTexImage3DARB(int GLenum1, int GLint1, int GLenum2, int GLsizei1, int GLsizei2, int GLsizei3, int GLint2, int GLsizei4, OpenGLLibrary.GLvoid GLvoidPtr1)
void glCompressedTexImage2DARB(int GLenum1, int GLint1, int GLenum2, int GLsizei1, int GLsizei2, int GLint2, int GLsizei3, OpenGLLibrary.GLvoid GLvoidPtr1)
void glCompressedTexImage1DARB(int GLenum1, int GLint1, int GLenum2, int GLsizei1, int GLint2, int GLsizei2, OpenGLLibrary.GLvoid GLvoidPtr1)
void glCompressedTexSubImage3DARB(int GLenum1, int GLint1, int GLint2, int GLint3, int GLint4, int GLsizei1, int GLsizei2, int GLsizei3, int GLenum2, int GLsizei4, OpenGLLibrary.GLvoid GLvoidPtr1)
void glCompressedTexSubImage2DARB(int GLenum1, int GLint1, int GLint2, int GLint3, int GLsizei1, int GLsizei2, int GLenum2, int GLsizei3, OpenGLLibrary.GLvoid GLvoidPtr1)
void glCompressedTexSubImage1DARB(int GLenum1, int GLint1, int GLint2, int GLsizei1, int GLenum2, int GLsizei2, OpenGLLibrary.GLvoid GLvoidPtr1)
void glGetCompressedTexImageARB(int GLenum1, int GLint1, OpenGLLibrary.GLvoid GLvoidPtr1)
@Deprecated void glWeightbvARB(int GLint1, ByteByReference GLbytePtr1)
glWeightbvARB(int, java.nio.ByteBuffer)
instead
void glWeightbvARB(GLint, const GLbyte*)
void glWeightbvARB(int GLint1, ByteBuffer GLbytePtr1)
@Deprecated void glWeightsvARB(int GLint1, ShortByReference GLshortPtr1)
glWeightsvARB(int, java.nio.ShortBuffer)
instead
void glWeightsvARB(GLint, const GLshort*)
void glWeightsvARB(int GLint1, ShortBuffer GLshortPtr1)
@Deprecated void glWeightivARB(int GLint1, IntByReference GLintPtr1)
glWeightivARB(int, int[])
and glWeightivARB(int, java.nio.IntBuffer)
instead
void glWeightivARB(GLint, const GLint*)
void glWeightivARB(int GLint1, int[] GLintPtr1)
void glWeightivARB(int GLint1, IntBuffer GLintPtr1)
@Deprecated void glWeightfvARB(int GLint1, FloatByReference GLfloatPtr1)
glWeightfvARB(int, java.nio.FloatBuffer)
instead
void glWeightfvARB(GLint, const GLfloat*)
void glWeightfvARB(int GLint1, FloatBuffer GLfloatPtr1)
@Deprecated void glWeightdvARB(int GLint1, DoubleByReference GLdoublePtr1)
glWeightdvARB(int, java.nio.DoubleBuffer)
instead
void glWeightdvARB(GLint, const GLdouble*)
void glWeightdvARB(int GLint1, DoubleBuffer GLdoublePtr1)
@Deprecated void glWeightubvARB(int GLint1, ByteByReference GLubytePtr1)
glWeightubvARB(int, java.nio.ByteBuffer)
instead
void glWeightubvARB(GLint, const GLubyte*)
void glWeightubvARB(int GLint1, ByteBuffer GLubytePtr1)
@Deprecated void glWeightusvARB(int GLint1, ShortByReference GLushortPtr1)
glWeightusvARB(int, java.nio.ShortBuffer)
instead
void glWeightusvARB(GLint, const GLushort*)
void glWeightusvARB(int GLint1, ShortBuffer GLushortPtr1)
@Deprecated void glWeightuivARB(int GLint1, IntByReference GLuintPtr1)
glWeightuivARB(int, int[])
and glWeightuivARB(int, java.nio.IntBuffer)
instead
void glWeightuivARB(GLint, const GLuint*)
void glWeightuivARB(int GLint1, int[] GLuintPtr1)
void glWeightuivARB(int GLint1, IntBuffer GLuintPtr1)
void glWeightPointerARB(int GLint1, int GLenum1, int GLsizei1, OpenGLLibrary.GLvoid GLvoidPtr1)
void glVertexBlendARB(int GLint1)
void glWindowPos2dARB()
@Deprecated void glWindowPos2dvARB(DoubleByReference GLdoublePtr1)
glWindowPos2dvARB(java.nio.DoubleBuffer)
instead
void glWindowPos2dvARB(const GLdouble*)
void glWindowPos2dvARB(DoubleBuffer GLdoublePtr1)
void glWindowPos2fARB()
@Deprecated void glWindowPos2fvARB(FloatByReference GLfloatPtr1)
glWindowPos2fvARB(java.nio.FloatBuffer)
instead
void glWindowPos2fvARB(const GLfloat*)
void glWindowPos2fvARB(FloatBuffer GLfloatPtr1)
void glWindowPos2iARB(int GLint1, int GLint2)
@Deprecated void glWindowPos2ivARB(IntByReference GLintPtr1)
glWindowPos2ivARB(int[])
and glWindowPos2ivARB(java.nio.IntBuffer)
instead
void glWindowPos2ivARB(const GLint*)
void glWindowPos2ivARB(int[] GLintPtr1)
void glWindowPos2ivARB(IntBuffer GLintPtr1)
void glWindowPos2sARB()
@Deprecated void glWindowPos2svARB(ShortByReference GLshortPtr1)
glWindowPos2svARB(java.nio.ShortBuffer)
instead
void glWindowPos2svARB(const GLshort*)
void glWindowPos2svARB(ShortBuffer GLshortPtr1)
void glWindowPos3dARB()
@Deprecated void glWindowPos3dvARB(DoubleByReference GLdoublePtr1)
glWindowPos3dvARB(java.nio.DoubleBuffer)
instead
void glWindowPos3dvARB(const GLdouble*)
void glWindowPos3dvARB(DoubleBuffer GLdoublePtr1)
void glWindowPos3fARB()
@Deprecated void glWindowPos3fvARB(FloatByReference GLfloatPtr1)
glWindowPos3fvARB(java.nio.FloatBuffer)
instead
void glWindowPos3fvARB(const GLfloat*)
void glWindowPos3fvARB(FloatBuffer GLfloatPtr1)
void glWindowPos3iARB(int GLint1, int GLint2, int GLint3)
@Deprecated void glWindowPos3ivARB(IntByReference GLintPtr1)
glWindowPos3ivARB(int[])
and glWindowPos3ivARB(java.nio.IntBuffer)
instead
void glWindowPos3ivARB(const GLint*)
void glWindowPos3ivARB(int[] GLintPtr1)
void glWindowPos3ivARB(IntBuffer GLintPtr1)
void glWindowPos3sARB()
@Deprecated void glWindowPos3svARB(ShortByReference GLshortPtr1)
glWindowPos3svARB(java.nio.ShortBuffer)
instead
void glWindowPos3svARB(const GLshort*)
void glWindowPos3svARB(ShortBuffer GLshortPtr1)
@Deprecated void glGenQueriesARB(int n, IntByReference ids)
glGenQueriesARB(int, java.nio.IntBuffer)
instead
void glGenQueriesARB(GLsizei, GLuint*)
void glGenQueriesARB(int n, IntBuffer ids)
@Deprecated void glDeleteQueriesARB(int n, IntByReference ids)
glDeleteQueriesARB(int, int[])
and glDeleteQueriesARB(int, java.nio.IntBuffer)
instead
void glDeleteQueriesARB(GLsizei, const GLuint*)
void glDeleteQueriesARB(int n, int[] ids)
void glDeleteQueriesARB(int n, IntBuffer ids)
byte glIsQueryARB(int id)
void glBeginQueryARB(int target, int id)
void glEndQueryARB(int target)
@Deprecated void glGetQueryivARB(int target, int pname, IntByReference params)
glGetQueryivARB(int, int, java.nio.IntBuffer)
instead
void glGetQueryivARB(GLenum, GLenum, GLint*)
void glGetQueryivARB(int target, int pname, IntBuffer params)
@Deprecated void glGetQueryObjectivARB(int id, int pname, IntByReference params)
glGetQueryObjectivARB(int, int, java.nio.IntBuffer)
instead
void glGetQueryObjectivARB(GLuint, GLenum, GLint*)
void glGetQueryObjectivARB(int id, int pname, IntBuffer params)
@Deprecated void glGetQueryObjectuivARB(int id, int pname, IntByReference params)
glGetQueryObjectuivARB(int, int, java.nio.IntBuffer)
instead
void glGetQueryObjectuivARB(GLuint, GLenum, GLuint*)
void glGetQueryObjectuivARB(int id, int pname, IntBuffer params)
void glPointParameterfARB(int pname, float param)
@Deprecated void glPointParameterfvARB(int pname, FloatByReference params)
glPointParameterfvARB(int, java.nio.FloatBuffer)
instead
void glPointParameterfvARB(GLenum, const GLfloat*)
void glPointParameterfvARB(int pname, FloatBuffer params)
void glBindProgramARB(int target, int program)
@Deprecated void glDeleteProgramsARB(int n, IntByReference programs)
glDeleteProgramsARB(int, int[])
and glDeleteProgramsARB(int, java.nio.IntBuffer)
instead
void glDeleteProgramsARB(GLsizei, const GLuint*)
void glDeleteProgramsARB(int n, int[] programs)
void glDeleteProgramsARB(int n, IntBuffer programs)
@Deprecated void glGenProgramsARB(int n, IntByReference programs)
glGenProgramsARB(int, java.nio.IntBuffer)
instead
void glGenProgramsARB(GLsizei, GLuint*)
void glGenProgramsARB(int n, IntBuffer programs)
byte glIsProgramARB(int program)
void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
@Deprecated void glProgramEnvParameter4dvARB(int target, int index, DoubleByReference params)
glProgramEnvParameter4dvARB(int, int, java.nio.DoubleBuffer)
instead
void glProgramEnvParameter4dvARB(GLenum, GLuint, const GLdouble*)
void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
@Deprecated void glProgramEnvParameter4fvARB(int target, int index, FloatByReference params)
glProgramEnvParameter4fvARB(int, int, java.nio.FloatBuffer)
instead
void glProgramEnvParameter4fvARB(GLenum, GLuint, const GLfloat*)
void glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params)
void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
@Deprecated void glProgramLocalParameter4dvARB(int target, int index, DoubleByReference params)
glProgramLocalParameter4dvARB(int, int, java.nio.DoubleBuffer)
instead
void glProgramLocalParameter4dvARB(GLenum, GLuint, const GLdouble*)
void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
@Deprecated void glProgramLocalParameter4fvARB(int target, int index, FloatByReference params)
glProgramLocalParameter4fvARB(int, int, java.nio.FloatBuffer)
instead
void glProgramLocalParameter4fvARB(GLenum, GLuint, const GLfloat*)
void glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params)
@Deprecated void glGetProgramEnvParameterdvARB(int target, int index, DoubleByReference params)
glGetProgramEnvParameterdvARB(int, int, java.nio.DoubleBuffer)
instead
void glGetProgramEnvParameterdvARB(GLenum, GLuint, GLdouble*)
void glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params)
@Deprecated void glGetProgramEnvParameterfvARB(int target, int index, FloatByReference params)
glGetProgramEnvParameterfvARB(int, int, java.nio.FloatBuffer)
instead
void glGetProgramEnvParameterfvARB(GLenum, GLuint, GLfloat*)
void glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params)
@Deprecated void glProgramEnvParameters4fvEXT(int target, int index, int count, FloatByReference params)
glProgramEnvParameters4fvEXT(int, int, int, java.nio.FloatBuffer)
instead
void glProgramEnvParameters4fvEXT(GLenum, GLuint, GLsizei, const GLfloat*)
void glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params)
@Deprecated void glProgramLocalParameters4fvEXT(int target, int index, int count, FloatByReference params)
glProgramLocalParameters4fvEXT(int, int, int, java.nio.FloatBuffer)
instead
void glProgramLocalParameters4fvEXT(GLenum, GLuint, GLsizei, const GLfloat*)
void glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params)
@Deprecated void glGetProgramLocalParameterdvARB(int target, int index, DoubleByReference params)
glGetProgramLocalParameterdvARB(int, int, java.nio.DoubleBuffer)
instead
void glGetProgramLocalParameterdvARB(GLenum, GLuint, GLdouble*)
void glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params)
@Deprecated void glGetProgramLocalParameterfvARB(int target, int index, FloatByReference params)
glGetProgramLocalParameterfvARB(int, int, java.nio.FloatBuffer)
instead
void glGetProgramLocalParameterfvARB(GLenum, GLuint, GLfloat*)
void glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params)
void glProgramStringARB(int target, int format, int len, OpenGLLibrary.GLvoid string)
void glGetProgramStringARB(int target, int pname, OpenGLLibrary.GLvoid string)
@Deprecated void glGetProgramivARB(int target, int pname, IntByReference params)
glGetProgramivARB(int, int, java.nio.IntBuffer)
instead
void glGetProgramivARB(GLenum, GLenum, GLint*)
void glGetProgramivARB(int target, int pname, IntBuffer params)
void glVertexAttrib1dARB(int index, double x)
@Deprecated void glVertexAttrib1dvARB(int index, DoubleByReference v)
glVertexAttrib1dvARB(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib1dvARB(GLuint, const GLdouble*)
void glVertexAttrib1dvARB(int index, DoubleBuffer v)
void glVertexAttrib1fARB(int index, float x)
@Deprecated void glVertexAttrib1fvARB(int index, FloatByReference v)
glVertexAttrib1fvARB(int, java.nio.FloatBuffer)
instead
void glVertexAttrib1fvARB(GLuint, const GLfloat*)
void glVertexAttrib1fvARB(int index, FloatBuffer v)
void glVertexAttrib1sARB(int index, short x)
@Deprecated void glVertexAttrib1svARB(int index, ShortByReference v)
glVertexAttrib1svARB(int, java.nio.ShortBuffer)
instead
void glVertexAttrib1svARB(GLuint, const GLshort*)
void glVertexAttrib1svARB(int index, ShortBuffer v)
void glVertexAttrib2dARB(int index, double x, double y)
@Deprecated void glVertexAttrib2dvARB(int index, DoubleByReference v)
glVertexAttrib2dvARB(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib2dvARB(GLuint, const GLdouble*)
void glVertexAttrib2dvARB(int index, DoubleBuffer v)
void glVertexAttrib2fARB(int index, float x, float y)
@Deprecated void glVertexAttrib2fvARB(int index, FloatByReference v)
glVertexAttrib2fvARB(int, java.nio.FloatBuffer)
instead
void glVertexAttrib2fvARB(GLuint, const GLfloat*)
void glVertexAttrib2fvARB(int index, FloatBuffer v)
void glVertexAttrib2sARB(int index, short x, short y)
@Deprecated void glVertexAttrib2svARB(int index, ShortByReference v)
glVertexAttrib2svARB(int, java.nio.ShortBuffer)
instead
void glVertexAttrib2svARB(GLuint, const GLshort*)
void glVertexAttrib2svARB(int index, ShortBuffer v)
void glVertexAttrib3dARB(int index, double x, double y, double z)
@Deprecated void glVertexAttrib3dvARB(int index, DoubleByReference v)
glVertexAttrib3dvARB(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib3dvARB(GLuint, const GLdouble*)
void glVertexAttrib3dvARB(int index, DoubleBuffer v)
void glVertexAttrib3fARB(int index, float x, float y, float z)
@Deprecated void glVertexAttrib3fvARB(int index, FloatByReference v)
glVertexAttrib3fvARB(int, java.nio.FloatBuffer)
instead
void glVertexAttrib3fvARB(GLuint, const GLfloat*)
void glVertexAttrib3fvARB(int index, FloatBuffer v)
void glVertexAttrib3sARB(int index, short x, short y, short z)
@Deprecated void glVertexAttrib3svARB(int index, ShortByReference v)
glVertexAttrib3svARB(int, java.nio.ShortBuffer)
instead
void glVertexAttrib3svARB(GLuint, const GLshort*)
void glVertexAttrib3svARB(int index, ShortBuffer v)
@Deprecated void glVertexAttrib4NbvARB(int index, ByteByReference v)
glVertexAttrib4NbvARB(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4NbvARB(GLuint, const GLbyte*)
void glVertexAttrib4NbvARB(int index, ByteBuffer v)
@Deprecated void glVertexAttrib4NivARB(int index, IntByReference v)
glVertexAttrib4NivARB(int, int[])
and glVertexAttrib4NivARB(int, java.nio.IntBuffer)
instead
void glVertexAttrib4NivARB(GLuint, const GLint*)
void glVertexAttrib4NivARB(int index, int[] v)
void glVertexAttrib4NivARB(int index, IntBuffer v)
@Deprecated void glVertexAttrib4NsvARB(int index, ShortByReference v)
glVertexAttrib4NsvARB(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4NsvARB(GLuint, const GLshort*)
void glVertexAttrib4NsvARB(int index, ShortBuffer v)
void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
@Deprecated void glVertexAttrib4NubvARB(int index, ByteByReference v)
glVertexAttrib4NubvARB(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4NubvARB(GLuint, const GLubyte*)
void glVertexAttrib4NubvARB(int index, ByteBuffer v)
@Deprecated void glVertexAttrib4NuivARB(int index, IntByReference v)
glVertexAttrib4NuivARB(int, int[])
and glVertexAttrib4NuivARB(int, java.nio.IntBuffer)
instead
void glVertexAttrib4NuivARB(GLuint, const GLuint*)
void glVertexAttrib4NuivARB(int index, int[] v)
void glVertexAttrib4NuivARB(int index, IntBuffer v)
@Deprecated void glVertexAttrib4NusvARB(int index, ShortByReference v)
glVertexAttrib4NusvARB(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4NusvARB(GLuint, const GLushort*)
void glVertexAttrib4NusvARB(int index, ShortBuffer v)
@Deprecated void glVertexAttrib4bvARB(int index, ByteByReference v)
glVertexAttrib4bvARB(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4bvARB(GLuint, const GLbyte*)
void glVertexAttrib4bvARB(int index, ByteBuffer v)
void glVertexAttrib4dARB(int index, double x, double y, double z, double w)
@Deprecated void glVertexAttrib4dvARB(int index, DoubleByReference v)
glVertexAttrib4dvARB(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib4dvARB(GLuint, const GLdouble*)
void glVertexAttrib4dvARB(int index, DoubleBuffer v)
void glVertexAttrib4fARB(int index, float x, float y, float z, float w)
@Deprecated void glVertexAttrib4fvARB(int index, FloatByReference v)
glVertexAttrib4fvARB(int, java.nio.FloatBuffer)
instead
void glVertexAttrib4fvARB(GLuint, const GLfloat*)
void glVertexAttrib4fvARB(int index, FloatBuffer v)
@Deprecated void glVertexAttrib4ivARB(int index, IntByReference v)
glVertexAttrib4ivARB(int, int[])
and glVertexAttrib4ivARB(int, java.nio.IntBuffer)
instead
void glVertexAttrib4ivARB(GLuint, const GLint*)
void glVertexAttrib4ivARB(int index, int[] v)
void glVertexAttrib4ivARB(int index, IntBuffer v)
void glVertexAttrib4sARB(int index, short x, short y, short z, short w)
@Deprecated void glVertexAttrib4svARB(int index, ShortByReference v)
glVertexAttrib4svARB(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4svARB(GLuint, const GLshort*)
void glVertexAttrib4svARB(int index, ShortBuffer v)
@Deprecated void glVertexAttrib4ubvARB(int index, ByteByReference v)
glVertexAttrib4ubvARB(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4ubvARB(GLuint, const GLubyte*)
void glVertexAttrib4ubvARB(int index, ByteBuffer v)
@Deprecated void glVertexAttrib4uivARB(int index, IntByReference v)
glVertexAttrib4uivARB(int, int[])
and glVertexAttrib4uivARB(int, java.nio.IntBuffer)
instead
void glVertexAttrib4uivARB(GLuint, const GLuint*)
void glVertexAttrib4uivARB(int index, int[] v)
void glVertexAttrib4uivARB(int index, IntBuffer v)
@Deprecated void glVertexAttrib4usvARB(int index, ShortByReference v)
glVertexAttrib4usvARB(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4usvARB(GLuint, const GLushort*)
void glVertexAttrib4usvARB(int index, ShortBuffer v)
void glVertexAttribPointerARB(int index, int size, int type, byte normalized, int stride, OpenGLLibrary.GLvoid pointer)
void glDisableVertexAttribArrayARB(int index)
void glEnableVertexAttribArrayARB(int index)
void glGetVertexAttribPointervARB(int index, int pname, PointerByReference pointer)
@Deprecated void glGetVertexAttribdvARB(int index, int pname, DoubleByReference params)
glGetVertexAttribdvARB(int, int, java.nio.DoubleBuffer)
instead
void glGetVertexAttribdvARB(GLuint, GLenum, GLdouble*)
void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
@Deprecated void glGetVertexAttribfvARB(int index, int pname, FloatByReference params)
glGetVertexAttribfvARB(int, int, java.nio.FloatBuffer)
instead
void glGetVertexAttribfvARB(GLuint, GLenum, GLfloat*)
void glGetVertexAttribfvARB(int index, int pname, FloatBuffer params)
@Deprecated void glGetVertexAttribivARB(int index, int pname, IntByReference params)
glGetVertexAttribivARB(int, int, java.nio.IntBuffer)
instead
void glGetVertexAttribivARB(GLuint, GLenum, GLint*)
void glGetVertexAttribivARB(int index, int pname, IntBuffer params)
void glDeleteObjectARB(Pointer obj)
Pointer glGetHandleARB(int pname)
void glDetachObjectARB(Pointer containerObj, Pointer attachedObj)
Pointer glCreateShaderObjectARB(int shaderType)
@Deprecated void glShaderSourceARB(Pointer shaderObj, int count, PointerByReference string, IntByReference length)
glShaderSourceARB(com.sun.jna.Pointer, int, com.sun.jna.ptr.PointerByReference, int[])
and glShaderSourceARB(com.sun.jna.Pointer, int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer)
instead
void glShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB**, const GLint*)
void glShaderSourceARB(Pointer shaderObj, int count, PointerByReference string, int[] length)
void glShaderSourceARB(Pointer shaderObj, int count, PointerByReference string, IntBuffer length)
void glCompileShaderARB(Pointer shaderObj)
Pointer glCreateProgramObjectARB()
void glAttachObjectARB(Pointer containerObj, Pointer obj)
void glLinkProgramARB(Pointer programObj)
void glUseProgramObjectARB(Pointer programObj)
void glValidateProgramARB(Pointer programObj)
void glUniform1fARB(int location, float v0)
void glUniform2fARB(int location, float v0, float v1)
void glUniform3fARB(int location, float v0, float v1, float v2)
void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
void glUniform1iARB(int location, int v0)
void glUniform2iARB(int location, int v0, int v1)
void glUniform3iARB(int location, int v0, int v1, int v2)
void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
@Deprecated void glUniform1fvARB(int location, int count, FloatByReference value)
glUniform1fvARB(int, int, java.nio.FloatBuffer)
instead
void glUniform1fvARB(GLint, GLsizei, const GLfloat*)
void glUniform1fvARB(int location, int count, FloatBuffer value)
@Deprecated void glUniform2fvARB(int location, int count, FloatByReference value)
glUniform2fvARB(int, int, java.nio.FloatBuffer)
instead
void glUniform2fvARB(GLint, GLsizei, const GLfloat*)
void glUniform2fvARB(int location, int count, FloatBuffer value)
@Deprecated void glUniform3fvARB(int location, int count, FloatByReference value)
glUniform3fvARB(int, int, java.nio.FloatBuffer)
instead
void glUniform3fvARB(GLint, GLsizei, const GLfloat*)
void glUniform3fvARB(int location, int count, FloatBuffer value)
@Deprecated void glUniform4fvARB(int location, int count, FloatByReference value)
glUniform4fvARB(int, int, java.nio.FloatBuffer)
instead
void glUniform4fvARB(GLint, GLsizei, const GLfloat*)
void glUniform4fvARB(int location, int count, FloatBuffer value)
@Deprecated void glUniform1ivARB(int location, int count, IntByReference value)
glUniform1ivARB(int, int, int[])
and glUniform1ivARB(int, int, java.nio.IntBuffer)
instead
void glUniform1ivARB(GLint, GLsizei, const GLint*)
void glUniform1ivARB(int location, int count, int[] value)
void glUniform1ivARB(int location, int count, IntBuffer value)
@Deprecated void glUniform2ivARB(int location, int count, IntByReference value)
glUniform2ivARB(int, int, int[])
and glUniform2ivARB(int, int, java.nio.IntBuffer)
instead
void glUniform2ivARB(GLint, GLsizei, const GLint*)
void glUniform2ivARB(int location, int count, int[] value)
void glUniform2ivARB(int location, int count, IntBuffer value)
@Deprecated void glUniform3ivARB(int location, int count, IntByReference value)
glUniform3ivARB(int, int, int[])
and glUniform3ivARB(int, int, java.nio.IntBuffer)
instead
void glUniform3ivARB(GLint, GLsizei, const GLint*)
void glUniform3ivARB(int location, int count, int[] value)
void glUniform3ivARB(int location, int count, IntBuffer value)
@Deprecated void glUniform4ivARB(int location, int count, IntByReference value)
glUniform4ivARB(int, int, int[])
and glUniform4ivARB(int, int, java.nio.IntBuffer)
instead
void glUniform4ivARB(GLint, GLsizei, const GLint*)
void glUniform4ivARB(int location, int count, int[] value)
void glUniform4ivARB(int location, int count, IntBuffer value)
@Deprecated void glUniformMatrix2fvARB(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix2fvARB(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix2fvARB(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix3fvARB(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix3fvARB(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix3fvARB(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix4fvARB(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix4fvARB(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix4fvARB(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glGetObjectParameterfvARB(Pointer obj, int pname, FloatByReference params)
glGetObjectParameterfvARB(com.sun.jna.Pointer, int, java.nio.FloatBuffer)
instead
void glGetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat*)
void glGetObjectParameterfvARB(Pointer obj, int pname, FloatBuffer params)
@Deprecated void glGetObjectParameterivARB(Pointer obj, int pname, IntByReference params)
glGetObjectParameterivARB(com.sun.jna.Pointer, int, java.nio.IntBuffer)
instead
void glGetObjectParameterivARB(GLhandleARB, GLenum, GLint*)
void glGetObjectParameterivARB(Pointer obj, int pname, IntBuffer params)
@Deprecated void glGetInfoLogARB(Pointer obj, int maxLength, IntByReference length, ByteByReference infoLog)
glGetInfoLogARB(com.sun.jna.Pointer, int, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetInfoLogARB(GLhandleARB, GLsizei, GLsizei*, GLcharARB*)
void glGetInfoLogARB(Pointer obj, int maxLength, IntBuffer length, ByteBuffer infoLog)
@Deprecated void glGetAttachedObjectsARB(Pointer containerObj, int maxCount, IntByReference count, PointerByReference obj)
glGetAttachedObjectsARB(com.sun.jna.Pointer, int, java.nio.IntBuffer, com.sun.jna.ptr.PointerByReference)
instead
void glGetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*)
void glGetAttachedObjectsARB(Pointer containerObj, int maxCount, IntBuffer count, PointerByReference obj)
@Deprecated int glGetUniformLocationARB(Pointer programObj, ByteByReference name)
glGetUniformLocationARB(com.sun.jna.Pointer, java.nio.ByteBuffer)
instead
GLint glGetUniformLocationARB(GLhandleARB, const GLcharARB*)
int glGetUniformLocationARB(Pointer programObj, ByteBuffer name)
@Deprecated void glGetActiveUniformARB(Pointer programObj, int index, int maxLength, IntByReference length, IntByReference size, IntByReference type, ByteByReference name)
glGetActiveUniformARB(com.sun.jna.Pointer, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*)
void glGetActiveUniformARB(Pointer programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
@Deprecated void glGetUniformfvARB(Pointer programObj, int location, FloatByReference params)
glGetUniformfvARB(com.sun.jna.Pointer, int, java.nio.FloatBuffer)
instead
void glGetUniformfvARB(GLhandleARB, GLint, GLfloat*)
void glGetUniformfvARB(Pointer programObj, int location, FloatBuffer params)
@Deprecated void glGetUniformivARB(Pointer programObj, int location, IntByReference params)
glGetUniformivARB(com.sun.jna.Pointer, int, java.nio.IntBuffer)
instead
void glGetUniformivARB(GLhandleARB, GLint, GLint*)
void glGetUniformivARB(Pointer programObj, int location, IntBuffer params)
@Deprecated void glGetShaderSourceARB(Pointer obj, int maxLength, IntByReference length, ByteByReference source)
glGetShaderSourceARB(com.sun.jna.Pointer, int, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetShaderSourceARB(GLhandleARB, GLsizei, GLsizei*, GLcharARB*)
void glGetShaderSourceARB(Pointer obj, int maxLength, IntBuffer length, ByteBuffer source)
@Deprecated void glBindAttribLocationARB(Pointer programObj, int index, ByteByReference name)
glBindAttribLocationARB(com.sun.jna.Pointer, int, java.nio.ByteBuffer)
instead
void glBindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB*)
void glBindAttribLocationARB(Pointer programObj, int index, ByteBuffer name)
@Deprecated void glGetActiveAttribARB(Pointer programObj, int index, int maxLength, IntByReference length, IntByReference size, IntByReference type, ByteByReference name)
glGetActiveAttribARB(com.sun.jna.Pointer, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*)
void glGetActiveAttribARB(Pointer programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
@Deprecated int glGetAttribLocationARB(Pointer programObj, ByteByReference name)
glGetAttribLocationARB(com.sun.jna.Pointer, java.nio.ByteBuffer)
instead
GLint glGetAttribLocationARB(GLhandleARB, const GLcharARB*)
int glGetAttribLocationARB(Pointer programObj, ByteBuffer name)
void glBindBufferARB(int target, int buffer)
@Deprecated void glDeleteBuffersARB(int n, IntByReference buffers)
glDeleteBuffersARB(int, int[])
and glDeleteBuffersARB(int, java.nio.IntBuffer)
instead
void glDeleteBuffersARB(GLsizei, const GLuint*)
void glDeleteBuffersARB(int n, int[] buffers)
void glDeleteBuffersARB(int n, IntBuffer buffers)
@Deprecated void glGenBuffersARB(int n, IntByReference buffers)
glGenBuffersARB(int, java.nio.IntBuffer)
instead
void glGenBuffersARB(GLsizei, GLuint*)
void glGenBuffersARB(int n, IntBuffer buffers)
byte glIsBufferARB(int buffer)
void glBufferDataARB(int target, NativeLong size, OpenGLLibrary.GLvoid data, int usage)
void glBufferSubDataARB(int target, NativeLong offset, NativeLong size, OpenGLLibrary.GLvoid data)
void glGetBufferSubDataARB(int target, NativeLong offset, NativeLong size, OpenGLLibrary.GLvoid data)
OpenGLLibrary.GLvoid glMapBufferARB(int target, int access)
byte glUnmapBufferARB(int target)
@Deprecated void glGetBufferParameterivARB(int target, int pname, IntByReference params)
glGetBufferParameterivARB(int, int, java.nio.IntBuffer)
instead
void glGetBufferParameterivARB(GLenum, GLenum, GLint*)
void glGetBufferParameterivARB(int target, int pname, IntBuffer params)
void glGetBufferPointervARB(int target, int pname, PointerByReference params)
@Deprecated void glDrawBuffersARB(int n, IntByReference bufs)
glDrawBuffersARB(int, int[])
and glDrawBuffersARB(int, java.nio.IntBuffer)
instead
void glDrawBuffersARB(GLsizei, const GLenum*)
void glDrawBuffersARB(int n, int[] bufs)
void glDrawBuffersARB(int n, IntBuffer bufs)
void glBlendColorEXT()
void glBlendEquationEXT(int GLenum1)
void glColorTableEXT(int GLenum1, int GLenum2, int GLsizei1, int GLenum3, int GLenum4, OpenGLLibrary.GLvoid GLvoidPtr1)
void glColorSubTableEXT(int GLenum1, int GLsizei1, int GLsizei2, int GLenum2, int GLenum3, OpenGLLibrary.GLvoid GLvoidPtr1)
void glGetColorTableEXT(int GLenum1, int GLenum2, int GLenum3, OpenGLLibrary.GLvoid GLvoidPtr1)
@Deprecated void glGetColorTableParameterivEXT(int GLenum1, int GLenum2, IntByReference GLintPtr1)
glGetColorTableParameterivEXT(int, int, java.nio.IntBuffer)
instead
void glGetColorTableParameterivEXT(GLenum, GLenum, GLint*)
void glGetColorTableParameterivEXT(int GLenum1, int GLenum2, IntBuffer GLintPtr1)
@Deprecated void glGetColorTableParameterfvEXT(int GLenum1, int GLenum2, FloatByReference GLfloatPtr1)
glGetColorTableParameterfvEXT(int, int, java.nio.FloatBuffer)
instead
void glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat*)
void glGetColorTableParameterfvEXT(int GLenum1, int GLenum2, FloatBuffer GLfloatPtr1)
void glLockArraysEXT(int GLint1, int GLsizei1)
void glUnlockArraysEXT()
void glDrawRangeElementsEXT(int GLenum1, int GLuint1, int GLuint2, int GLsizei1, int GLenum2, OpenGLLibrary.GLvoid GLvoidPtr1)
void glSecondaryColor3bEXT()
@Deprecated void glSecondaryColor3bvEXT(ByteByReference GLbytePtr1)
glSecondaryColor3bvEXT(java.nio.ByteBuffer)
instead
void glSecondaryColor3bvEXT(const GLbyte*)
void glSecondaryColor3bvEXT(ByteBuffer GLbytePtr1)
void glSecondaryColor3dEXT()
@Deprecated void glSecondaryColor3dvEXT(DoubleByReference GLdoublePtr1)
glSecondaryColor3dvEXT(java.nio.DoubleBuffer)
instead
void glSecondaryColor3dvEXT(const GLdouble*)
void glSecondaryColor3dvEXT(DoubleBuffer GLdoublePtr1)
void glSecondaryColor3fEXT()
@Deprecated void glSecondaryColor3fvEXT(FloatByReference GLfloatPtr1)
glSecondaryColor3fvEXT(java.nio.FloatBuffer)
instead
void glSecondaryColor3fvEXT(const GLfloat*)
void glSecondaryColor3fvEXT(FloatBuffer GLfloatPtr1)
void glSecondaryColor3iEXT(int GLint1, int GLint2, int GLint3)
@Deprecated void glSecondaryColor3ivEXT(IntByReference GLintPtr1)
glSecondaryColor3ivEXT(int[])
and glSecondaryColor3ivEXT(java.nio.IntBuffer)
instead
void glSecondaryColor3ivEXT(const GLint*)
void glSecondaryColor3ivEXT(int[] GLintPtr1)
void glSecondaryColor3ivEXT(IntBuffer GLintPtr1)
void glSecondaryColor3sEXT()
@Deprecated void glSecondaryColor3svEXT(ShortByReference GLshortPtr1)
glSecondaryColor3svEXT(java.nio.ShortBuffer)
instead
void glSecondaryColor3svEXT(const GLshort*)
void glSecondaryColor3svEXT(ShortBuffer GLshortPtr1)
void glSecondaryColor3ubEXT()
@Deprecated void glSecondaryColor3ubvEXT(ByteByReference GLubytePtr1)
glSecondaryColor3ubvEXT(java.nio.ByteBuffer)
instead
void glSecondaryColor3ubvEXT(const GLubyte*)
void glSecondaryColor3ubvEXT(ByteBuffer GLubytePtr1)
void glSecondaryColor3uiEXT(int GLuint1, int GLuint2, int GLuint3)
@Deprecated void glSecondaryColor3uivEXT(IntByReference GLuintPtr1)
glSecondaryColor3uivEXT(int[])
and glSecondaryColor3uivEXT(java.nio.IntBuffer)
instead
void glSecondaryColor3uivEXT(const GLuint*)
void glSecondaryColor3uivEXT(int[] GLuintPtr1)
void glSecondaryColor3uivEXT(IntBuffer GLuintPtr1)
void glSecondaryColor3usEXT()
@Deprecated void glSecondaryColor3usvEXT(ShortByReference GLushortPtr1)
glSecondaryColor3usvEXT(java.nio.ShortBuffer)
instead
void glSecondaryColor3usvEXT(const GLushort*)
void glSecondaryColor3usvEXT(ShortBuffer GLushortPtr1)
void glSecondaryColorPointerEXT(int GLint1, int GLenum1, int GLsizei1, OpenGLLibrary.GLvoid GLvoidPtr1)
@Deprecated void glMultiDrawArraysEXT(int GLenum1, IntByReference GLintPtr1, IntByReference GLsizeiPtr1, int GLsizei1)
glMultiDrawArraysEXT(int, int[], int[], int)
and glMultiDrawArraysEXT(int, java.nio.IntBuffer, java.nio.IntBuffer, int)
instead
void glMultiDrawArraysEXT(GLenum, const GLint*, const GLsizei*, GLsizei)
void glMultiDrawArraysEXT(int GLenum1, int[] GLintPtr1, int[] GLsizeiPtr1, int GLsizei1)
void glMultiDrawArraysEXT(int GLenum1, IntBuffer GLintPtr1, IntBuffer GLsizeiPtr1, int GLsizei1)
@Deprecated void glMultiDrawElementsEXT(int GLenum1, IntByReference GLsizeiPtr1, int GLenum2, PointerByReference GLvoidPtrPtr1, int GLsizei1)
glMultiDrawElementsEXT(int, int[], int, com.sun.jna.ptr.PointerByReference, int)
and glMultiDrawElementsEXT(int, java.nio.IntBuffer, int, com.sun.jna.ptr.PointerByReference, int)
instead
void glMultiDrawElementsEXT(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei)
void glMultiDrawElementsEXT(int GLenum1, int[] GLsizeiPtr1, int GLenum2, PointerByReference GLvoidPtrPtr1, int GLsizei1)
void glMultiDrawElementsEXT(int GLenum1, IntBuffer GLsizeiPtr1, int GLenum2, PointerByReference GLvoidPtrPtr1, int GLsizei1)
void glFogCoordfEXT()
@Deprecated void glFogCoordfvEXT(FloatByReference GLfloatPtr1)
glFogCoordfvEXT(java.nio.FloatBuffer)
instead
void glFogCoordfvEXT(const GLfloat*)
void glFogCoordfvEXT(FloatBuffer GLfloatPtr1)
void glFogCoorddEXT()
@Deprecated void glFogCoorddvEXT(DoubleByReference GLdoublePtr1)
glFogCoorddvEXT(java.nio.DoubleBuffer)
instead
void glFogCoorddvEXT(const GLdouble*)
void glFogCoorddvEXT(DoubleBuffer GLdoublePtr1)
void glFogCoordPointerEXT(int GLenum1, int GLsizei1, OpenGLLibrary.GLvoid GLvoidPtr1)
void glBlendFuncSeparateEXT(int GLenum1, int GLenum2, int GLenum3, int GLenum4)
void glActiveStencilFaceEXT(int face)
void glDepthBoundsEXT(double zmin, double zmax)
void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha)
byte glIsRenderbufferEXT(int renderbuffer)
void glBindRenderbufferEXT(int target, int renderbuffer)
@Deprecated void glDeleteRenderbuffersEXT(int n, IntByReference renderbuffers)
glDeleteRenderbuffersEXT(int, int[])
and glDeleteRenderbuffersEXT(int, java.nio.IntBuffer)
instead
void glDeleteRenderbuffersEXT(GLsizei, const GLuint*)
void glDeleteRenderbuffersEXT(int n, int[] renderbuffers)
void glDeleteRenderbuffersEXT(int n, IntBuffer renderbuffers)
@Deprecated void glGenRenderbuffersEXT(int n, IntByReference renderbuffers)
glGenRenderbuffersEXT(int, java.nio.IntBuffer)
instead
void glGenRenderbuffersEXT(GLsizei, GLuint*)
void glGenRenderbuffersEXT(int n, IntBuffer renderbuffers)
void glRenderbufferStorageEXT(int target, int internalformat, int width, int height)
@Deprecated void glGetRenderbufferParameterivEXT(int target, int pname, IntByReference params)
glGetRenderbufferParameterivEXT(int, int, java.nio.IntBuffer)
instead
void glGetRenderbufferParameterivEXT(GLenum, GLenum, GLint*)
void glGetRenderbufferParameterivEXT(int target, int pname, IntBuffer params)
byte glIsFramebufferEXT(int framebuffer)
void glBindFramebufferEXT(int target, int framebuffer)
@Deprecated void glDeleteFramebuffersEXT(int n, IntByReference framebuffers)
glDeleteFramebuffersEXT(int, int[])
and glDeleteFramebuffersEXT(int, java.nio.IntBuffer)
instead
void glDeleteFramebuffersEXT(GLsizei, const GLuint*)
void glDeleteFramebuffersEXT(int n, int[] framebuffers)
void glDeleteFramebuffersEXT(int n, IntBuffer framebuffers)
@Deprecated void glGenFramebuffersEXT(int n, IntByReference framebuffers)
glGenFramebuffersEXT(int, java.nio.IntBuffer)
instead
void glGenFramebuffersEXT(GLsizei, GLuint*)
void glGenFramebuffersEXT(int n, IntBuffer framebuffers)
int glCheckFramebufferStatusEXT(int target)
void glFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferRenderbufferEXT(int target, int attachment, int renderbuffertarget, int renderbuffer)
@Deprecated void glGetFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, IntByReference params)
glGetFramebufferAttachmentParameterivEXT(int, int, int, java.nio.IntBuffer)
instead
void glGetFramebufferAttachmentParameterivEXT(GLenum, GLenum, GLenum, GLint*)
void glGetFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, IntBuffer params)
void glGenerateMipmapEXT(int target)
void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)
void glProgramParameteriEXT(int program, int pname, int value)
void glFramebufferTextureEXT(int target, int attachment, int texture, int level)
void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
void glBindBufferRangeEXT(int target, int index, int buffer, NativeLong offset, NativeLong size)
void glBindBufferOffsetEXT(int target, int index, int buffer, NativeLong offset)
void glBindBufferBaseEXT(int target, int index, int buffer)
void glBeginTransformFeedbackEXT(int primitiveMode)
void glEndTransformFeedbackEXT()
void glTransformFeedbackVaryingsEXT(int program, int count, PointerByReference varyings, int bufferMode)
@Deprecated void glGetTransformFeedbackVaryingEXT(int program, int index, int bufSize, IntByReference length, IntByReference size, IntByReference type, ByteByReference name)
glGetTransformFeedbackVaryingEXT(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetTransformFeedbackVaryingEXT(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*)
void glGetTransformFeedbackVaryingEXT(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
@Deprecated void glGetIntegerIndexedvEXT(int param, int index, IntByReference values)
glGetIntegerIndexedvEXT(int, int, java.nio.IntBuffer)
instead
void glGetIntegerIndexedvEXT(GLenum, GLuint, GLint*)
void glGetIntegerIndexedvEXT(int param, int index, IntBuffer values)
@Deprecated void glGetBooleanIndexedvEXT(int param, int index, ByteByReference values)
glGetBooleanIndexedvEXT(int, int, java.nio.ByteBuffer)
instead
void glGetBooleanIndexedvEXT(GLenum, GLuint, GLboolean*)
void glGetBooleanIndexedvEXT(int param, int index, ByteBuffer values)
void glUniformBufferEXT(int program, int location, int buffer)
int glGetUniformBufferSizeEXT(int program, int location)
NativeLong glGetUniformOffsetEXT(int program, int location)
void glClearColorIiEXT(int r, int g, int b, int a)
void glClearColorIuiEXT(int r, int g, int b, int a)
@Deprecated void glTexParameterIivEXT(int target, int pname, IntByReference params)
glTexParameterIivEXT(int, int, java.nio.IntBuffer)
instead
void glTexParameterIivEXT(GLenum, GLenum, GLint*)
void glTexParameterIivEXT(int target, int pname, IntBuffer params)
@Deprecated void glTexParameterIuivEXT(int target, int pname, IntByReference params)
glTexParameterIuivEXT(int, int, java.nio.IntBuffer)
instead
void glTexParameterIuivEXT(GLenum, GLenum, GLuint*)
void glTexParameterIuivEXT(int target, int pname, IntBuffer params)
@Deprecated void glGetTexParameterIivEXT(int target, int pname, IntByReference params)
glGetTexParameterIivEXT(int, int, java.nio.IntBuffer)
instead
void glGetTexParameterIivEXT(GLenum, GLenum, GLint*)
void glGetTexParameterIivEXT(int target, int pname, IntBuffer params)
@Deprecated void glGetTexParameterIiuvEXT(int target, int pname, IntByReference params)
glGetTexParameterIiuvEXT(int, int, java.nio.IntBuffer)
instead
void glGetTexParameterIiuvEXT(GLenum, GLenum, GLuint*)
void glGetTexParameterIiuvEXT(int target, int pname, IntBuffer params)
void glVertexAttribI1iEXT(int index, int x)
void glVertexAttribI2iEXT(int index, int x, int y)
void glVertexAttribI3iEXT(int index, int x, int y, int z)
void glVertexAttribI4iEXT(int index, int x, int y, int z, int w)
void glVertexAttribI1uiEXT(int index, int x)
void glVertexAttribI2uiEXT(int index, int x, int y)
void glVertexAttribI3uiEXT(int index, int x, int y, int z)
void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w)
@Deprecated void glVertexAttribI1ivEXT(int index, IntByReference v)
glVertexAttribI1ivEXT(int, int[])
and glVertexAttribI1ivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI1ivEXT(GLuint, const GLint*)
void glVertexAttribI1ivEXT(int index, int[] v)
void glVertexAttribI1ivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI2ivEXT(int index, IntByReference v)
glVertexAttribI2ivEXT(int, int[])
and glVertexAttribI2ivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI2ivEXT(GLuint, const GLint*)
void glVertexAttribI2ivEXT(int index, int[] v)
void glVertexAttribI2ivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI3ivEXT(int index, IntByReference v)
glVertexAttribI3ivEXT(int, int[])
and glVertexAttribI3ivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI3ivEXT(GLuint, const GLint*)
void glVertexAttribI3ivEXT(int index, int[] v)
void glVertexAttribI3ivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI4ivEXT(int index, IntByReference v)
glVertexAttribI4ivEXT(int, int[])
and glVertexAttribI4ivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI4ivEXT(GLuint, const GLint*)
void glVertexAttribI4ivEXT(int index, int[] v)
void glVertexAttribI4ivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI1uivEXT(int index, IntByReference v)
glVertexAttribI1uivEXT(int, int[])
and glVertexAttribI1uivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI1uivEXT(GLuint, const GLuint*)
void glVertexAttribI1uivEXT(int index, int[] v)
void glVertexAttribI1uivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI2uivEXT(int index, IntByReference v)
glVertexAttribI2uivEXT(int, int[])
and glVertexAttribI2uivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI2uivEXT(GLuint, const GLuint*)
void glVertexAttribI2uivEXT(int index, int[] v)
void glVertexAttribI2uivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI3uivEXT(int index, IntByReference v)
glVertexAttribI3uivEXT(int, int[])
and glVertexAttribI3uivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI3uivEXT(GLuint, const GLuint*)
void glVertexAttribI3uivEXT(int index, int[] v)
void glVertexAttribI3uivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI4uivEXT(int index, IntByReference v)
glVertexAttribI4uivEXT(int, int[])
and glVertexAttribI4uivEXT(int, java.nio.IntBuffer)
instead
void glVertexAttribI4uivEXT(GLuint, const GLuint*)
void glVertexAttribI4uivEXT(int index, int[] v)
void glVertexAttribI4uivEXT(int index, IntBuffer v)
@Deprecated void glVertexAttribI4bvEXT(int index, ByteByReference v)
glVertexAttribI4bvEXT(int, java.nio.ByteBuffer)
instead
void glVertexAttribI4bvEXT(GLuint, const GLbyte*)
void glVertexAttribI4bvEXT(int index, ByteBuffer v)
@Deprecated void glVertexAttribI4svEXT(int index, ShortByReference v)
glVertexAttribI4svEXT(int, java.nio.ShortBuffer)
instead
void glVertexAttribI4svEXT(GLuint, const GLshort*)
void glVertexAttribI4svEXT(int index, ShortBuffer v)
@Deprecated void glVertexAttribI4ubvEXT(int index, ByteByReference v)
glVertexAttribI4ubvEXT(int, java.nio.ByteBuffer)
instead
void glVertexAttribI4ubvEXT(GLuint, const GLubyte*)
void glVertexAttribI4ubvEXT(int index, ByteBuffer v)
@Deprecated void glVertexAttribI4usvEXT(int index, ShortByReference v)
glVertexAttribI4usvEXT(int, java.nio.ShortBuffer)
instead
void glVertexAttribI4usvEXT(GLuint, const GLushort*)
void glVertexAttribI4usvEXT(int index, ShortBuffer v)
void glVertexAttribIPointerEXT(int index, int size, int type, int stride, OpenGLLibrary.GLvoid pointer)
@Deprecated void glGetVertexAttribIivEXT(int index, int pname, IntByReference params)
glGetVertexAttribIivEXT(int, int, java.nio.IntBuffer)
instead
void glGetVertexAttribIivEXT(GLuint, GLenum, GLint*)
void glGetVertexAttribIivEXT(int index, int pname, IntBuffer params)
@Deprecated void glGetVertexAttribIuivEXT(int index, int pname, IntByReference params)
glGetVertexAttribIuivEXT(int, int, java.nio.IntBuffer)
instead
void glGetVertexAttribIuivEXT(GLuint, GLenum, GLuint*)
void glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params)
void glUniform1uiEXT(int location, int v0)
void glUniform2uiEXT(int location, int v0, int v1)
void glUniform3uiEXT(int location, int v0, int v1, int v2)
void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3)
@Deprecated void glUniform1uivEXT(int location, int count, IntByReference value)
glUniform1uivEXT(int, int, int[])
and glUniform1uivEXT(int, int, java.nio.IntBuffer)
instead
void glUniform1uivEXT(GLint, GLsizei, const GLuint*)
void glUniform1uivEXT(int location, int count, int[] value)
void glUniform1uivEXT(int location, int count, IntBuffer value)
@Deprecated void glUniform2uivEXT(int location, int count, IntByReference value)
glUniform2uivEXT(int, int, int[])
and glUniform2uivEXT(int, int, java.nio.IntBuffer)
instead
void glUniform2uivEXT(GLint, GLsizei, const GLuint*)
void glUniform2uivEXT(int location, int count, int[] value)
void glUniform2uivEXT(int location, int count, IntBuffer value)
@Deprecated void glUniform3uivEXT(int location, int count, IntByReference value)
glUniform3uivEXT(int, int, int[])
and glUniform3uivEXT(int, int, java.nio.IntBuffer)
instead
void glUniform3uivEXT(GLint, GLsizei, const GLuint*)
void glUniform3uivEXT(int location, int count, int[] value)
void glUniform3uivEXT(int location, int count, IntBuffer value)
@Deprecated void glUniform4uivEXT(int location, int count, IntByReference value)
glUniform4uivEXT(int, int, int[])
and glUniform4uivEXT(int, int, java.nio.IntBuffer)
instead
void glUniform4uivEXT(GLint, GLsizei, const GLuint*)
void glUniform4uivEXT(int location, int count, int[] value)
void glUniform4uivEXT(int location, int count, IntBuffer value)
@Deprecated void glGetUniformuivEXT(int program, int location, IntByReference params)
glGetUniformuivEXT(int, int, java.nio.IntBuffer)
instead
void glGetUniformuivEXT(GLuint, GLint, GLuint*)
void glGetUniformuivEXT(int program, int location, IntBuffer params)
@Deprecated void glBindFragDataLocationEXT(int program, int colorNumber, ByteByReference name)
glBindFragDataLocationEXT(int, int, java.nio.ByteBuffer)
instead
void glBindFragDataLocationEXT(GLuint, GLuint, const GLchar*)
void glBindFragDataLocationEXT(int program, int colorNumber, ByteBuffer name)
@Deprecated int glGetFragDataLocationEXT(int program, ByteByReference name)
glGetFragDataLocationEXT(int, java.nio.ByteBuffer)
instead
GLint glGetFragDataLocationEXT(GLuint, const GLchar*)
int glGetFragDataLocationEXT(int program, ByteBuffer name)
void glTextureRangeAPPLE(int target, int length, OpenGLLibrary.GLvoid pointer)
void glGetTexParameterPointervAPPLE(int target, int pname, PointerByReference params)
void glVertexArrayRangeAPPLE(int length, OpenGLLibrary.GLvoid pointer)
void glFlushVertexArrayRangeAPPLE(int length, OpenGLLibrary.GLvoid pointer)
void glVertexArrayParameteriAPPLE(int pname, int param)
void glBindVertexArrayAPPLE(int id)
@Deprecated void glDeleteVertexArraysAPPLE(int n, IntByReference ids)
glDeleteVertexArraysAPPLE(int, int[])
and glDeleteVertexArraysAPPLE(int, java.nio.IntBuffer)
instead
void glDeleteVertexArraysAPPLE(GLsizei, const GLuint*)
void glDeleteVertexArraysAPPLE(int n, int[] ids)
void glDeleteVertexArraysAPPLE(int n, IntBuffer ids)
@Deprecated void glGenVertexArraysAPPLE(int n, IntByReference ids)
glGenVertexArraysAPPLE(int, java.nio.IntBuffer)
instead
void glGenVertexArraysAPPLE(GLsizei, GLuint*)
void glGenVertexArraysAPPLE(int n, IntBuffer ids)
byte glIsVertexArrayAPPLE(int id)
@Deprecated void glGenFencesAPPLE(int n, IntByReference fences)
glGenFencesAPPLE(int, java.nio.IntBuffer)
instead
void glGenFencesAPPLE(GLsizei, GLuint*)
void glGenFencesAPPLE(int n, IntBuffer fences)
@Deprecated void glDeleteFencesAPPLE(int n, IntByReference fences)
glDeleteFencesAPPLE(int, int[])
and glDeleteFencesAPPLE(int, java.nio.IntBuffer)
instead
void glDeleteFencesAPPLE(GLsizei, const GLuint*)
void glDeleteFencesAPPLE(int n, int[] fences)
void glDeleteFencesAPPLE(int n, IntBuffer fences)
void glSetFenceAPPLE(int fence)
byte glIsFenceAPPLE(int fence)
byte glTestFenceAPPLE(int fence)
void glFinishFenceAPPLE(int fence)
byte glTestObjectAPPLE(int object, int name)
void glFinishObjectAPPLE(int object, int name)
void glElementPointerAPPLE(int type, OpenGLLibrary.GLvoid pointer)
void glDrawElementArrayAPPLE(int mode, int first, int count)
void glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count)
@Deprecated void glMultiDrawElementArrayAPPLE(int mode, IntByReference first, IntByReference count, int primcount)
glMultiDrawElementArrayAPPLE(int, int[], int[], int)
and glMultiDrawElementArrayAPPLE(int, java.nio.IntBuffer, java.nio.IntBuffer, int)
instead
void glMultiDrawElementArrayAPPLE(GLenum, const GLint*, const GLsizei*, GLsizei)
void glMultiDrawElementArrayAPPLE(int mode, int[] first, int[] count, int primcount)
void glMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count, int primcount)
@Deprecated void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntByReference first, IntByReference count, int primcount)
glMultiDrawRangeElementArrayAPPLE(int, int, int, int[], int[], int)
and glMultiDrawRangeElementArrayAPPLE(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, int)
instead
void glMultiDrawRangeElementArrayAPPLE(GLenum, GLuint, GLuint, const GLint*, const GLsizei*, GLsizei)
void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int[] count, int primcount)
void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count, int primcount)
void glFlushRenderAPPLE()
void glFinishRenderAPPLE()
void glSwapAPPLE()
void glEnableVertexAttribAPPLE(int index, int pname)
void glDisableVertexAttribAPPLE(int index, int pname)
byte glIsVertexAttribEnabledAPPLE(int index, int pname)
@Deprecated void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleByReference points)
glMapVertexAttrib1dAPPLE(int, int, double, double, int, int, java.nio.DoubleBuffer)
instead
void glMapVertexAttrib1dAPPLE(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
@Deprecated void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatByReference points)
glMapVertexAttrib1fAPPLE(int, int, float, float, int, int, java.nio.FloatBuffer)
instead
void glMapVertexAttrib1fAPPLE(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
@Deprecated void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleByReference points)
glMapVertexAttrib2dAPPLE(int, int, double, double, int, int, double, double, int, int, java.nio.DoubleBuffer)
instead
void glMapVertexAttrib2dAPPLE(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
@Deprecated void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatByReference points)
glMapVertexAttrib2fAPPLE(int, int, float, float, int, int, float, float, int, int, java.nio.FloatBuffer)
instead
void glMapVertexAttrib2fAPPLE(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glBufferParameteriAPPLE(int target, int pname, int param)
void glFlushMappedBufferRangeAPPLE(int target, NativeLong offset, NativeLong size)
int glObjectPurgeableAPPLE(int objectType, int name, int option)
int glObjectUnpurgeableAPPLE(int objectType, int name, int option)
@Deprecated void glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntByReference params)
glGetObjectParameterivAPPLE(int, int, int, java.nio.IntBuffer)
instead
void glGetObjectParameterivAPPLE(GLenum, GLuint, GLenum, GLint*)
void glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params)
void glPNTrianglesiATI(int pname, int param)
void glPNTrianglesfATI(int pname, float param)
void glBlendEquationSeparateATI(int equationRGB, int equationAlpha)
void glStencilOpSeparateATI(int face, int sfail, int dpfail, int dppass)
void glStencilFuncSeparateATI(int frontfunc, int backfunc, int ref, int mask)
void glPNTrianglesiATIX(int pname, int param)
void glPNTrianglesfATIX(int pname, float param)
@Deprecated void glCombinerParameterfvNV(int GLenum1, FloatByReference GLfloatPtr1)
glCombinerParameterfvNV(int, java.nio.FloatBuffer)
instead
void glCombinerParameterfvNV(GLenum, const GLfloat*)
void glCombinerParameterfvNV(int GLenum1, FloatBuffer GLfloatPtr1)
void glCombinerParameterfNV(int GLenum1)
@Deprecated void glCombinerParameterivNV(int GLenum1, IntByReference GLintPtr1)
glCombinerParameterivNV(int, int[])
and glCombinerParameterivNV(int, java.nio.IntBuffer)
instead
void glCombinerParameterivNV(GLenum, const GLint*)
void glCombinerParameterivNV(int GLenum1, int[] GLintPtr1)
void glCombinerParameterivNV(int GLenum1, IntBuffer GLintPtr1)
void glCombinerParameteriNV(int GLenum1, int GLint1)
void glCombinerInputNV(int GLenum1, int GLenum2, int GLenum3, int GLenum4, int GLenum5, int GLenum6)
void glCombinerOutputNV(int GLenum1, int GLenum2, int GLenum3, int GLenum4, int GLenum5, int GLenum6, int GLenum7)
void glFinalCombinerInputNV(int GLenum1, int GLenum2, int GLenum3, int GLenum4)
@Deprecated void glGetCombinerInputParameterfvNV(int GLenum1, int GLenum2, int GLenum3, int GLenum4, FloatByReference GLfloatPtr1)
glGetCombinerInputParameterfvNV(int, int, int, int, java.nio.FloatBuffer)
instead
void glGetCombinerInputParameterfvNV(GLenum, GLenum, GLenum, GLenum, GLfloat*)
void glGetCombinerInputParameterfvNV(int GLenum1, int GLenum2, int GLenum3, int GLenum4, FloatBuffer GLfloatPtr1)
@Deprecated void glGetCombinerInputParameterivNV(int GLenum1, int GLenum2, int GLenum3, int GLenum4, IntByReference GLintPtr1)
glGetCombinerInputParameterivNV(int, int, int, int, java.nio.IntBuffer)
instead
void glGetCombinerInputParameterivNV(GLenum, GLenum, GLenum, GLenum, GLint*)
void glGetCombinerInputParameterivNV(int GLenum1, int GLenum2, int GLenum3, int GLenum4, IntBuffer GLintPtr1)
@Deprecated void glGetCombinerOutputParameterfvNV(int GLenum1, int GLenum2, int GLenum3, FloatByReference GLfloatPtr1)
glGetCombinerOutputParameterfvNV(int, int, int, java.nio.FloatBuffer)
instead
void glGetCombinerOutputParameterfvNV(GLenum, GLenum, GLenum, GLfloat*)
void glGetCombinerOutputParameterfvNV(int GLenum1, int GLenum2, int GLenum3, FloatBuffer GLfloatPtr1)
@Deprecated void glGetCombinerOutputParameterivNV(int GLenum1, int GLenum2, int GLenum3, IntByReference GLintPtr1)
glGetCombinerOutputParameterivNV(int, int, int, java.nio.IntBuffer)
instead
void glGetCombinerOutputParameterivNV(GLenum, GLenum, GLenum, GLint*)
void glGetCombinerOutputParameterivNV(int GLenum1, int GLenum2, int GLenum3, IntBuffer GLintPtr1)
@Deprecated void glGetFinalCombinerInputParameterfvNV(int GLenum1, int GLenum2, FloatByReference GLfloatPtr1)
glGetFinalCombinerInputParameterfvNV(int, int, java.nio.FloatBuffer)
instead
void glGetFinalCombinerInputParameterfvNV(GLenum, GLenum, GLfloat*)
void glGetFinalCombinerInputParameterfvNV(int GLenum1, int GLenum2, FloatBuffer GLfloatPtr1)
@Deprecated void glGetFinalCombinerInputParameterivNV(int GLenum1, int GLenum2, IntByReference GLintPtr1)
glGetFinalCombinerInputParameterivNV(int, int, java.nio.IntBuffer)
instead
void glGetFinalCombinerInputParameterivNV(GLenum, GLenum, GLint*)
void glGetFinalCombinerInputParameterivNV(int GLenum1, int GLenum2, IntBuffer GLintPtr1)
@Deprecated void glCombinerStageParameterfvNV(int GLenum1, int GLenum2, FloatByReference GLfloatPtr1)
glCombinerStageParameterfvNV(int, int, java.nio.FloatBuffer)
instead
void glCombinerStageParameterfvNV(GLenum, GLenum, const GLfloat*)
void glCombinerStageParameterfvNV(int GLenum1, int GLenum2, FloatBuffer GLfloatPtr1)
@Deprecated void glGetCombinerStageParameterfvNV(int GLenum1, int GLenum2, FloatByReference GLfloatPtr1)
glGetCombinerStageParameterfvNV(int, int, java.nio.FloatBuffer)
instead
void glGetCombinerStageParameterfvNV(GLenum, GLenum, GLfloat*)
void glGetCombinerStageParameterfvNV(int GLenum1, int GLenum2, FloatBuffer GLfloatPtr1)
void glPointParameteriNV(int pname, int param)
@Deprecated void glPointParameterivNV(int pname, IntByReference params)
glPointParameterivNV(int, int[])
and glPointParameterivNV(int, java.nio.IntBuffer)
instead
void glPointParameterivNV(GLenum, const GLint*)
void glPointParameterivNV(int pname, int[] params)
void glPointParameterivNV(int pname, IntBuffer params)
void glAccum(int op, float value)
void glAlphaFunc(int func, float ref)
@Deprecated byte glAreTexturesResident(int n, IntByReference textures, ByteByReference residences)
glAreTexturesResident(int, int[], java.nio.ByteBuffer)
and glAreTexturesResident(int, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
GLboolean glAreTexturesResident(GLsizei, const GLuint*, GLboolean*)
byte glAreTexturesResident(int n, int[] textures, ByteBuffer residences)
byte glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
void glArrayElement(int i)
void glBegin(int mode)
void glBindTexture(int target, int texture)
@Deprecated void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteByReference bitmap)
glBitmap(int, int, float, float, float, float, java.nio.ByteBuffer)
instead
void glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*)
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void glBlendColor(float red, float green, float blue, float alpha)
void glBlendEquation(int mode)
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendFunc(int sfactor, int dfactor)
void glCallList(int list)
void glCallLists(int n, int type, OpenGLLibrary.GLvoid lists)
void glClear(int mask)
void glClearAccum(float red, float green, float blue, float alpha)
void glClearColor(float red, float green, float blue, float alpha)
void glClearDepth(double depth)
void glClearIndex(float c)
void glClearStencil(int s)
@Deprecated void glClipPlane(int plane, DoubleByReference equation)
glClipPlane(int, java.nio.DoubleBuffer)
instead
void glClipPlane(GLenum, const GLdouble*)
void glClipPlane(int plane, DoubleBuffer equation)
void glColor3b(byte red, byte green, byte blue)
@Deprecated void glColor3bv(ByteByReference v)
glColor3bv(java.nio.ByteBuffer)
instead
void glColor3bv(const GLbyte*)
void glColor3bv(ByteBuffer v)
void glColor3d(double red, double green, double blue)
@Deprecated void glColor3dv(DoubleByReference v)
glColor3dv(java.nio.DoubleBuffer)
instead
void glColor3dv(const GLdouble*)
void glColor3dv(DoubleBuffer v)
void glColor3f(float red, float green, float blue)
@Deprecated void glColor3fv(FloatByReference v)
glColor3fv(java.nio.FloatBuffer)
instead
void glColor3fv(const GLfloat*)
void glColor3fv(FloatBuffer v)
void glColor3i(int red, int green, int blue)
@Deprecated void glColor3iv(IntByReference v)
glColor3iv(int[])
and glColor3iv(java.nio.IntBuffer)
instead
void glColor3iv(const GLint*)
void glColor3iv(int[] v)
void glColor3iv(IntBuffer v)
void glColor3s(short red, short green, short blue)
@Deprecated void glColor3sv(ShortByReference v)
glColor3sv(java.nio.ShortBuffer)
instead
void glColor3sv(const GLshort*)
void glColor3sv(ShortBuffer v)
void glColor3ub(byte red, byte green, byte blue)
@Deprecated void glColor3ubv(ByteByReference v)
glColor3ubv(java.nio.ByteBuffer)
instead
void glColor3ubv(const GLubyte*)
void glColor3ubv(ByteBuffer v)
void glColor3ui(int red, int green, int blue)
@Deprecated void glColor3uiv(IntByReference v)
glColor3uiv(int[])
and glColor3uiv(java.nio.IntBuffer)
instead
void glColor3uiv(const GLuint*)
void glColor3uiv(int[] v)
void glColor3uiv(IntBuffer v)
void glColor3us(short red, short green, short blue)
@Deprecated void glColor3usv(ShortByReference v)
glColor3usv(java.nio.ShortBuffer)
instead
void glColor3usv(const GLushort*)
void glColor3usv(ShortBuffer v)
void glColor4b(byte red, byte green, byte blue, byte alpha)
@Deprecated void glColor4bv(ByteByReference v)
glColor4bv(java.nio.ByteBuffer)
instead
void glColor4bv(const GLbyte*)
void glColor4bv(ByteBuffer v)
void glColor4d(double red, double green, double blue, double alpha)
@Deprecated void glColor4dv(DoubleByReference v)
glColor4dv(java.nio.DoubleBuffer)
instead
void glColor4dv(const GLdouble*)
void glColor4dv(DoubleBuffer v)
void glColor4f(float red, float green, float blue, float alpha)
@Deprecated void glColor4fv(FloatByReference v)
glColor4fv(java.nio.FloatBuffer)
instead
void glColor4fv(const GLfloat*)
void glColor4fv(FloatBuffer v)
void glColor4i(int red, int green, int blue, int alpha)
@Deprecated void glColor4iv(IntByReference v)
glColor4iv(int[])
and glColor4iv(java.nio.IntBuffer)
instead
void glColor4iv(const GLint*)
void glColor4iv(int[] v)
void glColor4iv(IntBuffer v)
void glColor4s(short red, short green, short blue, short alpha)
@Deprecated void glColor4sv(ShortByReference v)
glColor4sv(java.nio.ShortBuffer)
instead
void glColor4sv(const GLshort*)
void glColor4sv(ShortBuffer v)
void glColor4ub(byte red, byte green, byte blue, byte alpha)
@Deprecated void glColor4ubv(ByteByReference v)
glColor4ubv(java.nio.ByteBuffer)
instead
void glColor4ubv(const GLubyte*)
void glColor4ubv(ByteBuffer v)
void glColor4ui(int red, int green, int blue, int alpha)
@Deprecated void glColor4uiv(IntByReference v)
glColor4uiv(int[])
and glColor4uiv(java.nio.IntBuffer)
instead
void glColor4uiv(const GLuint*)
void glColor4uiv(int[] v)
void glColor4uiv(IntBuffer v)
void glColor4us(short red, short green, short blue, short alpha)
@Deprecated void glColor4usv(ShortByReference v)
glColor4usv(java.nio.ShortBuffer)
instead
void glColor4usv(const GLushort*)
void glColor4usv(ShortBuffer v)
void glColorMask(byte red, byte green, byte blue, byte alpha)
void glColorMaterial(int face, int mode)
void glColorPointer(int size, int type, int stride, OpenGLLibrary.GLvoid pointer)
void glColorSubTable(int target, int start, int count, int format, int type, OpenGLLibrary.GLvoid data)
void glColorTable(int target, int internalformat, int width, int format, int type, OpenGLLibrary.GLvoid table)
@Deprecated void glColorTableParameterfv(int target, int pname, FloatByReference params)
glColorTableParameterfv(int, int, java.nio.FloatBuffer)
instead
void glColorTableParameterfv(GLenum, GLenum, const GLfloat*)
void glColorTableParameterfv(int target, int pname, FloatBuffer params)
@Deprecated void glColorTableParameteriv(int target, int pname, IntByReference params)
glColorTableParameteriv(int, int, int[])
and glColorTableParameteriv(int, int, java.nio.IntBuffer)
instead
void glColorTableParameteriv(GLenum, GLenum, const GLint*)
void glColorTableParameteriv(int target, int pname, int[] params)
void glColorTableParameteriv(int target, int pname, IntBuffer params)
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, OpenGLLibrary.GLvoid image)
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, OpenGLLibrary.GLvoid image)
void glConvolutionParameterf(int target, int pname, float params)
@Deprecated void glConvolutionParameterfv(int target, int pname, FloatByReference params)
glConvolutionParameterfv(int, int, java.nio.FloatBuffer)
instead
void glConvolutionParameterfv(GLenum, GLenum, const GLfloat*)
void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glConvolutionParameteri(int target, int pname, int params)
@Deprecated void glConvolutionParameteriv(int target, int pname, IntByReference params)
glConvolutionParameteriv(int, int, int[])
and glConvolutionParameteriv(int, int, java.nio.IntBuffer)
instead
void glConvolutionParameteriv(GLenum, GLenum, const GLint*)
void glConvolutionParameteriv(int target, int pname, int[] params)
void glConvolutionParameteriv(int target, int pname, IntBuffer params)
void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCullFace(int mode)
void glDeleteLists(int list, int range)
@Deprecated void glDeleteTextures(int n, IntByReference textures)
glDeleteTextures(int, int[])
and glDeleteTextures(int, java.nio.IntBuffer)
instead
void glDeleteTextures(GLsizei, const GLuint*)
void glDeleteTextures(int n, int[] textures)
void glDeleteTextures(int n, IntBuffer textures)
void glDepthFunc(int func)
void glDepthMask(byte flag)
void glDepthRange(double zNear, double zFar)
void glDisable(int cap)
void glDisableClientState(int array)
void glDrawArrays(int mode, int first, int count)
void glDrawBuffer(int mode)
void glDrawElements(int mode, int count, int type, OpenGLLibrary.GLvoid indices)
void glDrawPixels(int width, int height, int format, int type, OpenGLLibrary.GLvoid pixels)
void glDrawRangeElements(int mode, int start, int end, int count, int type, OpenGLLibrary.GLvoid indices)
void glEdgeFlag(byte flag)
void glEdgeFlagPointer(int stride, OpenGLLibrary.GLvoid pointer)
@Deprecated void glEdgeFlagv(ByteByReference flag)
glEdgeFlagv(java.nio.ByteBuffer)
instead
void glEdgeFlagv(const GLboolean*)
void glEdgeFlagv(ByteBuffer flag)
void glEnable(int cap)
void glEnableClientState(int array)
void glEnd()
void glEndList()
void glEvalCoord1d(double u)
@Deprecated void glEvalCoord1dv(DoubleByReference u)
glEvalCoord1dv(java.nio.DoubleBuffer)
instead
void glEvalCoord1dv(const GLdouble*)
void glEvalCoord1dv(DoubleBuffer u)
void glEvalCoord1f(float u)
@Deprecated void glEvalCoord1fv(FloatByReference u)
glEvalCoord1fv(java.nio.FloatBuffer)
instead
void glEvalCoord1fv(const GLfloat*)
void glEvalCoord1fv(FloatBuffer u)
void glEvalCoord2d(double u, double v)
@Deprecated void glEvalCoord2dv(DoubleByReference u)
glEvalCoord2dv(java.nio.DoubleBuffer)
instead
void glEvalCoord2dv(const GLdouble*)
void glEvalCoord2dv(DoubleBuffer u)
void glEvalCoord2f(float u, float v)
@Deprecated void glEvalCoord2fv(FloatByReference u)
glEvalCoord2fv(java.nio.FloatBuffer)
instead
void glEvalCoord2fv(const GLfloat*)
void glEvalCoord2fv(FloatBuffer u)
void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalPoint1(int i)
void glEvalPoint2(int i, int j)
@Deprecated void glFeedbackBuffer(int size, int type, FloatByReference buffer)
glFeedbackBuffer(int, int, java.nio.FloatBuffer)
instead
void glFeedbackBuffer(GLsizei, GLenum, GLfloat*)
void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
void glFinish()
void glFlush()
void glFogf(int pname, float param)
@Deprecated void glFogfv(int pname, FloatByReference params)
glFogfv(int, java.nio.FloatBuffer)
instead
void glFogfv(GLenum, const GLfloat*)
void glFogfv(int pname, FloatBuffer params)
void glFogi(int pname, int param)
@Deprecated void glFogiv(int pname, IntByReference params)
glFogiv(int, int[])
and glFogiv(int, java.nio.IntBuffer)
instead
void glFogiv(GLenum, const GLint*)
void glFogiv(int pname, int[] params)
void glFogiv(int pname, IntBuffer params)
void glFrontFace(int mode)
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
int glGenLists(int range)
@Deprecated void glGenTextures(int n, IntByReference textures)
glGenTextures(int, java.nio.IntBuffer)
instead
void glGenTextures(GLsizei, GLuint*)
void glGenTextures(int n, IntBuffer textures)
@Deprecated void glGetBooleanv(int pname, ByteByReference params)
glGetBooleanv(int, java.nio.ByteBuffer)
instead
void glGetBooleanv(GLenum, GLboolean*)
void glGetBooleanv(int pname, ByteBuffer params)
@Deprecated void glGetClipPlane(int plane, DoubleByReference equation)
glGetClipPlane(int, java.nio.DoubleBuffer)
instead
void glGetClipPlane(GLenum, GLdouble*)
void glGetClipPlane(int plane, DoubleBuffer equation)
void glGetColorTable(int target, int format, int type, OpenGLLibrary.GLvoid table)
@Deprecated void glGetColorTableParameterfv(int target, int pname, FloatByReference params)
glGetColorTableParameterfv(int, int, java.nio.FloatBuffer)
instead
void glGetColorTableParameterfv(GLenum, GLenum, GLfloat*)
void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
@Deprecated void glGetColorTableParameteriv(int target, int pname, IntByReference params)
glGetColorTableParameteriv(int, int, java.nio.IntBuffer)
instead
void glGetColorTableParameteriv(GLenum, GLenum, GLint*)
void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void glGetConvolutionFilter(int target, int format, int type, OpenGLLibrary.GLvoid image)
@Deprecated void glGetConvolutionParameterfv(int target, int pname, FloatByReference params)
glGetConvolutionParameterfv(int, int, java.nio.FloatBuffer)
instead
void glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*)
void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
@Deprecated void glGetConvolutionParameteriv(int target, int pname, IntByReference params)
glGetConvolutionParameteriv(int, int, java.nio.IntBuffer)
instead
void glGetConvolutionParameteriv(GLenum, GLenum, GLint*)
void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
@Deprecated void glGetDoublev(int pname, DoubleByReference params)
glGetDoublev(int, java.nio.DoubleBuffer)
instead
void glGetDoublev(GLenum, GLdouble*)
void glGetDoublev(int pname, DoubleBuffer params)
int glGetError()
@Deprecated void glGetFloatv(int pname, FloatByReference params)
glGetFloatv(int, java.nio.FloatBuffer)
instead
void glGetFloatv(GLenum, GLfloat*)
void glGetFloatv(int pname, FloatBuffer params)
void glGetHistogram(int target, byte reset, int format, int type, OpenGLLibrary.GLvoid values)
@Deprecated void glGetHistogramParameterfv(int target, int pname, FloatByReference params)
glGetHistogramParameterfv(int, int, java.nio.FloatBuffer)
instead
void glGetHistogramParameterfv(GLenum, GLenum, GLfloat*)
void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
@Deprecated void glGetHistogramParameteriv(int target, int pname, IntByReference params)
glGetHistogramParameteriv(int, int, java.nio.IntBuffer)
instead
void glGetHistogramParameteriv(GLenum, GLenum, GLint*)
void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
@Deprecated void glGetIntegerv(int pname, IntByReference params)
glGetIntegerv(int, java.nio.IntBuffer)
instead
void glGetIntegerv(GLenum, GLint*)
void glGetIntegerv(int pname, IntBuffer params)
@Deprecated void glGetLightfv(int light, int pname, FloatByReference params)
glGetLightfv(int, int, java.nio.FloatBuffer)
instead
void glGetLightfv(GLenum, GLenum, GLfloat*)
void glGetLightfv(int light, int pname, FloatBuffer params)
@Deprecated void glGetLightiv(int light, int pname, IntByReference params)
glGetLightiv(int, int, java.nio.IntBuffer)
instead
void glGetLightiv(GLenum, GLenum, GLint*)
void glGetLightiv(int light, int pname, IntBuffer params)
@Deprecated void glGetMapdv(int target, int query, DoubleByReference v)
glGetMapdv(int, int, java.nio.DoubleBuffer)
instead
void glGetMapdv(GLenum, GLenum, GLdouble*)
void glGetMapdv(int target, int query, DoubleBuffer v)
@Deprecated void glGetMapfv(int target, int query, FloatByReference v)
glGetMapfv(int, int, java.nio.FloatBuffer)
instead
void glGetMapfv(GLenum, GLenum, GLfloat*)
void glGetMapfv(int target, int query, FloatBuffer v)
@Deprecated void glGetMapiv(int target, int query, IntByReference v)
glGetMapiv(int, int, java.nio.IntBuffer)
instead
void glGetMapiv(GLenum, GLenum, GLint*)
void glGetMapiv(int target, int query, IntBuffer v)
@Deprecated void glGetMaterialfv(int face, int pname, FloatByReference params)
glGetMaterialfv(int, int, java.nio.FloatBuffer)
instead
void glGetMaterialfv(GLenum, GLenum, GLfloat*)
void glGetMaterialfv(int face, int pname, FloatBuffer params)
@Deprecated void glGetMaterialiv(int face, int pname, IntByReference params)
glGetMaterialiv(int, int, java.nio.IntBuffer)
instead
void glGetMaterialiv(GLenum, GLenum, GLint*)
void glGetMaterialiv(int face, int pname, IntBuffer params)
void glGetMinmax(int target, byte reset, int format, int type, OpenGLLibrary.GLvoid values)
@Deprecated void glGetMinmaxParameterfv(int target, int pname, FloatByReference params)
glGetMinmaxParameterfv(int, int, java.nio.FloatBuffer)
instead
void glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*)
void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
@Deprecated void glGetMinmaxParameteriv(int target, int pname, IntByReference params)
glGetMinmaxParameteriv(int, int, java.nio.IntBuffer)
instead
void glGetMinmaxParameteriv(GLenum, GLenum, GLint*)
void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
@Deprecated void glGetPixelMapfv(int map, FloatByReference values)
glGetPixelMapfv(int, java.nio.FloatBuffer)
instead
void glGetPixelMapfv(GLenum, GLfloat*)
void glGetPixelMapfv(int map, FloatBuffer values)
@Deprecated void glGetPixelMapuiv(int map, IntByReference values)
glGetPixelMapuiv(int, java.nio.IntBuffer)
instead
void glGetPixelMapuiv(GLenum, GLuint*)
void glGetPixelMapuiv(int map, IntBuffer values)
@Deprecated void glGetPixelMapusv(int map, ShortByReference values)
glGetPixelMapusv(int, java.nio.ShortBuffer)
instead
void glGetPixelMapusv(GLenum, GLushort*)
void glGetPixelMapusv(int map, ShortBuffer values)
void glGetPointerv(int pname, PointerByReference params)
@Deprecated void glGetPolygonStipple(ByteByReference mask)
glGetPolygonStipple(java.nio.ByteBuffer)
instead
void glGetPolygonStipple(GLubyte*)
void glGetPolygonStipple(ByteBuffer mask)
void glGetSeparableFilter(int target, int format, int type, OpenGLLibrary.GLvoid row, OpenGLLibrary.GLvoid column, OpenGLLibrary.GLvoid span)
ByteByReference glGetString(int name)
@Deprecated void glGetTexEnvfv(int target, int pname, FloatByReference params)
glGetTexEnvfv(int, int, java.nio.FloatBuffer)
instead
void glGetTexEnvfv(GLenum, GLenum, GLfloat*)
void glGetTexEnvfv(int target, int pname, FloatBuffer params)
@Deprecated void glGetTexEnviv(int target, int pname, IntByReference params)
glGetTexEnviv(int, int, java.nio.IntBuffer)
instead
void glGetTexEnviv(GLenum, GLenum, GLint*)
void glGetTexEnviv(int target, int pname, IntBuffer params)
@Deprecated void glGetTexGendv(int coord, int pname, DoubleByReference params)
glGetTexGendv(int, int, java.nio.DoubleBuffer)
instead
void glGetTexGendv(GLenum, GLenum, GLdouble*)
void glGetTexGendv(int coord, int pname, DoubleBuffer params)
@Deprecated void glGetTexGenfv(int coord, int pname, FloatByReference params)
glGetTexGenfv(int, int, java.nio.FloatBuffer)
instead
void glGetTexGenfv(GLenum, GLenum, GLfloat*)
void glGetTexGenfv(int coord, int pname, FloatBuffer params)
@Deprecated void glGetTexGeniv(int coord, int pname, IntByReference params)
glGetTexGeniv(int, int, java.nio.IntBuffer)
instead
void glGetTexGeniv(GLenum, GLenum, GLint*)
void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexImage(int target, int level, int format, int type, OpenGLLibrary.GLvoid pixels)
@Deprecated void glGetTexLevelParameterfv(int target, int level, int pname, FloatByReference params)
glGetTexLevelParameterfv(int, int, int, java.nio.FloatBuffer)
instead
void glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*)
void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
@Deprecated void glGetTexLevelParameteriv(int target, int level, int pname, IntByReference params)
glGetTexLevelParameteriv(int, int, int, java.nio.IntBuffer)
instead
void glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*)
void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
@Deprecated void glGetTexParameterfv(int target, int pname, FloatByReference params)
glGetTexParameterfv(int, int, java.nio.FloatBuffer)
instead
void glGetTexParameterfv(GLenum, GLenum, GLfloat*)
void glGetTexParameterfv(int target, int pname, FloatBuffer params)
@Deprecated void glGetTexParameteriv(int target, int pname, IntByReference params)
glGetTexParameteriv(int, int, java.nio.IntBuffer)
instead
void glGetTexParameteriv(GLenum, GLenum, GLint*)
void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glHint(int target, int mode)
void glHistogram(int target, int width, int internalformat, byte sink)
void glIndexMask(int mask)
void glIndexPointer(int type, int stride, OpenGLLibrary.GLvoid pointer)
void glIndexd(double c)
@Deprecated void glIndexdv(DoubleByReference c)
glIndexdv(java.nio.DoubleBuffer)
instead
void glIndexdv(const GLdouble*)
void glIndexdv(DoubleBuffer c)
void glIndexf(float c)
@Deprecated void glIndexfv(FloatByReference c)
glIndexfv(java.nio.FloatBuffer)
instead
void glIndexfv(const GLfloat*)
void glIndexfv(FloatBuffer c)
void glIndexi(int c)
@Deprecated void glIndexiv(IntByReference c)
glIndexiv(int[])
and glIndexiv(java.nio.IntBuffer)
instead
void glIndexiv(const GLint*)
void glIndexiv(int[] c)
void glIndexiv(IntBuffer c)
void glIndexs(short c)
@Deprecated void glIndexsv(ShortByReference c)
glIndexsv(java.nio.ShortBuffer)
instead
void glIndexsv(const GLshort*)
void glIndexsv(ShortBuffer c)
void glIndexub(byte c)
@Deprecated void glIndexubv(ByteByReference c)
glIndexubv(java.nio.ByteBuffer)
instead
void glIndexubv(const GLubyte*)
void glIndexubv(ByteBuffer c)
void glInitNames()
void glInterleavedArrays(int format, int stride, OpenGLLibrary.GLvoid pointer)
byte glIsEnabled(int cap)
byte glIsList(int list)
byte glIsTexture(int texture)
void glLightModelf(int pname, float param)
@Deprecated void glLightModelfv(int pname, FloatByReference params)
glLightModelfv(int, java.nio.FloatBuffer)
instead
void glLightModelfv(GLenum, const GLfloat*)
void glLightModelfv(int pname, FloatBuffer params)
void glLightModeli(int pname, int param)
@Deprecated void glLightModeliv(int pname, IntByReference params)
glLightModeliv(int, int[])
and glLightModeliv(int, java.nio.IntBuffer)
instead
void glLightModeliv(GLenum, const GLint*)
void glLightModeliv(int pname, int[] params)
void glLightModeliv(int pname, IntBuffer params)
void glLightf(int light, int pname, float param)
@Deprecated void glLightfv(int light, int pname, FloatByReference params)
glLightfv(int, int, java.nio.FloatBuffer)
instead
void glLightfv(GLenum, GLenum, const GLfloat*)
void glLightfv(int light, int pname, FloatBuffer params)
void glLighti(int light, int pname, int param)
@Deprecated void glLightiv(int light, int pname, IntByReference params)
glLightiv(int, int, int[])
and glLightiv(int, int, java.nio.IntBuffer)
instead
void glLightiv(GLenum, GLenum, const GLint*)
void glLightiv(int light, int pname, int[] params)
void glLightiv(int light, int pname, IntBuffer params)
void glLineStipple(int factor, short pattern)
void glLineWidth(float width)
void glListBase(int base)
void glLoadIdentity()
@Deprecated void glLoadMatrixd(DoubleByReference m)
glLoadMatrixd(java.nio.DoubleBuffer)
instead
void glLoadMatrixd(const GLdouble*)
void glLoadMatrixd(DoubleBuffer m)
@Deprecated void glLoadMatrixf(FloatByReference m)
glLoadMatrixf(java.nio.FloatBuffer)
instead
void glLoadMatrixf(const GLfloat*)
void glLoadMatrixf(FloatBuffer m)
void glLoadName(int name)
void glLogicOp(int opcode)
@Deprecated void glMap1d(int target, double u1, double u2, int stride, int order, DoubleByReference points)
glMap1d(int, double, double, int, int, java.nio.DoubleBuffer)
instead
void glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
@Deprecated void glMap1f(int target, float u1, float u2, int stride, int order, FloatByReference points)
glMap1f(int, float, float, int, int, java.nio.FloatBuffer)
instead
void glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
@Deprecated void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleByReference points)
glMap2d(int, double, double, int, int, double, double, int, int, java.nio.DoubleBuffer)
instead
void glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
@Deprecated void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatByReference points)
glMap2f(int, float, float, int, int, float, float, int, int, java.nio.FloatBuffer)
instead
void glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1f(int un, float u1, float u2)
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void glMaterialf(int face, int pname, float param)
@Deprecated void glMaterialfv(int face, int pname, FloatByReference params)
glMaterialfv(int, int, java.nio.FloatBuffer)
instead
void glMaterialfv(GLenum, GLenum, const GLfloat*)
void glMaterialfv(int face, int pname, FloatBuffer params)
void glMateriali(int face, int pname, int param)
@Deprecated void glMaterialiv(int face, int pname, IntByReference params)
glMaterialiv(int, int, int[])
and glMaterialiv(int, int, java.nio.IntBuffer)
instead
void glMaterialiv(GLenum, GLenum, const GLint*)
void glMaterialiv(int face, int pname, int[] params)
void glMaterialiv(int face, int pname, IntBuffer params)
void glMatrixMode(int mode)
void glMinmax(int target, int internalformat, byte sink)
@Deprecated void glMultMatrixd(DoubleByReference m)
glMultMatrixd(java.nio.DoubleBuffer)
instead
void glMultMatrixd(const GLdouble*)
void glMultMatrixd(DoubleBuffer m)
@Deprecated void glMultMatrixf(FloatByReference m)
glMultMatrixf(java.nio.FloatBuffer)
instead
void glMultMatrixf(const GLfloat*)
void glMultMatrixf(FloatBuffer m)
void glNewList(int list, int mode)
void glNormal3b(byte nx, byte ny, byte nz)
@Deprecated void glNormal3bv(ByteByReference v)
glNormal3bv(java.nio.ByteBuffer)
instead
void glNormal3bv(const GLbyte*)
void glNormal3bv(ByteBuffer v)
void glNormal3d(double nx, double ny, double nz)
@Deprecated void glNormal3dv(DoubleByReference v)
glNormal3dv(java.nio.DoubleBuffer)
instead
void glNormal3dv(const GLdouble*)
void glNormal3dv(DoubleBuffer v)
void glNormal3f(float nx, float ny, float nz)
@Deprecated void glNormal3fv(FloatByReference v)
glNormal3fv(java.nio.FloatBuffer)
instead
void glNormal3fv(const GLfloat*)
void glNormal3fv(FloatBuffer v)
void glNormal3i(int nx, int ny, int nz)
@Deprecated void glNormal3iv(IntByReference v)
glNormal3iv(int[])
and glNormal3iv(java.nio.IntBuffer)
instead
void glNormal3iv(const GLint*)
void glNormal3iv(int[] v)
void glNormal3iv(IntBuffer v)
void glNormal3s(short nx, short ny, short nz)
@Deprecated void glNormal3sv(ShortByReference v)
glNormal3sv(java.nio.ShortBuffer)
instead
void glNormal3sv(const GLshort*)
void glNormal3sv(ShortBuffer v)
void glNormalPointer(int type, int stride, OpenGLLibrary.GLvoid pointer)
void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
void glPassThrough(float token)
@Deprecated void glPixelMapfv(int map, int mapsize, FloatByReference values)
glPixelMapfv(int, int, java.nio.FloatBuffer)
instead
void glPixelMapfv(GLenum, GLint, const GLfloat*)
void glPixelMapfv(int map, int mapsize, FloatBuffer values)
@Deprecated void glPixelMapuiv(int map, int mapsize, IntByReference values)
glPixelMapuiv(int, int, int[])
and glPixelMapuiv(int, int, java.nio.IntBuffer)
instead
void glPixelMapuiv(GLenum, GLint, const GLuint*)
void glPixelMapuiv(int map, int mapsize, int[] values)
void glPixelMapuiv(int map, int mapsize, IntBuffer values)
@Deprecated void glPixelMapusv(int map, int mapsize, ShortByReference values)
glPixelMapusv(int, int, java.nio.ShortBuffer)
instead
void glPixelMapusv(GLenum, GLint, const GLushort*)
void glPixelMapusv(int map, int mapsize, ShortBuffer values)
void glPixelStoref(int pname, float param)
void glPixelStorei(int pname, int param)
void glPixelTransferf(int pname, float param)
void glPixelTransferi(int pname, int param)
void glPixelZoom(float xfactor, float yfactor)
void glPointSize(float size)
void glPolygonMode(int face, int mode)
void glPolygonOffset(float factor, float units)
@Deprecated void glPolygonStipple(ByteByReference mask)
glPolygonStipple(java.nio.ByteBuffer)
instead
void glPolygonStipple(const GLubyte*)
void glPolygonStipple(ByteBuffer mask)
void glPopAttrib()
void glPopClientAttrib()
void glPopMatrix()
void glPopName()
@Deprecated void glPrioritizeTextures(int n, IntByReference textures, FloatByReference priorities)
glPrioritizeTextures(int, int[], java.nio.FloatBuffer)
and glPrioritizeTextures(int, java.nio.IntBuffer, java.nio.FloatBuffer)
instead
void glPrioritizeTextures(GLsizei, const GLuint*, const GLclampf*)
void glPrioritizeTextures(int n, int[] textures, FloatBuffer priorities)
void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void glPushAttrib(int mask)
void glPushClientAttrib(int mask)
void glPushMatrix()
void glPushName(int name)
void glRasterPos2d(double x, double y)
@Deprecated void glRasterPos2dv(DoubleByReference v)
glRasterPos2dv(java.nio.DoubleBuffer)
instead
void glRasterPos2dv(const GLdouble*)
void glRasterPos2dv(DoubleBuffer v)
void glRasterPos2f(float x, float y)
@Deprecated void glRasterPos2fv(FloatByReference v)
glRasterPos2fv(java.nio.FloatBuffer)
instead
void glRasterPos2fv(const GLfloat*)
void glRasterPos2fv(FloatBuffer v)
void glRasterPos2i(int x, int y)
@Deprecated void glRasterPos2iv(IntByReference v)
glRasterPos2iv(int[])
and glRasterPos2iv(java.nio.IntBuffer)
instead
void glRasterPos2iv(const GLint*)
void glRasterPos2iv(int[] v)
void glRasterPos2iv(IntBuffer v)
void glRasterPos2s(short x, short y)
@Deprecated void glRasterPos2sv(ShortByReference v)
glRasterPos2sv(java.nio.ShortBuffer)
instead
void glRasterPos2sv(const GLshort*)
void glRasterPos2sv(ShortBuffer v)
void glRasterPos3d(double x, double y, double z)
@Deprecated void glRasterPos3dv(DoubleByReference v)
glRasterPos3dv(java.nio.DoubleBuffer)
instead
void glRasterPos3dv(const GLdouble*)
void glRasterPos3dv(DoubleBuffer v)
void glRasterPos3f(float x, float y, float z)
@Deprecated void glRasterPos3fv(FloatByReference v)
glRasterPos3fv(java.nio.FloatBuffer)
instead
void glRasterPos3fv(const GLfloat*)
void glRasterPos3fv(FloatBuffer v)
void glRasterPos3i(int x, int y, int z)
@Deprecated void glRasterPos3iv(IntByReference v)
glRasterPos3iv(int[])
and glRasterPos3iv(java.nio.IntBuffer)
instead
void glRasterPos3iv(const GLint*)
void glRasterPos3iv(int[] v)
void glRasterPos3iv(IntBuffer v)
void glRasterPos3s(short x, short y, short z)
@Deprecated void glRasterPos3sv(ShortByReference v)
glRasterPos3sv(java.nio.ShortBuffer)
instead
void glRasterPos3sv(const GLshort*)
void glRasterPos3sv(ShortBuffer v)
void glRasterPos4d(double x, double y, double z, double w)
@Deprecated void glRasterPos4dv(DoubleByReference v)
glRasterPos4dv(java.nio.DoubleBuffer)
instead
void glRasterPos4dv(const GLdouble*)
void glRasterPos4dv(DoubleBuffer v)
void glRasterPos4f(float x, float y, float z, float w)
@Deprecated void glRasterPos4fv(FloatByReference v)
glRasterPos4fv(java.nio.FloatBuffer)
instead
void glRasterPos4fv(const GLfloat*)
void glRasterPos4fv(FloatBuffer v)
void glRasterPos4i(int x, int y, int z, int w)
@Deprecated void glRasterPos4iv(IntByReference v)
glRasterPos4iv(int[])
and glRasterPos4iv(java.nio.IntBuffer)
instead
void glRasterPos4iv(const GLint*)
void glRasterPos4iv(int[] v)
void glRasterPos4iv(IntBuffer v)
void glRasterPos4s(short x, short y, short z, short w)
@Deprecated void glRasterPos4sv(ShortByReference v)
glRasterPos4sv(java.nio.ShortBuffer)
instead
void glRasterPos4sv(const GLshort*)
void glRasterPos4sv(ShortBuffer v)
void glReadBuffer(int mode)
void glReadPixels(int x, int y, int width, int height, int format, int type, OpenGLLibrary.GLvoid pixels)
void glRectd(double x1, double y1, double x2, double y2)
@Deprecated void glRectdv(DoubleByReference v1, DoubleByReference v2)
glRectdv(java.nio.DoubleBuffer, java.nio.DoubleBuffer)
instead
void glRectdv(const GLdouble*, const GLdouble*)
void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
void glRectf(float x1, float y1, float x2, float y2)
@Deprecated void glRectfv(FloatByReference v1, FloatByReference v2)
glRectfv(java.nio.FloatBuffer, java.nio.FloatBuffer)
instead
void glRectfv(const GLfloat*, const GLfloat*)
void glRectfv(FloatBuffer v1, FloatBuffer v2)
void glRecti(int x1, int y1, int x2, int y2)
@Deprecated void glRectiv(IntByReference v1, IntByReference v2)
glRectiv(int[], int[])
and glRectiv(java.nio.IntBuffer, java.nio.IntBuffer)
instead
void glRectiv(const GLint*, const GLint*)
void glRectiv(int[] v1, int[] v2)
void glRectiv(IntBuffer v1, IntBuffer v2)
void glRects(short x1, short y1, short x2, short y2)
@Deprecated void glRectsv(ShortByReference v1, ShortByReference v2)
glRectsv(java.nio.ShortBuffer, java.nio.ShortBuffer)
instead
void glRectsv(const GLshort*, const GLshort*)
void glRectsv(ShortBuffer v1, ShortBuffer v2)
int glRenderMode(int mode)
void glResetHistogram(int target)
void glResetMinmax(int target)
void glRotated(double angle, double x, double y, double z)
void glRotatef(float angle, float x, float y, float z)
void glScaled(double x, double y, double z)
void glScalef(float x, float y, float z)
void glScissor(int x, int y, int width, int height)
@Deprecated void glSelectBuffer(int size, IntByReference buffer)
glSelectBuffer(int, java.nio.IntBuffer)
instead
void glSelectBuffer(GLsizei, GLuint*)
void glSelectBuffer(int size, IntBuffer buffer)
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, OpenGLLibrary.GLvoid row, OpenGLLibrary.GLvoid column)
void glShadeModel(int mode)
void glStencilFunc(int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glTexCoord1d(double s)
@Deprecated void glTexCoord1dv(DoubleByReference v)
glTexCoord1dv(java.nio.DoubleBuffer)
instead
void glTexCoord1dv(const GLdouble*)
void glTexCoord1dv(DoubleBuffer v)
void glTexCoord1f(float s)
@Deprecated void glTexCoord1fv(FloatByReference v)
glTexCoord1fv(java.nio.FloatBuffer)
instead
void glTexCoord1fv(const GLfloat*)
void glTexCoord1fv(FloatBuffer v)
void glTexCoord1i(int s)
@Deprecated void glTexCoord1iv(IntByReference v)
glTexCoord1iv(int[])
and glTexCoord1iv(java.nio.IntBuffer)
instead
void glTexCoord1iv(const GLint*)
void glTexCoord1iv(int[] v)
void glTexCoord1iv(IntBuffer v)
void glTexCoord1s(short s)
@Deprecated void glTexCoord1sv(ShortByReference v)
glTexCoord1sv(java.nio.ShortBuffer)
instead
void glTexCoord1sv(const GLshort*)
void glTexCoord1sv(ShortBuffer v)
void glTexCoord2d(double s, double t)
@Deprecated void glTexCoord2dv(DoubleByReference v)
glTexCoord2dv(java.nio.DoubleBuffer)
instead
void glTexCoord2dv(const GLdouble*)
void glTexCoord2dv(DoubleBuffer v)
void glTexCoord2f(float s, float t)
@Deprecated void glTexCoord2fv(FloatByReference v)
glTexCoord2fv(java.nio.FloatBuffer)
instead
void glTexCoord2fv(const GLfloat*)
void glTexCoord2fv(FloatBuffer v)
void glTexCoord2i(int s, int t)
@Deprecated void glTexCoord2iv(IntByReference v)
glTexCoord2iv(int[])
and glTexCoord2iv(java.nio.IntBuffer)
instead
void glTexCoord2iv(const GLint*)
void glTexCoord2iv(int[] v)
void glTexCoord2iv(IntBuffer v)
void glTexCoord2s(short s, short t)
@Deprecated void glTexCoord2sv(ShortByReference v)
glTexCoord2sv(java.nio.ShortBuffer)
instead
void glTexCoord2sv(const GLshort*)
void glTexCoord2sv(ShortBuffer v)
void glTexCoord3d(double s, double t, double r)
@Deprecated void glTexCoord3dv(DoubleByReference v)
glTexCoord3dv(java.nio.DoubleBuffer)
instead
void glTexCoord3dv(const GLdouble*)
void glTexCoord3dv(DoubleBuffer v)
void glTexCoord3f(float s, float t, float r)
@Deprecated void glTexCoord3fv(FloatByReference v)
glTexCoord3fv(java.nio.FloatBuffer)
instead
void glTexCoord3fv(const GLfloat*)
void glTexCoord3fv(FloatBuffer v)
void glTexCoord3i(int s, int t, int r)
@Deprecated void glTexCoord3iv(IntByReference v)
glTexCoord3iv(int[])
and glTexCoord3iv(java.nio.IntBuffer)
instead
void glTexCoord3iv(const GLint*)
void glTexCoord3iv(int[] v)
void glTexCoord3iv(IntBuffer v)
void glTexCoord3s(short s, short t, short r)
@Deprecated void glTexCoord3sv(ShortByReference v)
glTexCoord3sv(java.nio.ShortBuffer)
instead
void glTexCoord3sv(const GLshort*)
void glTexCoord3sv(ShortBuffer v)
void glTexCoord4d(double s, double t, double r, double q)
@Deprecated void glTexCoord4dv(DoubleByReference v)
glTexCoord4dv(java.nio.DoubleBuffer)
instead
void glTexCoord4dv(const GLdouble*)
void glTexCoord4dv(DoubleBuffer v)
void glTexCoord4f(float s, float t, float r, float q)
@Deprecated void glTexCoord4fv(FloatByReference v)
glTexCoord4fv(java.nio.FloatBuffer)
instead
void glTexCoord4fv(const GLfloat*)
void glTexCoord4fv(FloatBuffer v)
void glTexCoord4i(int s, int t, int r, int q)
@Deprecated void glTexCoord4iv(IntByReference v)
glTexCoord4iv(int[])
and glTexCoord4iv(java.nio.IntBuffer)
instead
void glTexCoord4iv(const GLint*)
void glTexCoord4iv(int[] v)
void glTexCoord4iv(IntBuffer v)
void glTexCoord4s(short s, short t, short r, short q)
@Deprecated void glTexCoord4sv(ShortByReference v)
glTexCoord4sv(java.nio.ShortBuffer)
instead
void glTexCoord4sv(const GLshort*)
void glTexCoord4sv(ShortBuffer v)
void glTexCoordPointer(int size, int type, int stride, OpenGLLibrary.GLvoid pointer)
void glTexEnvf(int target, int pname, float param)
@Deprecated void glTexEnvfv(int target, int pname, FloatByReference params)
glTexEnvfv(int, int, java.nio.FloatBuffer)
instead
void glTexEnvfv(GLenum, GLenum, const GLfloat*)
void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvi(int target, int pname, int param)
@Deprecated void glTexEnviv(int target, int pname, IntByReference params)
glTexEnviv(int, int, int[])
and glTexEnviv(int, int, java.nio.IntBuffer)
instead
void glTexEnviv(GLenum, GLenum, const GLint*)
void glTexEnviv(int target, int pname, int[] params)
void glTexEnviv(int target, int pname, IntBuffer params)
void glTexGend(int coord, int pname, double param)
@Deprecated void glTexGendv(int coord, int pname, DoubleByReference params)
glTexGendv(int, int, java.nio.DoubleBuffer)
instead
void glTexGendv(GLenum, GLenum, const GLdouble*)
void glTexGendv(int coord, int pname, DoubleBuffer params)
void glTexGenf(int coord, int pname, float param)
@Deprecated void glTexGenfv(int coord, int pname, FloatByReference params)
glTexGenfv(int, int, java.nio.FloatBuffer)
instead
void glTexGenfv(GLenum, GLenum, const GLfloat*)
void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGeni(int coord, int pname, int param)
@Deprecated void glTexGeniv(int coord, int pname, IntByReference params)
glTexGeniv(int, int, int[])
and glTexGeniv(int, int, java.nio.IntBuffer)
instead
void glTexGeniv(GLenum, GLenum, const GLint*)
void glTexGeniv(int coord, int pname, int[] params)
void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, OpenGLLibrary.GLvoid pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, OpenGLLibrary.GLvoid pixels)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, OpenGLLibrary.GLvoid pixels)
void glTexParameterf(int target, int pname, float param)
@Deprecated void glTexParameterfv(int target, int pname, FloatByReference params)
glTexParameterfv(int, int, java.nio.FloatBuffer)
instead
void glTexParameterfv(GLenum, GLenum, const GLfloat*)
void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameteri(int target, int pname, int param)
@Deprecated void glTexParameteriv(int target, int pname, IntByReference params)
glTexParameteriv(int, int, int[])
and glTexParameteriv(int, int, java.nio.IntBuffer)
instead
void glTexParameteriv(GLenum, GLenum, const GLint*)
void glTexParameteriv(int target, int pname, int[] params)
void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, OpenGLLibrary.GLvoid pixels)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, OpenGLLibrary.GLvoid pixels)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, OpenGLLibrary.GLvoid pixels)
void glTranslated(double x, double y, double z)
void glTranslatef(float x, float y, float z)
void glVertex2d(double x, double y)
@Deprecated void glVertex2dv(DoubleByReference v)
glVertex2dv(java.nio.DoubleBuffer)
instead
void glVertex2dv(const GLdouble*)
void glVertex2dv(DoubleBuffer v)
void glVertex2f(float x, float y)
@Deprecated void glVertex2fv(FloatByReference v)
glVertex2fv(java.nio.FloatBuffer)
instead
void glVertex2fv(const GLfloat*)
void glVertex2fv(FloatBuffer v)
void glVertex2i(int x, int y)
@Deprecated void glVertex2iv(IntByReference v)
glVertex2iv(int[])
and glVertex2iv(java.nio.IntBuffer)
instead
void glVertex2iv(const GLint*)
void glVertex2iv(int[] v)
void glVertex2iv(IntBuffer v)
void glVertex2s(short x, short y)
@Deprecated void glVertex2sv(ShortByReference v)
glVertex2sv(java.nio.ShortBuffer)
instead
void glVertex2sv(const GLshort*)
void glVertex2sv(ShortBuffer v)
void glVertex3d(double x, double y, double z)
@Deprecated void glVertex3dv(DoubleByReference v)
glVertex3dv(java.nio.DoubleBuffer)
instead
void glVertex3dv(const GLdouble*)
void glVertex3dv(DoubleBuffer v)
void glVertex3f(float x, float y, float z)
@Deprecated void glVertex3fv(FloatByReference v)
glVertex3fv(java.nio.FloatBuffer)
instead
void glVertex3fv(const GLfloat*)
void glVertex3fv(FloatBuffer v)
void glVertex3i(int x, int y, int z)
@Deprecated void glVertex3iv(IntByReference v)
glVertex3iv(int[])
and glVertex3iv(java.nio.IntBuffer)
instead
void glVertex3iv(const GLint*)
void glVertex3iv(int[] v)
void glVertex3iv(IntBuffer v)
void glVertex3s(short x, short y, short z)
@Deprecated void glVertex3sv(ShortByReference v)
glVertex3sv(java.nio.ShortBuffer)
instead
void glVertex3sv(const GLshort*)
void glVertex3sv(ShortBuffer v)
void glVertex4d(double x, double y, double z, double w)
@Deprecated void glVertex4dv(DoubleByReference v)
glVertex4dv(java.nio.DoubleBuffer)
instead
void glVertex4dv(const GLdouble*)
void glVertex4dv(DoubleBuffer v)
void glVertex4f(float x, float y, float z, float w)
@Deprecated void glVertex4fv(FloatByReference v)
glVertex4fv(java.nio.FloatBuffer)
instead
void glVertex4fv(const GLfloat*)
void glVertex4fv(FloatBuffer v)
void glVertex4i(int x, int y, int z, int w)
@Deprecated void glVertex4iv(IntByReference v)
glVertex4iv(int[])
and glVertex4iv(java.nio.IntBuffer)
instead
void glVertex4iv(const GLint*)
void glVertex4iv(int[] v)
void glVertex4iv(IntBuffer v)
void glVertex4s(short x, short y, short z, short w)
@Deprecated void glVertex4sv(ShortByReference v)
glVertex4sv(java.nio.ShortBuffer)
instead
void glVertex4sv(const GLshort*)
void glVertex4sv(ShortBuffer v)
void glVertexPointer(int size, int type, int stride, OpenGLLibrary.GLvoid pointer)
void glViewport(int x, int y, int width, int height)
void glSampleCoverage(float value, byte invert)
void glSamplePass(int pass)
@Deprecated void glLoadTransposeMatrixf(FloatByReference m)
glLoadTransposeMatrixf(java.nio.FloatBuffer)
instead
void glLoadTransposeMatrixf(const GLfloat*)
void glLoadTransposeMatrixf(FloatBuffer m)
@Deprecated void glLoadTransposeMatrixd(DoubleByReference m)
glLoadTransposeMatrixd(java.nio.DoubleBuffer)
instead
void glLoadTransposeMatrixd(const GLdouble*)
void glLoadTransposeMatrixd(DoubleBuffer m)
@Deprecated void glMultTransposeMatrixf(FloatByReference m)
glMultTransposeMatrixf(java.nio.FloatBuffer)
instead
void glMultTransposeMatrixf(const GLfloat*)
void glMultTransposeMatrixf(FloatBuffer m)
@Deprecated void glMultTransposeMatrixd(DoubleByReference m)
glMultTransposeMatrixd(java.nio.DoubleBuffer)
instead
void glMultTransposeMatrixd(const GLdouble*)
void glMultTransposeMatrixd(DoubleBuffer m)
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, OpenGLLibrary.GLvoid data)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, OpenGLLibrary.GLvoid data)
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, OpenGLLibrary.GLvoid data)
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, OpenGLLibrary.GLvoid data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, OpenGLLibrary.GLvoid data)
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, OpenGLLibrary.GLvoid data)
void glGetCompressedTexImage(int target, int lod, OpenGLLibrary.GLvoid img)
void glActiveTexture(int texture)
void glClientActiveTexture(int texture)
void glMultiTexCoord1d(int target, double s)
@Deprecated void glMultiTexCoord1dv(int target, DoubleByReference v)
glMultiTexCoord1dv(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord1dv(GLenum, const GLdouble*)
void glMultiTexCoord1dv(int target, DoubleBuffer v)
void glMultiTexCoord1f(int target, float s)
@Deprecated void glMultiTexCoord1fv(int target, FloatByReference v)
glMultiTexCoord1fv(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord1fv(GLenum, const GLfloat*)
void glMultiTexCoord1fv(int target, FloatBuffer v)
void glMultiTexCoord1i(int target, int s)
@Deprecated void glMultiTexCoord1iv(int target, IntByReference v)
glMultiTexCoord1iv(int, int[])
and glMultiTexCoord1iv(int, java.nio.IntBuffer)
instead
void glMultiTexCoord1iv(GLenum, const GLint*)
void glMultiTexCoord1iv(int target, int[] v)
void glMultiTexCoord1iv(int target, IntBuffer v)
void glMultiTexCoord1s(int target, short s)
@Deprecated void glMultiTexCoord1sv(int target, ShortByReference v)
glMultiTexCoord1sv(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord1sv(GLenum, const GLshort*)
void glMultiTexCoord1sv(int target, ShortBuffer v)
void glMultiTexCoord2d(int target, double s, double t)
@Deprecated void glMultiTexCoord2dv(int target, DoubleByReference v)
glMultiTexCoord2dv(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord2dv(GLenum, const GLdouble*)
void glMultiTexCoord2dv(int target, DoubleBuffer v)
void glMultiTexCoord2f(int target, float s, float t)
@Deprecated void glMultiTexCoord2fv(int target, FloatByReference v)
glMultiTexCoord2fv(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord2fv(GLenum, const GLfloat*)
void glMultiTexCoord2fv(int target, FloatBuffer v)
void glMultiTexCoord2i(int target, int s, int t)
@Deprecated void glMultiTexCoord2iv(int target, IntByReference v)
glMultiTexCoord2iv(int, int[])
and glMultiTexCoord2iv(int, java.nio.IntBuffer)
instead
void glMultiTexCoord2iv(GLenum, const GLint*)
void glMultiTexCoord2iv(int target, int[] v)
void glMultiTexCoord2iv(int target, IntBuffer v)
void glMultiTexCoord2s(int target, short s, short t)
@Deprecated void glMultiTexCoord2sv(int target, ShortByReference v)
glMultiTexCoord2sv(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord2sv(GLenum, const GLshort*)
void glMultiTexCoord2sv(int target, ShortBuffer v)
void glMultiTexCoord3d(int target, double s, double t, double r)
@Deprecated void glMultiTexCoord3dv(int target, DoubleByReference v)
glMultiTexCoord3dv(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord3dv(GLenum, const GLdouble*)
void glMultiTexCoord3dv(int target, DoubleBuffer v)
void glMultiTexCoord3f(int target, float s, float t, float r)
@Deprecated void glMultiTexCoord3fv(int target, FloatByReference v)
glMultiTexCoord3fv(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord3fv(GLenum, const GLfloat*)
void glMultiTexCoord3fv(int target, FloatBuffer v)
void glMultiTexCoord3i(int target, int s, int t, int r)
@Deprecated void glMultiTexCoord3iv(int target, IntByReference v)
glMultiTexCoord3iv(int, int[])
and glMultiTexCoord3iv(int, java.nio.IntBuffer)
instead
void glMultiTexCoord3iv(GLenum, const GLint*)
void glMultiTexCoord3iv(int target, int[] v)
void glMultiTexCoord3iv(int target, IntBuffer v)
void glMultiTexCoord3s(int target, short s, short t, short r)
@Deprecated void glMultiTexCoord3sv(int target, ShortByReference v)
glMultiTexCoord3sv(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord3sv(GLenum, const GLshort*)
void glMultiTexCoord3sv(int target, ShortBuffer v)
void glMultiTexCoord4d(int target, double s, double t, double r, double q)
@Deprecated void glMultiTexCoord4dv(int target, DoubleByReference v)
glMultiTexCoord4dv(int, java.nio.DoubleBuffer)
instead
void glMultiTexCoord4dv(GLenum, const GLdouble*)
void glMultiTexCoord4dv(int target, DoubleBuffer v)
void glMultiTexCoord4f(int target, float s, float t, float r, float q)
@Deprecated void glMultiTexCoord4fv(int target, FloatByReference v)
glMultiTexCoord4fv(int, java.nio.FloatBuffer)
instead
void glMultiTexCoord4fv(GLenum, const GLfloat*)
void glMultiTexCoord4fv(int target, FloatBuffer v)
void glMultiTexCoord4i(int target, int GLint1, int s, int t, int r)
@Deprecated void glMultiTexCoord4iv(int target, IntByReference v)
glMultiTexCoord4iv(int, int[])
and glMultiTexCoord4iv(int, java.nio.IntBuffer)
instead
void glMultiTexCoord4iv(GLenum, const GLint*)
void glMultiTexCoord4iv(int target, int[] v)
void glMultiTexCoord4iv(int target, IntBuffer v)
void glMultiTexCoord4s(int target, short s, short t, short r, short q)
@Deprecated void glMultiTexCoord4sv(int target, ShortByReference v)
glMultiTexCoord4sv(int, java.nio.ShortBuffer)
instead
void glMultiTexCoord4sv(GLenum, const GLshort*)
void glMultiTexCoord4sv(int target, ShortBuffer v)
void glFogCoordf(float coord)
@Deprecated void glFogCoordfv(FloatByReference coord)
glFogCoordfv(java.nio.FloatBuffer)
instead
void glFogCoordfv(const GLfloat*)
void glFogCoordfv(FloatBuffer coord)
void glFogCoordd(double coord)
@Deprecated void glFogCoorddv(DoubleByReference coord)
glFogCoorddv(java.nio.DoubleBuffer)
instead
void glFogCoorddv(const GLdouble*)
void glFogCoorddv(DoubleBuffer coord)
void glFogCoordPointer(int type, int stride, OpenGLLibrary.GLvoid pointer)
void glSecondaryColor3b(byte red, byte green, byte blue)
@Deprecated void glSecondaryColor3bv(ByteByReference v)
glSecondaryColor3bv(java.nio.ByteBuffer)
instead
void glSecondaryColor3bv(const GLbyte*)
void glSecondaryColor3bv(ByteBuffer v)
void glSecondaryColor3d(double red, double green, double blue)
@Deprecated void glSecondaryColor3dv(DoubleByReference v)
glSecondaryColor3dv(java.nio.DoubleBuffer)
instead
void glSecondaryColor3dv(const GLdouble*)
void glSecondaryColor3dv(DoubleBuffer v)
void glSecondaryColor3f(float red, float green, float blue)
@Deprecated void glSecondaryColor3fv(FloatByReference v)
glSecondaryColor3fv(java.nio.FloatBuffer)
instead
void glSecondaryColor3fv(const GLfloat*)
void glSecondaryColor3fv(FloatBuffer v)
void glSecondaryColor3i(int red, int green, int blue)
@Deprecated void glSecondaryColor3iv(IntByReference v)
glSecondaryColor3iv(int[])
and glSecondaryColor3iv(java.nio.IntBuffer)
instead
void glSecondaryColor3iv(const GLint*)
void glSecondaryColor3iv(int[] v)
void glSecondaryColor3iv(IntBuffer v)
void glSecondaryColor3s(short red, short green, short blue)
@Deprecated void glSecondaryColor3sv(ShortByReference v)
glSecondaryColor3sv(java.nio.ShortBuffer)
instead
void glSecondaryColor3sv(const GLshort*)
void glSecondaryColor3sv(ShortBuffer v)
void glSecondaryColor3ub(byte red, byte green, byte blue)
@Deprecated void glSecondaryColor3ubv(ByteByReference v)
glSecondaryColor3ubv(java.nio.ByteBuffer)
instead
void glSecondaryColor3ubv(const GLubyte*)
void glSecondaryColor3ubv(ByteBuffer v)
void glSecondaryColor3ui(int red, int green, int blue)
@Deprecated void glSecondaryColor3uiv(IntByReference v)
glSecondaryColor3uiv(int[])
and glSecondaryColor3uiv(java.nio.IntBuffer)
instead
void glSecondaryColor3uiv(const GLuint*)
void glSecondaryColor3uiv(int[] v)
void glSecondaryColor3uiv(IntBuffer v)
void glSecondaryColor3us(short red, short green, short blue)
@Deprecated void glSecondaryColor3usv(ShortByReference v)
glSecondaryColor3usv(java.nio.ShortBuffer)
instead
void glSecondaryColor3usv(const GLushort*)
void glSecondaryColor3usv(ShortBuffer v)
void glSecondaryColorPointer(int size, int type, int stride, OpenGLLibrary.GLvoid pointer)
void glPointParameterf(int pname, float param)
@Deprecated void glPointParameterfv(int pname, FloatByReference params)
glPointParameterfv(int, java.nio.FloatBuffer)
instead
void glPointParameterfv(GLenum, const GLfloat*)
void glPointParameterfv(int pname, FloatBuffer params)
void glPointParameteri(int pname, int param)
@Deprecated void glPointParameteriv(int pname, IntByReference params)
glPointParameteriv(int, int[])
and glPointParameteriv(int, java.nio.IntBuffer)
instead
void glPointParameteriv(GLenum, const GLint*)
void glPointParameteriv(int pname, int[] params)
void glPointParameteriv(int pname, IntBuffer params)
void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
@Deprecated void glMultiDrawArrays(int mode, IntByReference first, IntByReference count, int primcount)
glMultiDrawArrays(int, int[], int[], int)
and glMultiDrawArrays(int, java.nio.IntBuffer, java.nio.IntBuffer, int)
instead
void glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei)
void glMultiDrawArrays(int mode, int[] first, int[] count, int primcount)
void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
@Deprecated void glMultiDrawElements(int mode, IntByReference count, int type, PointerByReference indices, int primcount)
glMultiDrawElements(int, int[], int, com.sun.jna.ptr.PointerByReference, int)
and glMultiDrawElements(int, java.nio.IntBuffer, int, com.sun.jna.ptr.PointerByReference, int)
instead
void glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei)
void glMultiDrawElements(int mode, int[] count, int type, PointerByReference indices, int primcount)
void glMultiDrawElements(int mode, IntBuffer count, int type, PointerByReference indices, int primcount)
void glWindowPos2d(double x, double y)
@Deprecated void glWindowPos2dv(DoubleByReference v)
glWindowPos2dv(java.nio.DoubleBuffer)
instead
void glWindowPos2dv(const GLdouble*)
void glWindowPos2dv(DoubleBuffer v)
void glWindowPos2f(float x, float y)
@Deprecated void glWindowPos2fv(FloatByReference v)
glWindowPos2fv(java.nio.FloatBuffer)
instead
void glWindowPos2fv(const GLfloat*)
void glWindowPos2fv(FloatBuffer v)
void glWindowPos2i(int x, int y)
@Deprecated void glWindowPos2iv(IntByReference v)
glWindowPos2iv(int[])
and glWindowPos2iv(java.nio.IntBuffer)
instead
void glWindowPos2iv(const GLint*)
void glWindowPos2iv(int[] v)
void glWindowPos2iv(IntBuffer v)
void glWindowPos2s(short x, short y)
@Deprecated void glWindowPos2sv(ShortByReference v)
glWindowPos2sv(java.nio.ShortBuffer)
instead
void glWindowPos2sv(const GLshort*)
void glWindowPos2sv(ShortBuffer v)
void glWindowPos3d(double x, double y, double z)
@Deprecated void glWindowPos3dv(DoubleByReference v)
glWindowPos3dv(java.nio.DoubleBuffer)
instead
void glWindowPos3dv(const GLdouble*)
void glWindowPos3dv(DoubleBuffer v)
void glWindowPos3f(float x, float y, float z)
@Deprecated void glWindowPos3fv(FloatByReference v)
glWindowPos3fv(java.nio.FloatBuffer)
instead
void glWindowPos3fv(const GLfloat*)
void glWindowPos3fv(FloatBuffer v)
void glWindowPos3i(int x, int y, int z)
@Deprecated void glWindowPos3iv(IntByReference v)
glWindowPos3iv(int[])
and glWindowPos3iv(java.nio.IntBuffer)
instead
void glWindowPos3iv(const GLint*)
void glWindowPos3iv(int[] v)
void glWindowPos3iv(IntBuffer v)
void glWindowPos3s(short x, short y, short z)
@Deprecated void glWindowPos3sv(ShortByReference v)
glWindowPos3sv(java.nio.ShortBuffer)
instead
void glWindowPos3sv(const GLshort*)
void glWindowPos3sv(ShortBuffer v)
@Deprecated void glGenQueries(int n, IntByReference ids)
glGenQueries(int, java.nio.IntBuffer)
instead
void glGenQueries(GLsizei, GLuint*)
void glGenQueries(int n, IntBuffer ids)
@Deprecated void glDeleteQueries(int n, IntByReference ids)
glDeleteQueries(int, int[])
and glDeleteQueries(int, java.nio.IntBuffer)
instead
void glDeleteQueries(GLsizei, const GLuint*)
void glDeleteQueries(int n, int[] ids)
void glDeleteQueries(int n, IntBuffer ids)
byte glIsQuery(int id)
void glBeginQuery(int target, int id)
void glEndQuery(int target)
@Deprecated void glGetQueryiv(int target, int pname, IntByReference params)
glGetQueryiv(int, int, java.nio.IntBuffer)
instead
void glGetQueryiv(GLenum, GLenum, GLint*)
void glGetQueryiv(int target, int pname, IntBuffer params)
@Deprecated void glGetQueryObjectiv(int id, int pname, IntByReference params)
glGetQueryObjectiv(int, int, java.nio.IntBuffer)
instead
void glGetQueryObjectiv(GLuint, GLenum, GLint*)
void glGetQueryObjectiv(int id, int pname, IntBuffer params)
@Deprecated void glGetQueryObjectuiv(int id, int pname, IntByReference params)
glGetQueryObjectuiv(int, int, java.nio.IntBuffer)
instead
void glGetQueryObjectuiv(GLuint, GLenum, GLuint*)
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glBindBuffer(int target, int buffer)
@Deprecated void glDeleteBuffers(int n, IntByReference buffers)
glDeleteBuffers(int, int[])
and glDeleteBuffers(int, java.nio.IntBuffer)
instead
void glDeleteBuffers(GLsizei, const GLuint*)
void glDeleteBuffers(int n, int[] buffers)
void glDeleteBuffers(int n, IntBuffer buffers)
@Deprecated void glGenBuffers(int n, IntByReference buffers)
glGenBuffers(int, java.nio.IntBuffer)
instead
void glGenBuffers(GLsizei, GLuint*)
void glGenBuffers(int n, IntBuffer buffers)
byte glIsBuffer(int buffer)
void glBufferData(int target, NativeLong size, OpenGLLibrary.GLvoid data, int usage)
void glBufferSubData(int target, NativeLong offset, NativeLong size, OpenGLLibrary.GLvoid data)
void glGetBufferSubData(int target, NativeLong offset, NativeLong size, OpenGLLibrary.GLvoid data)
OpenGLLibrary.GLvoid glMapBuffer(int target, int access)
byte glUnmapBuffer(int target)
@Deprecated void glGetBufferParameteriv(int target, int pname, IntByReference params)
glGetBufferParameteriv(int, int, java.nio.IntBuffer)
instead
void glGetBufferParameteriv(GLenum, GLenum, GLint*)
void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferPointerv(int target, int pname, PointerByReference params)
@Deprecated void glDrawBuffers(int n, IntByReference bufs)
glDrawBuffers(int, int[])
and glDrawBuffers(int, java.nio.IntBuffer)
instead
void glDrawBuffers(GLsizei, const GLenum*)
void glDrawBuffers(int n, int[] bufs)
void glDrawBuffers(int n, IntBuffer bufs)
void glVertexAttrib1d(int index, double x)
@Deprecated void glVertexAttrib1dv(int index, DoubleByReference v)
glVertexAttrib1dv(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib1dv(GLuint, const GLdouble*)
void glVertexAttrib1dv(int index, DoubleBuffer v)
void glVertexAttrib1f(int index, float x)
@Deprecated void glVertexAttrib1fv(int index, FloatByReference v)
glVertexAttrib1fv(int, java.nio.FloatBuffer)
instead
void glVertexAttrib1fv(GLuint, const GLfloat*)
void glVertexAttrib1fv(int index, FloatBuffer v)
void glVertexAttrib1s(int index, short x)
@Deprecated void glVertexAttrib1sv(int index, ShortByReference v)
glVertexAttrib1sv(int, java.nio.ShortBuffer)
instead
void glVertexAttrib1sv(GLuint, const GLshort*)
void glVertexAttrib1sv(int index, ShortBuffer v)
void glVertexAttrib2d(int index, double x, double y)
@Deprecated void glVertexAttrib2dv(int index, DoubleByReference v)
glVertexAttrib2dv(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib2dv(GLuint, const GLdouble*)
void glVertexAttrib2dv(int index, DoubleBuffer v)
void glVertexAttrib2f(int index, float x, float y)
@Deprecated void glVertexAttrib2fv(int index, FloatByReference v)
glVertexAttrib2fv(int, java.nio.FloatBuffer)
instead
void glVertexAttrib2fv(GLuint, const GLfloat*)
void glVertexAttrib2fv(int index, FloatBuffer v)
void glVertexAttrib2s(int index, short x, short y)
@Deprecated void glVertexAttrib2sv(int index, ShortByReference v)
glVertexAttrib2sv(int, java.nio.ShortBuffer)
instead
void glVertexAttrib2sv(GLuint, const GLshort*)
void glVertexAttrib2sv(int index, ShortBuffer v)
void glVertexAttrib3d(int index, double x, double y, double z)
@Deprecated void glVertexAttrib3dv(int index, DoubleByReference v)
glVertexAttrib3dv(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib3dv(GLuint, const GLdouble*)
void glVertexAttrib3dv(int index, DoubleBuffer v)
void glVertexAttrib3f(int index, float x, float y, float z)
@Deprecated void glVertexAttrib3fv(int index, FloatByReference v)
glVertexAttrib3fv(int, java.nio.FloatBuffer)
instead
void glVertexAttrib3fv(GLuint, const GLfloat*)
void glVertexAttrib3fv(int index, FloatBuffer v)
void glVertexAttrib3s(int index, short x, short y, short z)
@Deprecated void glVertexAttrib3sv(int index, ShortByReference v)
glVertexAttrib3sv(int, java.nio.ShortBuffer)
instead
void glVertexAttrib3sv(GLuint, const GLshort*)
void glVertexAttrib3sv(int index, ShortBuffer v)
@Deprecated void glVertexAttrib4Nbv(int index, ByteByReference v)
glVertexAttrib4Nbv(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4Nbv(GLuint, const GLbyte*)
void glVertexAttrib4Nbv(int index, ByteBuffer v)
@Deprecated void glVertexAttrib4Niv(int index, IntByReference v)
glVertexAttrib4Niv(int, int[])
and glVertexAttrib4Niv(int, java.nio.IntBuffer)
instead
void glVertexAttrib4Niv(GLuint, const GLint*)
void glVertexAttrib4Niv(int index, int[] v)
void glVertexAttrib4Niv(int index, IntBuffer v)
@Deprecated void glVertexAttrib4Nsv(int index, ShortByReference v)
glVertexAttrib4Nsv(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4Nsv(GLuint, const GLshort*)
void glVertexAttrib4Nsv(int index, ShortBuffer v)
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
@Deprecated void glVertexAttrib4Nubv(int index, ByteByReference v)
glVertexAttrib4Nubv(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4Nubv(GLuint, const GLubyte*)
void glVertexAttrib4Nubv(int index, ByteBuffer v)
@Deprecated void glVertexAttrib4Nuiv(int index, IntByReference v)
glVertexAttrib4Nuiv(int, int[])
and glVertexAttrib4Nuiv(int, java.nio.IntBuffer)
instead
void glVertexAttrib4Nuiv(GLuint, const GLuint*)
void glVertexAttrib4Nuiv(int index, int[] v)
void glVertexAttrib4Nuiv(int index, IntBuffer v)
@Deprecated void glVertexAttrib4Nusv(int index, ShortByReference v)
glVertexAttrib4Nusv(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4Nusv(GLuint, const GLushort*)
void glVertexAttrib4Nusv(int index, ShortBuffer v)
@Deprecated void glVertexAttrib4bv(int index, ByteByReference v)
glVertexAttrib4bv(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4bv(GLuint, const GLbyte*)
void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4d(int index, double x, double y, double z, double w)
@Deprecated void glVertexAttrib4dv(int index, DoubleByReference v)
glVertexAttrib4dv(int, java.nio.DoubleBuffer)
instead
void glVertexAttrib4dv(GLuint, const GLdouble*)
void glVertexAttrib4dv(int index, DoubleBuffer v)
void glVertexAttrib4f(int index, float x, float y, float z, float w)
@Deprecated void glVertexAttrib4fv(int index, FloatByReference v)
glVertexAttrib4fv(int, java.nio.FloatBuffer)
instead
void glVertexAttrib4fv(GLuint, const GLfloat*)
void glVertexAttrib4fv(int index, FloatBuffer v)
@Deprecated void glVertexAttrib4iv(int index, IntByReference v)
glVertexAttrib4iv(int, int[])
and glVertexAttrib4iv(int, java.nio.IntBuffer)
instead
void glVertexAttrib4iv(GLuint, const GLint*)
void glVertexAttrib4iv(int index, int[] v)
void glVertexAttrib4iv(int index, IntBuffer v)
void glVertexAttrib4s(int index, short x, short y, short z, short w)
@Deprecated void glVertexAttrib4sv(int index, ShortByReference v)
glVertexAttrib4sv(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4sv(GLuint, const GLshort*)
void glVertexAttrib4sv(int index, ShortBuffer v)
@Deprecated void glVertexAttrib4ubv(int index, ByteByReference v)
glVertexAttrib4ubv(int, java.nio.ByteBuffer)
instead
void glVertexAttrib4ubv(GLuint, const GLubyte*)
void glVertexAttrib4ubv(int index, ByteBuffer v)
@Deprecated void glVertexAttrib4uiv(int index, IntByReference v)
glVertexAttrib4uiv(int, int[])
and glVertexAttrib4uiv(int, java.nio.IntBuffer)
instead
void glVertexAttrib4uiv(GLuint, const GLuint*)
void glVertexAttrib4uiv(int index, int[] v)
void glVertexAttrib4uiv(int index, IntBuffer v)
@Deprecated void glVertexAttrib4usv(int index, ShortByReference v)
glVertexAttrib4usv(int, java.nio.ShortBuffer)
instead
void glVertexAttrib4usv(GLuint, const GLushort*)
void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttribPointer(int index, int size, int type, byte normalized, int stride, OpenGLLibrary.GLvoid pointer)
void glEnableVertexAttribArray(int index)
void glDisableVertexAttribArray(int index)
@Deprecated void glGetVertexAttribdv(int index, int pname, DoubleByReference params)
glGetVertexAttribdv(int, int, java.nio.DoubleBuffer)
instead
void glGetVertexAttribdv(GLuint, GLenum, GLdouble*)
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
@Deprecated void glGetVertexAttribfv(int index, int pname, FloatByReference params)
glGetVertexAttribfv(int, int, java.nio.FloatBuffer)
instead
void glGetVertexAttribfv(GLuint, GLenum, GLfloat*)
void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
@Deprecated void glGetVertexAttribiv(int index, int pname, IntByReference params)
glGetVertexAttribiv(int, int, java.nio.IntBuffer)
instead
void glGetVertexAttribiv(GLuint, GLenum, GLint*)
void glGetVertexAttribiv(int index, int pname, IntBuffer params)
void glGetVertexAttribPointerv(int index, int pname, PointerByReference pointer)
void glDeleteShader(int shader)
void glDetachShader(int program, int shader)
int glCreateShader(int type)
@Deprecated void glShaderSource(int shader, int count, PointerByReference string, IntByReference length)
glShaderSource(int, int, com.sun.jna.ptr.PointerByReference, int[])
and glShaderSource(int, int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer)
instead
void glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*)
void glShaderSource(int shader, int count, PointerByReference string, int[] length)
void glShaderSource(int shader, int count, PointerByReference string, IntBuffer length)
void glCompileShader(int shader)
int glCreateProgram()
void glAttachShader(int program, int shader)
void glLinkProgram(int program)
void glUseProgram(int program)
void glDeleteProgram(int program)
void glValidateProgram(int program)
void glUniform1f(int location, float v0)
void glUniform2f(int location, float v0, float v1)
void glUniform3f(int location, float v0, float v1, float v2)
void glUniform4f(int location, float v0, float v1, float v2, float v3)
void glUniform1i(int location, int v0)
void glUniform2i(int location, int v0, int v1)
void glUniform3i(int location, int v0, int v1, int v2)
void glUniform4i(int location, int v0, int v1, int v2, int v3)
@Deprecated void glUniform1fv(int location, int count, FloatByReference value)
glUniform1fv(int, int, java.nio.FloatBuffer)
instead
void glUniform1fv(GLint, GLsizei, const GLfloat*)
void glUniform1fv(int location, int count, FloatBuffer value)
@Deprecated void glUniform2fv(int location, int count, FloatByReference value)
glUniform2fv(int, int, java.nio.FloatBuffer)
instead
void glUniform2fv(GLint, GLsizei, const GLfloat*)
void glUniform2fv(int location, int count, FloatBuffer value)
@Deprecated void glUniform3fv(int location, int count, FloatByReference value)
glUniform3fv(int, int, java.nio.FloatBuffer)
instead
void glUniform3fv(GLint, GLsizei, const GLfloat*)
void glUniform3fv(int location, int count, FloatBuffer value)
@Deprecated void glUniform4fv(int location, int count, FloatByReference value)
glUniform4fv(int, int, java.nio.FloatBuffer)
instead
void glUniform4fv(GLint, GLsizei, const GLfloat*)
void glUniform4fv(int location, int count, FloatBuffer value)
@Deprecated void glUniform1iv(int location, int count, IntByReference value)
glUniform1iv(int, int, int[])
and glUniform1iv(int, int, java.nio.IntBuffer)
instead
void glUniform1iv(GLint, GLsizei, const GLint*)
void glUniform1iv(int location, int count, int[] value)
void glUniform1iv(int location, int count, IntBuffer value)
@Deprecated void glUniform2iv(int location, int count, IntByReference value)
glUniform2iv(int, int, int[])
and glUniform2iv(int, int, java.nio.IntBuffer)
instead
void glUniform2iv(GLint, GLsizei, const GLint*)
void glUniform2iv(int location, int count, int[] value)
void glUniform2iv(int location, int count, IntBuffer value)
@Deprecated void glUniform3iv(int location, int count, IntByReference value)
glUniform3iv(int, int, int[])
and glUniform3iv(int, int, java.nio.IntBuffer)
instead
void glUniform3iv(GLint, GLsizei, const GLint*)
void glUniform3iv(int location, int count, int[] value)
void glUniform3iv(int location, int count, IntBuffer value)
@Deprecated void glUniform4iv(int location, int count, IntByReference value)
glUniform4iv(int, int, int[])
and glUniform4iv(int, int, java.nio.IntBuffer)
instead
void glUniform4iv(GLint, GLsizei, const GLint*)
void glUniform4iv(int location, int count, int[] value)
void glUniform4iv(int location, int count, IntBuffer value)
@Deprecated void glUniformMatrix2fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix2fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix2fv(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix3fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix3fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix3fv(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix4fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix4fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix4fv(int location, int count, byte transpose, FloatBuffer value)
byte glIsShader(int shader)
byte glIsProgram(int program)
@Deprecated void glGetShaderiv(int shader, int pname, IntByReference params)
glGetShaderiv(int, int, java.nio.IntBuffer)
instead
void glGetShaderiv(GLuint, GLenum, GLint*)
void glGetShaderiv(int shader, int pname, IntBuffer params)
@Deprecated void glGetProgramiv(int program, int pname, IntByReference params)
glGetProgramiv(int, int, java.nio.IntBuffer)
instead
void glGetProgramiv(GLuint, GLenum, GLint*)
void glGetProgramiv(int program, int pname, IntBuffer params)
@Deprecated void glGetAttachedShaders(int program, int maxCount, IntByReference count, IntByReference shaders)
glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer)
instead
void glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*)
void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
@Deprecated void glGetShaderInfoLog(int shader, int bufSize, IntByReference length, ByteByReference infoLog)
glGetShaderInfoLog(int, int, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*)
void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)
@Deprecated void glGetProgramInfoLog(int program, int bufSize, IntByReference length, ByteByReference infoLog)
glGetProgramInfoLog(int, int, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*)
void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
@Deprecated int glGetUniformLocation(int program, ByteByReference name)
glGetUniformLocation(int, java.nio.ByteBuffer)
instead
GLint glGetUniformLocation(GLuint, const GLchar*)
int glGetUniformLocation(int program, ByteBuffer name)
@Deprecated void glGetActiveUniform(int program, int index, int bufSize, IntByReference length, IntByReference size, IntByReference type, ByteByReference name)
glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*)
void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
@Deprecated void glGetUniformfv(int program, int location, FloatByReference params)
glGetUniformfv(int, int, java.nio.FloatBuffer)
instead
void glGetUniformfv(GLuint, GLint, GLfloat*)
void glGetUniformfv(int program, int location, FloatBuffer params)
@Deprecated void glGetUniformiv(int program, int location, IntByReference params)
glGetUniformiv(int, int, java.nio.IntBuffer)
instead
void glGetUniformiv(GLuint, GLint, GLint*)
void glGetUniformiv(int program, int location, IntBuffer params)
@Deprecated void glGetShaderSource(int shader, int bufSize, IntByReference length, ByteByReference source)
glGetShaderSource(int, int, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*)
void glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)
@Deprecated void glBindAttribLocation(int program, int index, ByteByReference name)
glBindAttribLocation(int, int, java.nio.ByteBuffer)
instead
void glBindAttribLocation(GLuint, GLuint, const GLchar*)
void glBindAttribLocation(int program, int index, ByteBuffer name)
@Deprecated void glGetActiveAttrib(int program, int index, int bufSize, IntByReference length, IntByReference size, IntByReference type, ByteByReference name)
glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)
instead
void glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*)
void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
@Deprecated int glGetAttribLocation(int program, ByteByReference name)
glGetAttribLocation(int, java.nio.ByteBuffer)
instead
GLint glGetAttribLocation(GLuint, const GLchar*)
int glGetAttribLocation(int program, ByteBuffer name)
void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
void glStencilMaskSeparate(int face, int mask)
@Deprecated void glUniformMatrix2x3fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix2x3fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix2x3fv(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix3x2fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix3x2fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix3x2fv(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix2x4fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix2x4fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix2x4fv(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix4x2fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix4x2fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix4x2fv(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix3x4fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix3x4fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix3x4fv(int location, int count, byte transpose, FloatBuffer value)
@Deprecated void glUniformMatrix4x3fv(int location, int count, byte transpose, FloatByReference value)
glUniformMatrix4x3fv(int, int, byte, java.nio.FloatBuffer)
instead
void glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*)
void glUniformMatrix4x3fv(int location, int count, byte transpose, FloatBuffer value)
int CGLSetCurrentContext(_CGLContextObject ctx)
OpenGLLibrary.CGLError
_CGLContextObject CGLGetCurrentContext()
@Deprecated int CGLChoosePixelFormat(int attribs, PointerByReference pix, IntByReference npix)
CGLChoosePixelFormat(int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer)
instead
CGLError CGLChoosePixelFormat(const CGLPixelFormatAttribute*, CGLPixelFormatObj*, GLint*)
attribs
- @see CGLPixelFormatAttributeint CGLChoosePixelFormat(int attribs, PointerByReference pix, IntBuffer npix)
OpenGLLibrary.CGLError
int CGLDestroyPixelFormat(OpenGLLibrary._CGLPixelFormatObject pix)
OpenGLLibrary.CGLError
@Deprecated int CGLDescribePixelFormat(OpenGLLibrary._CGLPixelFormatObject pix, int pix_num, int attrib, IntByReference value)
CGLDescribePixelFormat(org.rococoa.cocoa.opengl.OpenGLLibrary._CGLPixelFormatObject, int, int, java.nio.IntBuffer)
instead
CGLError CGLDescribePixelFormat(CGLPixelFormatObj, GLint, CGLPixelFormatAttribute, GLint*)
attrib
- @see CGLPixelFormatAttributeint CGLDescribePixelFormat(OpenGLLibrary._CGLPixelFormatObject pix, int pix_num, int attrib, IntBuffer value)
OpenGLLibrary.CGLError
void CGLReleasePixelFormat(OpenGLLibrary._CGLPixelFormatObject pix)
OpenGLLibrary._CGLPixelFormatObject CGLRetainPixelFormat(OpenGLLibrary._CGLPixelFormatObject pix)
int CGLGetPixelFormatRetainCount(OpenGLLibrary._CGLPixelFormatObject pix)
@Deprecated int CGLQueryRendererInfo(int display_mask, PointerByReference rend, IntByReference nrend)
CGLQueryRendererInfo(int, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer)
instead
CGLError CGLQueryRendererInfo(GLuint, CGLRendererInfoObj*, GLint*)
int CGLQueryRendererInfo(int display_mask, PointerByReference rend, IntBuffer nrend)
OpenGLLibrary.CGLError
int CGLDestroyRendererInfo(OpenGLLibrary._CGLRendererInfoObject rend)
OpenGLLibrary.CGLError
@Deprecated int CGLDescribeRenderer(OpenGLLibrary._CGLRendererInfoObject rend, int rend_num, int prop, IntByReference value)
CGLDescribeRenderer(org.rococoa.cocoa.opengl.OpenGLLibrary._CGLRendererInfoObject, int, int, java.nio.IntBuffer)
instead
CGLError CGLDescribeRenderer(CGLRendererInfoObj, GLint, CGLRendererProperty, GLint*)
prop
- @see CGLRendererPropertyint CGLDescribeRenderer(OpenGLLibrary._CGLRendererInfoObject rend, int rend_num, int prop, IntBuffer value)
OpenGLLibrary.CGLError
int CGLCreateContext(OpenGLLibrary._CGLPixelFormatObject pix, _CGLContextObject share, PointerByReference ctx)
OpenGLLibrary.CGLError
int CGLDestroyContext(_CGLContextObject ctx)
OpenGLLibrary.CGLError
int CGLCopyContext(_CGLContextObject src, _CGLContextObject dst, int mask)
OpenGLLibrary.CGLError
_CGLContextObject CGLRetainContext(_CGLContextObject ctx)
void CGLReleaseContext(_CGLContextObject ctx)
int CGLGetContextRetainCount(_CGLContextObject ctx)
OpenGLLibrary._CGLPixelFormatObject CGLGetPixelFormat(_CGLContextObject ctx)
int CGLCreatePBuffer(int width, int height, int target, int internalFormat, int max_level, PointerByReference pbuffer)
OpenGLLibrary.CGLError
int CGLDestroyPBuffer(OpenGLLibrary._CGLPBufferObject pbuffer)
OpenGLLibrary.CGLError
@Deprecated int CGLDescribePBuffer(OpenGLLibrary._CGLPBufferObject obj, IntByReference width, IntByReference height, IntByReference target, IntByReference internalFormat, IntByReference mipmap)
CGLDescribePBuffer(org.rococoa.cocoa.opengl.OpenGLLibrary._CGLPBufferObject, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer)
instead
CGLError CGLDescribePBuffer(CGLPBufferObj, GLsizei*, GLsizei*, GLenum*, GLenum*, GLint*)
int CGLDescribePBuffer(OpenGLLibrary._CGLPBufferObject obj, IntBuffer width, IntBuffer height, IntBuffer target, IntBuffer internalFormat, IntBuffer mipmap)
OpenGLLibrary.CGLError
int CGLTexImagePBuffer(_CGLContextObject ctx, OpenGLLibrary._CGLPBufferObject pbuffer, int source)
OpenGLLibrary.CGLError
OpenGLLibrary._CGLPBufferObject CGLRetainPBuffer(OpenGLLibrary._CGLPBufferObject pbuffer)
void CGLReleasePBuffer(OpenGLLibrary._CGLPBufferObject pbuffer)
int CGLGetPBufferRetainCount(OpenGLLibrary._CGLPBufferObject pbuffer)
int CGLSetOffScreen(_CGLContextObject ctx, int width, int height, int rowbytes, Pointer baseaddr)
OpenGLLibrary.CGLError
@Deprecated int CGLGetOffScreen(_CGLContextObject ctx, IntByReference width, IntByReference height, IntByReference rowbytes, PointerByReference baseaddr)
CGLGetOffScreen(org.rococoa.cocoa.opengl._CGLContextObject, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, com.sun.jna.ptr.PointerByReference)
instead
CGLError CGLGetOffScreen(CGLContextObj, GLsizei*, GLsizei*, GLint*, void**)
int CGLGetOffScreen(_CGLContextObject ctx, IntBuffer width, IntBuffer height, IntBuffer rowbytes, PointerByReference baseaddr)
OpenGLLibrary.CGLError
int CGLSetFullScreen(_CGLContextObject ctx)
OpenGLLibrary.CGLError
int CGLSetPBuffer(_CGLContextObject ctx, OpenGLLibrary._CGLPBufferObject pbuffer, int face, int level, int screen)
OpenGLLibrary.CGLError
@Deprecated int CGLGetPBuffer(_CGLContextObject ctx, PointerByReference pbuffer, IntByReference face, IntByReference level, IntByReference screen)
CGLGetPBuffer(org.rococoa.cocoa.opengl._CGLContextObject, com.sun.jna.ptr.PointerByReference, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer)
instead
CGLError CGLGetPBuffer(CGLContextObj, CGLPBufferObj*, GLenum*, GLint*, GLint*)
int CGLGetPBuffer(_CGLContextObject ctx, PointerByReference pbuffer, IntBuffer face, IntBuffer level, IntBuffer screen)
OpenGLLibrary.CGLError
int CGLClearDrawable(_CGLContextObject ctx)
OpenGLLibrary.CGLError
int CGLFlushDrawable(_CGLContextObject ctx)
OpenGLLibrary.CGLError
int CGLEnable(_CGLContextObject ctx, int pname)
OpenGLLibrary.CGLError
int CGLDisable(_CGLContextObject ctx, int pname)
OpenGLLibrary.CGLError
@Deprecated int CGLIsEnabled(_CGLContextObject ctx, int pname, IntByReference enable)
CGLIsEnabled(org.rococoa.cocoa.opengl._CGLContextObject, int, java.nio.IntBuffer)
instead
CGLError CGLIsEnabled(CGLContextObj, CGLContextEnable, GLint*)
pname
- @see CGLContextEnableint CGLIsEnabled(_CGLContextObject ctx, int pname, IntBuffer enable)
OpenGLLibrary.CGLError
@Deprecated int CGLSetParameter(_CGLContextObject ctx, int pname, IntByReference params)
CGLSetParameter(org.rococoa.cocoa.opengl._CGLContextObject, int, int[])
and CGLSetParameter(org.rococoa.cocoa.opengl._CGLContextObject, int, java.nio.IntBuffer)
instead
CGLError CGLSetParameter(CGLContextObj, CGLContextParameter, const GLint*)
pname
- @see CGLContextParameterint CGLSetParameter(_CGLContextObject ctx, int pname, int[] params)
OpenGLLibrary.CGLError
int CGLSetParameter(_CGLContextObject ctx, int pname, IntBuffer params)
OpenGLLibrary.CGLError
@Deprecated int CGLGetParameter(_CGLContextObject ctx, int pname, IntByReference params)
CGLGetParameter(org.rococoa.cocoa.opengl._CGLContextObject, int, java.nio.IntBuffer)
instead
CGLError CGLGetParameter(CGLContextObj, CGLContextParameter, GLint*)
pname
- @see CGLContextParameterint CGLGetParameter(_CGLContextObject ctx, int pname, IntBuffer params)
OpenGLLibrary.CGLError
int CGLSetVirtualScreen(_CGLContextObject ctx, int screen)
OpenGLLibrary.CGLError
@Deprecated int CGLGetVirtualScreen(_CGLContextObject ctx, IntByReference screen)
CGLGetVirtualScreen(org.rococoa.cocoa.opengl._CGLContextObject, java.nio.IntBuffer)
instead
CGLError CGLGetVirtualScreen(CGLContextObj, GLint*)
int CGLGetVirtualScreen(_CGLContextObject ctx, IntBuffer screen)
OpenGLLibrary.CGLError
int CGLSetOption(int pname, int param)
OpenGLLibrary.CGLError
@Deprecated int CGLGetOption(int pname, IntByReference param)
CGLGetOption(int, java.nio.IntBuffer)
instead
CGLError CGLGetOption(CGLGlobalOption, GLint*)
pname
- @see CGLGlobalOptionint CGLGetOption(int pname, IntBuffer param)
OpenGLLibrary.CGLError
int CGLLockContext(_CGLContextObject ctx)
OpenGLLibrary.CGLError
int CGLUnlockContext(_CGLContextObject ctx)
OpenGLLibrary.CGLError
@Deprecated void CGLGetVersion(IntByReference majorvers, IntByReference minorvers)
CGLGetVersion(java.nio.IntBuffer, java.nio.IntBuffer)
instead
void CGLGetVersion(GLint*, GLint*)
void CGLGetVersion(IntBuffer majorvers, IntBuffer minorvers)
void CGLGetVersion(GLint*, GLint*)
ByteByReference CGLErrorString(int error)
char* CGLErrorString(CGLError)
error
- @see CGLErrorvoid gluBeginCurve(OpenGLLibrary.GLUnurbs nurb)
void gluBeginPolygon(OpenGLLibrary.GLUtesselator tess)
void gluBeginSurface(OpenGLLibrary.GLUnurbs nurb)
void gluBeginTrim(OpenGLLibrary.GLUnurbs nurb)
int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, Pointer data)
int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, Pointer data)
int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, Pointer data)
int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, Pointer data)
int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, Pointer data)
int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, Pointer data)
@Deprecated byte gluCheckExtension(ByteByReference extName, ByteByReference extString)
gluCheckExtension(java.nio.ByteBuffer, java.nio.ByteBuffer)
instead
GLboolean gluCheckExtension(const GLubyte*, const GLubyte*)
byte gluCheckExtension(ByteBuffer extName, ByteBuffer extString)
void gluCylinder(OpenGLLibrary.GLUquadric quad, double base, double top, double height, int slices, int stacks)
void gluDeleteNurbsRenderer(OpenGLLibrary.GLUnurbs nurb)
void gluDeleteQuadric(OpenGLLibrary.GLUquadric quad)
void gluDeleteTess(OpenGLLibrary.GLUtesselator tess)
void gluDisk(OpenGLLibrary.GLUquadric quad, double inner, double outer, int slices, int loops)
void gluEndCurve(OpenGLLibrary.GLUnurbs nurb)
void gluEndPolygon(OpenGLLibrary.GLUtesselator tess)
void gluEndSurface(OpenGLLibrary.GLUnurbs nurb)
void gluEndTrim(OpenGLLibrary.GLUnurbs nurb)
ByteByReference gluErrorString(int error)
@Deprecated void gluGetNurbsProperty(OpenGLLibrary.GLUnurbs nurb, int property, FloatByReference data)
gluGetNurbsProperty(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer)
instead
void gluGetNurbsProperty(GLUnurbs*, GLenum, GLfloat*)
void gluGetNurbsProperty(OpenGLLibrary.GLUnurbs nurb, int property, FloatBuffer data)
ByteByReference gluGetString(int name)
@Deprecated void gluGetTessProperty(OpenGLLibrary.GLUtesselator tess, int which, DoubleByReference data)
gluGetTessProperty(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUtesselator, int, java.nio.DoubleBuffer)
instead
void gluGetTessProperty(GLUtesselator*, GLenum, GLdouble*)
void gluGetTessProperty(OpenGLLibrary.GLUtesselator tess, int which, DoubleBuffer data)
@Deprecated void gluLoadSamplingMatrices(OpenGLLibrary.GLUnurbs nurb, FloatByReference model, FloatByReference perspective, IntByReference view)
gluLoadSamplingMatrices(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, java.nio.FloatBuffer, java.nio.FloatBuffer, int[])
and gluLoadSamplingMatrices(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, java.nio.FloatBuffer, java.nio.FloatBuffer, java.nio.IntBuffer)
instead
void gluLoadSamplingMatrices(GLUnurbs*, const GLfloat*, const GLfloat*, const GLint*)
void gluLoadSamplingMatrices(OpenGLLibrary.GLUnurbs nurb, FloatBuffer model, FloatBuffer perspective, int[] view)
void gluLoadSamplingMatrices(OpenGLLibrary.GLUnurbs nurb, FloatBuffer model, FloatBuffer perspective, IntBuffer view)
void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
OpenGLLibrary.GLUnurbs gluNewNurbsRenderer()
OpenGLLibrary.GLUquadric gluNewQuadric()
OpenGLLibrary.GLUtesselator gluNewTess()
void gluNextContour(OpenGLLibrary.GLUtesselator tess, int type)
void gluNurbsCallback(OpenGLLibrary.GLUnurbs nurb, int which)
void gluNurbsCallbackData(OpenGLLibrary.GLUnurbs nurb, OpenGLLibrary.GLvoid userData)
void gluNurbsCallbackDataEXT(OpenGLLibrary.GLUnurbs nurb, OpenGLLibrary.GLvoid userData)
@Deprecated void gluNurbsCurve(OpenGLLibrary.GLUnurbs nurb, int knotCount, FloatByReference knots, int stride, FloatByReference control, int order, int type)
gluNurbsCurve(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer, int, java.nio.FloatBuffer, int, int)
instead
void gluNurbsCurve(GLUnurbs*, GLint, GLfloat*, GLint, GLfloat*, GLint, GLenum)
void gluNurbsCurve(OpenGLLibrary.GLUnurbs nurb, int knotCount, FloatBuffer knots, int stride, FloatBuffer control, int order, int type)
void gluNurbsProperty(OpenGLLibrary.GLUnurbs nurb, int property, float value)
@Deprecated void gluNurbsSurface(OpenGLLibrary.GLUnurbs nurb, int sKnotCount, FloatByReference sKnots, int tKnotCount, FloatByReference tKnots, int sStride, int tStride, FloatByReference control, int sOrder, int tOrder, int type)
gluNurbsSurface(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer, int, java.nio.FloatBuffer, int, int, java.nio.FloatBuffer, int, int, int)
instead
void gluNurbsSurface(GLUnurbs*, GLint, GLfloat*, GLint, GLfloat*, GLint, GLint, GLfloat*, GLint, GLint, GLenum)
void gluNurbsSurface(OpenGLLibrary.GLUnurbs nurb, int sKnotCount, FloatBuffer sKnots, int tKnotCount, FloatBuffer tKnots, int sStride, int tStride, FloatBuffer control, int sOrder, int tOrder, int type)
void gluOrtho2D(double left, double right, double bottom, double top)
void gluPartialDisk(OpenGLLibrary.GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep)
void gluPerspective(double fovy, double aspect, double zNear, double zFar)
@Deprecated void gluPickMatrix(double x, double y, double delX, double delY, IntByReference viewport)
gluPickMatrix(double, double, double, double, java.nio.IntBuffer)
instead
void gluPickMatrix(GLdouble, GLdouble, GLdouble, GLdouble, GLint*)
void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport)
@Deprecated int gluProject(double objX, double objY, double objZ, DoubleByReference model, DoubleByReference proj, IntByReference view, DoubleByReference winX, DoubleByReference winY, DoubleByReference winZ)
gluProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, int[], java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)
and gluProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)
instead
GLint gluProject(GLdouble, GLdouble, GLdouble, const GLdouble*, const GLdouble*, const GLint*, GLdouble*, GLdouble*, GLdouble*)
int gluProject(double objX, double objY, double objZ, DoubleBuffer model, DoubleBuffer proj, int[] view, DoubleBuffer winX, DoubleBuffer winY, DoubleBuffer winZ)
int gluProject(double objX, double objY, double objZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer winX, DoubleBuffer winY, DoubleBuffer winZ)
@Deprecated void gluPwlCurve(OpenGLLibrary.GLUnurbs nurb, int count, FloatByReference data, int stride, int type)
gluPwlCurve(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUnurbs, int, java.nio.FloatBuffer, int, int)
instead
void gluPwlCurve(GLUnurbs*, GLint, GLfloat*, GLint, GLenum)
void gluPwlCurve(OpenGLLibrary.GLUnurbs nurb, int count, FloatBuffer data, int stride, int type)
void gluQuadricCallback(OpenGLLibrary.GLUquadric quad, int which)
void gluQuadricDrawStyle(OpenGLLibrary.GLUquadric quad, int draw)
void gluQuadricNormals(OpenGLLibrary.GLUquadric quad, int normal)
void gluQuadricOrientation(OpenGLLibrary.GLUquadric quad, int orientation)
void gluQuadricTexture(OpenGLLibrary.GLUquadric quad, byte texture)
int gluScaleImage(int format, int wIn, int hIn, int typeIn, Pointer dataIn, int wOut, int hOut, int typeOut, OpenGLLibrary.GLvoid dataOut)
void gluSphere(OpenGLLibrary.GLUquadric quad, double radius, int slices, int stacks)
void gluTessBeginContour(OpenGLLibrary.GLUtesselator tess)
void gluTessBeginPolygon(OpenGLLibrary.GLUtesselator tess, OpenGLLibrary.GLvoid data)
void gluTessCallback(OpenGLLibrary.GLUtesselator tess, int which)
void gluTessEndContour(OpenGLLibrary.GLUtesselator tess)
void gluTessEndPolygon(OpenGLLibrary.GLUtesselator tess)
void gluTessNormal(OpenGLLibrary.GLUtesselator tess, double valueX, double valueY, double valueZ)
void gluTessProperty(OpenGLLibrary.GLUtesselator tess, int which, double data)
@Deprecated void gluTessVertex(OpenGLLibrary.GLUtesselator tess, DoubleByReference location, OpenGLLibrary.GLvoid data)
gluTessVertex(org.rococoa.cocoa.opengl.OpenGLLibrary.GLUtesselator, java.nio.DoubleBuffer, org.rococoa.cocoa.opengl.OpenGLLibrary.GLvoid)
instead
void gluTessVertex(GLUtesselator*, GLdouble*, GLvoid*)
void gluTessVertex(OpenGLLibrary.GLUtesselator tess, DoubleBuffer location, OpenGLLibrary.GLvoid data)
@Deprecated int gluUnProject(double winX, double winY, double winZ, DoubleByReference model, DoubleByReference proj, IntByReference view, DoubleByReference objX, DoubleByReference objY, DoubleByReference objZ)
gluUnProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, int[], java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)
and gluUnProject(double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)
instead
GLint gluUnProject(GLdouble, GLdouble, GLdouble, const GLdouble*, const GLdouble*, const GLint*, GLdouble*, GLdouble*, GLdouble*)
int gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, DoubleBuffer proj, int[] view, DoubleBuffer objX, DoubleBuffer objY, DoubleBuffer objZ)
int gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objX, DoubleBuffer objY, DoubleBuffer objZ)
@Deprecated int gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleByReference model, DoubleByReference proj, IntByReference view, double nearPlane, double farPlane, DoubleByReference objX, DoubleByReference objY, DoubleByReference objZ, DoubleByReference objW)
gluUnProject4(double, double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, int[], double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)
and gluUnProject4(double, double, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer, double, double, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)
instead
GLint gluUnProject4(GLdouble, GLdouble, GLdouble, GLdouble, const GLdouble*, const GLdouble*, const GLint*, GLdouble, GLdouble, GLdouble*, GLdouble*, GLdouble*, GLdouble*)
int gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffer model, DoubleBuffer proj, int[] view, double nearPlane, double farPlane, DoubleBuffer objX, DoubleBuffer objY, DoubleBuffer objZ, DoubleBuffer objW)
int gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, double nearPlane, double farPlane, DoubleBuffer objX, DoubleBuffer objY, DoubleBuffer objZ, DoubleBuffer objW)
int gluBuild1DMipmapsCTX(_CGLContextObject ctx, int target, int internalFormat, int width, int format, int type, Pointer data)
GLint gluBuild1DMipmapsCTX(_CGLContextObject*, GLenum, GLint, GLsizei, GLenum, GLenum, const void*)
int gluBuild2DMipmapsCTX(_CGLContextObject ctx, int target, int internalFormat, int width, int height, int format, int type, Pointer data)
int gluBuild3DMipmapsCTX(_CGLContextObject ctx, int target, int internalFormat, int width, int height, int depth, int format, int type, Pointer data)
int gluBuild1DMipmapLevelsCTX(_CGLContextObject ctx, int target, int internalFormat, int width, int format, int type, int level, int base, int max, Pointer data)
int gluBuild2DMipmapLevelsCTX(_CGLContextObject ctx, int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, Pointer data)
int gluBuild3DMipmapLevelsCTX(_CGLContextObject ctx, int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, Pointer data)
void gluLookAtCTX(_CGLContextObject ctx, double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
OpenGLLibrary.GLUnurbs gluNewNurbsRendererCTX(_CGLContextObject ctx)
OpenGLLibrary.GLUquadric gluNewQuadricCTX(_CGLContextObject ctx)
OpenGLLibrary.GLUtesselator gluNewTessCTX(_CGLContextObject ctx)
void gluOrtho2DCTX(_CGLContextObject ctx, double left, double right, double bottom, double top)
void gluPerspectiveCTX(_CGLContextObject ctx, double fovy, double aspect, double zNear, double zFar)
@Deprecated void gluPickMatrixCTX(_CGLContextObject ctx, double x, double y, double delX, double delY, IntByReference viewport)
gluPickMatrixCTX(org.rococoa.cocoa.opengl._CGLContextObject, double, double, double, double, java.nio.IntBuffer)
instead
void gluPickMatrixCTX(_CGLContextObject*, GLdouble, GLdouble, GLdouble, GLdouble, GLint*)
void gluPickMatrixCTX(_CGLContextObject ctx, double x, double y, double delX, double delY, IntBuffer viewport)
int gluScaleImageCTX(_CGLContextObject ctx, int format, int wIn, int hIn, int typeIn, Pointer dataIn, int wOut, int hOut, int typeOut, Pointer dataOut)
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |